BN World

A Minecraft-style block city you play in the browser, on a computer, on a phone, or right inside a post on X. Own land on BNB Chain, play the Game City, fight in the arena and defend the statue.

Browser · desktop & phoneUp to 300 players per world444 plots on BNB Chain17 Game City games

Explore the complete encyclopedia

330 linked entries. Creature abilities, crop growth times, ingredients, equipment and exploration guides — based on BN World's game data.

Contents
  1. What is BN World
  2. Getting started
  3. Controls
  4. The city
  5. Plots & deeds
  6. Tokens, emeralds & wallet
  7. Shops & cosmetics
  8. Game City
  9. Combat, duels & arena
  10. Monster siege
  11. Fishing & finds
  12. NPCs
  13. Quests & events
  14. Farm, ranch & cooking
  15. The Wilds
  16. Links & safety
  17. FAQ

NEW · 0.168.0-season.11
New-season rules are integrated into the existing chapters. NEW marks additions or changes verified against the current test build, not a claim that every feature is live on the main server. Dates, availability and final quotes follow the game.

What is BN World NEW

BN World is a block-building world in the style of Minecraft that runs in your browser. Its heart is a city of 444 plots, each one a deed (NFT) on BNB Chain, built round a lake with a gold statue of CZ. Everyone shares one world: you see other players, chat, trade blows and play the same tables.

Playbncworld.fun on any desktop or phone browser
In an X postShare bncworld.fun/x/ in a post and it shows as a card you can play without leaving X
Phone arcadebncworld.fun/arcade/: the Game City on its own, for wallet apps
PlayersUp to 300 in one world
Land444 plots, A-001 to A-444
Chain & tokenBNB Chain · launched on flap.sh
0xCc722b1E06C73a3b82e7D53752d67C8F1B3d7777
Official X@bncworldfun

What you can do: explore and build, fish, play 17 games in the Game City, duel and fight in the arena, defend the statue in monster sieges, collect pets, mounts, wings and outfits, and own land that shares in the token's trading tax.

Beyond the city portal, explore, farm, cook, raise animals and trade your loot. New-season levels, attributes, equipment and storage are explained in the relevant chapters below.

Farming & cooking · Wilderness & growth · Storage & trading · Land & rentals

Getting started NEW

Three ways in

WalletSign a message with your browser wallet. It is only a signature: no transaction, no approval, no gas. You stay signed in for 30 days.
X accountYour X profile picture becomes your character's face. Your first sign-in gives one emerald for every 10 followers, up to 1,000. You get it once per X account and game account. To deposit and withdraw, use Bind a wallet on the title screen and sign with a wallet that has never been in the game; everything you have moves to it.
GuestWalk around and watch everyone else. Sign in to chat, build, play the Game City or buy.

Your character

  • A name of 2 to 12 letters or digits (Chinese works too), unique across the server. Choose with care: it can't be changed later.
  • Boy or girl, hairstyle and hair colour, eye shape and colour, mouth, brows and cheeks. Change your look any time with Edit look in the inventory (E).
  • Signed in with X, you can switch between your X picture and a face made in the game.

First rewards

  • Welcome tokens: eligible new accounts claim the configured reward after binding X. Wallet login alone does not grant an unconditional gift; check the claim panel.
  • Starter quests (L): 25 tasks in four chapters that take you round the world, many with gear to try as a reward.
  • One hour online in total: the Feather Wings, yours for good.
  • Two pets for everyone: Niuniu the calf and Xiaohei the black cat.

Where you appear

New players arrive on the arrival plaza in front of the portal. Come back within 30 minutes and you carry on where you stood.

Your first wilderness trip NEW

  • Choose the wilderness at the city portal. Exploring does not require an NFT plot; token-reward eligibility is checked separately.
  • Leave room for the once-per-season starter sword, bow and four armour pieces. Equip them in the ordinary equipment panel, then select the weapon you will hold.
  • Check camp services and storage. Bring food and light; collect portal litter for basic tools and explore existing caves for exposed ore.
  • Start nearby, spend earned attribute points, compare equipment and repair it before travelling farther.

Gathering rules · Levels & attributes · Storage

Controls NEW

Keyboard and mouse

KeyAction
W A S DMove (double-tap W to sprint)
SpaceJump; hold while falling to glide with wings
ShiftSneak
Left clickSwing, hit, break a block
Right clickUse: talk to NPCs, open shops and machines, sit, open doors, raise your shield, eat
EInventory, gear, appearance
Enter (or T, /)Chat
BEmote wheel (1–9 to pick)
MBig map
LStarter quests
F5First person / third person behind / in front
HLandowners: hop between your plot and the city
TabPlayer list
F1 · F2Hide the interface · free the mouse cursor
EscMenu, options and the full controls list

In a fight (duels, arena, sieges)

  • Q dash: a quick 4-block dodge, once every 8 seconds.
  • F with your shield up, shield bash: shoves a foe and breaks their guard, once every 12 seconds.
  • Perfect parry: raise your shield just before a blow lands, and it does no damage.

Gear

  • Jetpack: hold Space in the air (3 seconds of fuel).
  • Flying sword and witch broom: Space to rise, Shift to skim low.
  • Cars: W throttle, S brake and reverse, A/D steer, Space handbrake for drifts.
  • Morph cards: press X twice to change back early.

Phone

A joystick appears where your left thumb touches (push it all the way to sprint), and dragging anywhere else turns the view. Buttons on the right jump, dig or attack, place or use, and sneak. The top row opens the menu, chat, view, emotes, the trip home and the inventory. The game plays in landscape by default. Tap the pixel rotation button to rotate the game between landscape and portrait, including in wallet browsers that lock the screen direction. This does not change your phone settings or reload your wallet session. Tap the sword button to attack or gather; hold it to mine. With an empty hand, tapping while aiming at pebbles, fallen sticks or grass gathers them. The hand button uses, places or raises your shield. Tap the Map, Tasks or Guide heading to fold or expand it; each choice is remembered.

Inside an X post

Click the game once so it gets the keyboard, then play as on the website: WASD to walk and the mouse to look. On phones it uses touch controls.

Wilderness controls NEW

The city combat shortcuts above are not a universal key map. In the wilderness, F switches melee/bow and R performs shield bash while blocking. A selected weapon prioritises attacks instead of mining a wall. See the in-game key guide for current bindings.

Interact with the personal-area portal to enter or leave; standing on it alone does not trigger travel. Click warehouse items to transfer; right-click a carried item to toggle its storage lock.

The city NEW

The portal

The portal stands on the arrival plaza. Walk into it, or stand in it for a second, and choose where to go: any of the main city's districts, the PvP arena or the Academy.

The spawn lake

The gold CZ statue stands on an island in the middle of the lake, reached by four bridges. Fountains dance around it, and after dark fireworks rise from its obelisks every 45 seconds while four gold beams light the sky. An airship circles the lake with the day's news on its screens.

Landmarks

  • Binance HQ and the Binance Exchange, whose trading hall shows live market prices.
  • Flap Tower, with the token's live price and chart, and the Flap Terminal.
  • The Game City, a glass hall in front of the flap.sh hotel.
  • The SAFU tower with the Binance convenience store.
  • The Land Sales Center, where you view plots, the city model and landholder information.
  • The PvP Arena, just west of the spawn.
  • Binance Academy in the south-east park and the Flap Butterfly Garden in the north-east park.
  • The Lake View Pavilion and BN Coffee by the lake.

Life in the city

  • Day and night; rain, snow and rainbows that everyone sees at the same moment.
  • Birds by day, fireflies at night, and Mars in the night sky.
  • Music written for the game: a city theme downtown, day and night pieces, a lounge tune in the Game City and battle music during sieges.
  • 17 elevators in the tall buildings: right-click the doors and pick a floor.
  • Seats everywhere: right-click a chair, bench or sofa to sit.
  • The emote wheel (B): wave, clap, cheer, Four (CZ's 4), dance, bow, sit, lie down, and the Reset World dance. Start it next to someone dancing it to join in on their beat.

Building in the city

Anyone signed in can put blocks up anywhere in the city. They vanish after 20 seconds, and each player can have 64 up at a time. Lasting builds go on plots.

Maps and news

A minimap sits at the top right, and M opens the big map of the whole city. Announcements go up on the plaza wall and at the top of the chat.

Use the land marketplace for NFT resale, and the wilderness camp for seasonal services.

Plots & deeds NEW

The city has 444 NFT plots on BNB Chain. All plots have been minted. To buy a deed, use the secondary land marketplace rather than the former minting process. Verify the plot, wallet and total payment before signing.

Open the land marketplace

Deeds and leases NEW

RightNFT ownerTenant
NFT transfer / city constructionOn-chain ownership and permissionsNot transferred by renting
Deed revenue / NFT-based financial eligibilityFollow deed and wallet rulesNot granted by renting
Wilds allowance / fertility / claim stoneEligible plots not rented outGranted during the valid lease
Copy a city buildingEligible owned plot, not rented outRented-in plots cannot be copied

Your home

  • Pick one of 8 show homes (Cottage, Modern villa, Flap loft, Townhouse, Log cabin, SAFU bunker, Trader's house, Glass house), each in 3 colourways and either way round, or build your own.
  • Let up to 8 players build with you, from My plot or with /plot trust <name>.
  • Choose whether visitors may open your doors.
  • Nobody can knock you back while you stand on a claimed plot.

Rent a plot for wilderness rights NEW

A lease transfers eligible wilderness use, not NFT ownership or withdrawal privileges.

Where to rent

Use Cedric in camp, Land rentals in the game service menu, or the same site’s /rent/ page. Sign in with the same wallet; the website uses the same saved offers and leases, not a separate rental economy. The test site remains limited to approved test wallets and administrators.

Terms and rights

Owners choose a 1–28 day term and 0–90% revenue share. You cannot accept another lease when you already have 10 effective owned-or-rented plots. Base allowance is consumed first, then owned plots, then rented plots; renting does not multiply each monster kill.

What changes

Tenants receive the leased plot’s applicable wilderness allowances, claim-stone use, farming fertility and landholder cosmetics. The owner temporarily loses those wilderness rights for that plot. City construction, the NFT and NFT-based financial eligibility remain with the chain owner.

Expiry reminders

When a lease enters its final 24 hours, both landlord and tenant receive an in-game reminder after the notice is saved. Unread reminders are kept for the next login if someone is offline, and the rental panel also shows the approaching expiry. No Telegram or email delivery is implied.

Copying and ending a lease

A plot already copied into the wilderness cannot be rented. Neither rented-in nor rented-out plots can be copied. Tenants may leave; leases expire at their term or season end. An observed NFT sale ends the lease at the next Beijing midnight. Ending or transferring does not reset the plot’s used daily allowance.

Full reference →

Claim stones, leases and copied homes NEW

Wilderness use rights and an NFT deed are different. Protect a base before storing valuables outdoors.

Who may claim

An eligible owned or rented plot grants wilderness claim-stone use. Renting transfers that plot’s wilderness rights for the lease, not the NFT or withdrawal privileges. Renting out your last eligible plot can remove your own claim, so read the lease warning first.

Place and protect

Place the stone on exposed natural ground with open sky, outside the portal protection, other claims and structure exclusion areas. Its 33 × 33 boundary protects your building, farming and doors. Placements are normally at least one minute apart. A stone alone does not stop monster attacks.

Copy only an eligible owned plot

Right-click the stone to choose a city building to copy. The plot must still be yours on-chain and cannot be rented out; rented-in plots cannot be copied. A plot already copied into the wilderness cannot be offered for rent. Copies do not duplicate chest contents, crops or animals, or transfer the original NFT.

Sanctuary and travel

A copied home becomes a sanctuary after a 10-minute settling period. It can provide gradual recovery for eligible residents or paid visitors; a bare claim does not. Use Return to Claim for the 3-second travel channel, staying still and avoiding damage.

Moving, expiry and resets

Moving or removing the claim stone gives up the old claim and removes its copied home. Losing your last eligible plot through lease changes can also remove protection. Public claims and copies end when the seasonal map resets; the personal area is saved separately. Store important items in the warehouse before changing your claim or lease.

Full reference →

Manage city building permissions and visitors through My plots. A wilderness lease does not sell the NFT or hand over your city home.

Tokens, emeralds & wallet NEW

Balances and rewards NEW

Game balance, remaining daily allowance and withdrawable funds are different figures. Deposits, eligible game rewards and trading can affect the balance; receiving simulated rewards does not create withdrawable funds.

  • Exploration is open without land. Token rewards additionally check account eligibility, the reward switch, remaining personal/plot allowance and the server reward budget. Read your current in-game state.
  • Effective owned and rented plots provide allowances, not a multiplier on every kill or chest. Chest value follows its location and configured income.
  • Income-rate changes affect subsequent rewards and limits, without recovering earlier earnings or clearing used allowance. Rental transfers do not refill used plot allowance.
  • Copper, iron and diamonds share a separate material allowance. Magic find affects equipment, not token payouts.

Default allowance reference NEW

At 100% income, these are default ceilings, not promised earnings or a funded-pool balance. Eligibility, configuration and remaining funded budget still apply. Materials are a separate quota, not multiplied by token income rate.

ItemDefault
Personal token allowance50,000
Per effective plot, up to 10 plots50,000
Server daily token budget7,500,000
Shared copper / iron / diamond material allowance64 + 64 per effective plot

Deposit and withdraw NEW

Use Deposit / Withdraw or the wallet page with your linked wallet. Verify the token and destination before transferring. The page shows confirmations, available funds, applicable conditions and the final fee. Simulated test rewards cannot be withdrawn.

My wallet

Token costs NEW

Seeds, young animals, cooking, crafting, metal smelting, repairs and market purchases may charge tokens. Ingredients and fuel are additional where shown. Check the confirmation quote, not an old price screenshot.

Farming and cooking prices · Crafting and repair costs

Emeralds

SourceHowDaily limit
Online1 every 10 minutes12
Fishing1 per catch20
Game City1 per round staking 100 or more, per Hold'em hand, per Dou Dizhu game20
Sieges10 for hitting a monster, 10 more if the statue stands and you are still in100

Counts reset at 00:00 (UTC+8). Spend emeralds at CZ's and He Yi's shops: an item's emerald price is its token price ÷ 100, rounded up. Emeralds can't be withdrawn, given away or turned into tokens.

Shops & cosmetics NEW

Right-click a shopkeeper to open their shop; buying takes two clicks. What you own is in the inventory (E), and everyone sees what you wear. Prices are shown in the shops.

ShopWhereSells
CZSpawn plazaMounts and trails (tokens or emeralds)
He YiSpawn plazaWings, headwear and outfits (tokens or emeralds)
ninarongSpawn plazaOutfits
Wang XiaoerArrival plazaPets; 10 copies of CZ's "Freedom of Money" get you the Floating Binance Life
Binance convenience storeSAFU district10 snacks and drinks: each gives +5% move speed or +5% jump for 2–6 minutes, one at a time
leytenEast of the portalBabel Node, a limited-time legendary outfit
buchijipiWest of the portalRooster Mascot Suit, a limited-time legendary outfit that can fly
速溶猪East of the portalCharity stall: the Veiled Angel outfit and the Glass Piggy Bank pet

What there is

  • Wings (11): Feather, Azure, Flap, Golden, Phoenix, Seraph, BNB Diamond, Bone Wings, Jetpack, Steampunk Wings and the Wheel of Adaptation. Finer wings jump higher and glide further.
  • Trails (10): Stardust Trail, Coin Shower, Bubble Trail, Rainbow Ribbon, Violet Flame, Flap Butterflies, BNB Lightning, Binary Starwake, Meteor Shower and Sovereign Radiance.
  • Mounts: White-Scarf Piggy, the "Here I Come" horse (three coats), Lobster, Binance Suitcase, Unicorn, Skeleton Warhorse, Niulai the Golden Bull, Roller Skates, Flying Sword, Witch Broom, Cybertruck and Ferrari SF90 (six paints).
  • Outfits: Leek Suit, Satoshi Hoodie, Devil Hunter Suit, Binance Superfan Kit, Chainsaw Man Suit, To the Moon Spacesuit (low gravity), Shenglai Archangel, Classic Steve, Dream, and Yasuo (a whirlwind every 10 seconds and a dash through people). The An Xiaojiang Uniform, in boy's and girl's versions, is free for everyone.
  • Headwear (7): Party Hat, ed's Bucket Hat, Pixel Shades, Flap Antennae, Golden Halo, Laser Eyes and the BNB Crown.
  • Pets: bot, Hachimi, verity, Mini bibi, Mini SCP-173, Mini SBF, Mini Ender Dragon, Mini Mahoraga, Golden Dragon, Dirt Block, ASTEROID, 4, Floating Binance Life and Mini Niulai, plus the free Niuniu and Xiaohei.

Pets, outfits and mounts are cosmetic: the Yasuo outfit, the To the Moon Spacesuit, the Rooster Mascot Suit and the flying mounts change how you move, nothing changes how much you earn.

Equipment and ordinary item markets NEW

All actual equipment is tradable through the appropriate market. Season instances and ordinary items use separate entries and the same capacity-aware delivery mail.

Listing and buying

Only full-durability, unequipped season equipment can be listed. Positive whole-token prices have no gameplay price cap. The seller fee is 5%, and each account may have 20 active listings. Delivery uses persistent equipment mail, including when the buyer’s bag is full.

All ordinary equipment

The ordinary item market accepts all 30 real equipment types, including bows, miner hats and gathering tools, when held in your bag at full durability. An X-bound account or an owned plot is still required to list there. Free kit access and cosmetic/NFT ownership do not create sellable inventory. Ordinary equipment has no business price cap; material and food reference-price caps remain. Purchases always match the lowest price, then the oldest listing at the same price; you cannot choose a seller. Bought items go to mail even when the bag is full.

Price warnings

All prices and totals must be safe positive integers. Unusually high prices can require a second confirmation. Ordinary and season equipment share advisory checks for abnormal prices, repeated trading partners, fast high-price fills, new accounts and withdrawals soon after a sale. These are review flags, not proof of cheating or automatic punishment; no withdrawal is approved by a market flag.

Full reference →

Warehouse and delivery mail NEW

Ordinary storage and equipment delivery use capacity-aware transfers; a full bag does not delete the delivery.

Shared capacity

The warehouse opens as a large chest-style grid beside your backpack. It has 120 default slots before perks; ordinary stacks and stored equipment share that allowance. The backpack starts with 36 shared slots. Click a stack or equipment cell to transfer it. Pages keep large inventories readable; reducing capacity keeps existing items but can block new deposits.

Store all and lock items

Use Store all unlocked to deposit what fits. Locked items and worn equipment stay carried; any excess also stays in the backpack. Right-click a backpack item, or use Lock items mode, to toggle its storage lock. Ordinary locks apply to that item type, while season equipment is locked per individual item. This lock prevents storage, not normal item use.

Claiming and persistence

Use camp storage or your private storage/mail facility. Expand Deliveries to collect ordinary and season market purchases or daily food. Buying does not require immediate backpack space; claiming does, and a failed claim leaves the mail intact. Ordinary warehouse contents persist between seasons; season equipment still follows its season rules.

Full reference →

Game City Live

The Game City is a glass hall in front of the flap.sh hotel. Right-click a machine or a table to play for tokens. The server draws every result, and every game pays back less than it takes over time. Machines and Baccarat take up to 50,000 a play; Hold'em buy-ins go up to 500,000, and Dou Dizhu is played for a base of 100 to 5,000.

GameHow it plays
Slot MachineClassic 777 reels.
God of Wealth (财神到)5 reels, 243 ways; three gongs give 10 free spins full of wilds.
Immortal Romance (不朽的浪漫)Vampire slot, 243 ways; three or more lion knockers open the Chamber of Spins.
Forest Party (森林舞会)An animal wheel with banker, tie and player bets and special rounds.
Birds & Beasts (飞禽走兽)28-lamp wheel; animals ×6 to ×12, the silver shark ×24, the gold shark ×100.
Benz BMW (奔驰宝马)24-lamp wheel of car badges, up to ×40.
Fish Hunter (打鱼机)Up to four players share one sea; a shot costs only when it hits; the golden toad pays ×200.
PlinkoTwelve rows of pegs; the edges pay ×100.
Scratch CardsThree alike win; three sevens pay ×200.
MinesPick 3, 5 or 10 TNT; every gem raises the multiple; cash out any time.
CrashOne rocket for the whole hall; cash out before it blows, up to ×100.
Claw MachineGrab a plush for ×2 to ×20.
Wheel of FortunePays ×0.5 to ×8, or nothing.
Baccarat (百家乐)Eight decks; player, banker, tie and pairs; tintin deals.
Texas Hold'em (德州扑克)Player against player, 10 seats; the first to buy in picks the blinds; 5% rake on pots that see a flop.
Dou Dizhu (斗地主)Three players; bid for landlord; bombs and rockets double the stakes, up to ×64.
Niuniu (牛牛)Four gates against the banker; dingaling deals.
  • Big wins are announced to everyone, and the hall's screen shows today's top winners.
  • At the Hold'em and Dou Dizhu tables, click another player's seat to throw a tomato, coffee, egg, flowers, a toast or a bomb (free).
  • On a phone, bncworld.fun/arcade/ has 12 of the machines plus Hold'em and Dou Dizhu, with the same results, deposits and withdrawals.

Combat, duels & arena Live

Fighting

  • The sword works like Minecraft's: its strength comes back over 0.625 seconds, and a full-strength swing sweeps everyone in front of you.
  • Hold right click to raise the shield: in a fight it takes 70% off blows from the front and stops the knockback.
  • Fight skills, the same for everyone: dash (Q), shield bash (F) and the perfect parry.
  • Toys like the knockback sword, squeaky hammer and snowballs push players about but do no harm. Nobody can push you on a claimed plot, at a Game City machine or in a car.

Duels

Right-click another player to challenge them: a friendly duel, or a stake of 500, 5,000 or 50,000 tokens each. The winner takes both stakes less 2%. A duel lasts one minute; when time runs out, more health wins. You can turn incoming challenges off in the options.

The arena

  • Matches: pay the entry fee at 阿峰 (afeng) by the arena gate. Up to 10 fighters, three minutes at most, last one standing wins. The pool, less 10%, goes to the top places: 2–3 fighters, winner takes all; 4–6, the top two (5:3); 7–10, the top three (5:3:2).
  • Free PvP: when no match is on, the pit is free-for-all. Walk in to get a sword and shield; no tokens are involved.
  • PvP tournaments: run by the team from time to time, free to enter at 阿峰, with a prize for the top places.

Monster siege Live

Monsters storm the city and make for the CZ statue. Hold all four bridges.

When

Every day at 12:00 and 20:00 (UTC+8), plus three surprise sieges between 10:00 and 24:00. A surprise siege is announced 5 minutes before it starts.

What happens

  • Monsters pour in from the ring road and cross the bridges to the statue, which has 500 health. They come in sizes from half to twice normal, and now and then as elites (tough, swift or mighty).
  • Clubbing apes come with the Wilds' monsters, each with its own trick: arrows, potions, explosions, charges, summons, spores, root waves and more.
  • Every 30 seconds CZ and He Yi call down holy light on the monsters round the statue, and 桥哥 fires his shotgun from the island.

Defending

  • Use the sword and its sweep, the hammer, snowballs or Yasuo's whirlwind, with your shield, dash, bash and parry.
  • You have 30 siege health; at zero you are out of this siege.

Rewards

  • If the statue stands, the 100,000-token victory pool is shared equally by everyone who hit a monster, didn't fall and is still online.
  • Monsters drop tokens, easter eggs and gear to try (elites always drop).
  • Emeralds: 10 for taking part, 10 more for seeing a win through.

Fishing & finds Live

Fishing

  • haze, at the south end of the lake bridge, gives you a fishing rod.
  • Use the rod towards a pond to cast. When the bobber dips, right-click or tap Use within 1.5 seconds to hook the catch.
  • Hold the mouse or the Reel button to wear down fish stamina. Release to ease tension; a line held too tight snaps, and one left too loose loses the fish.
  • Side rush: pull the opposite way with A / D or the arrow buttons. Jump: press Space or Strike in the green timing zone. Dive: release the reel. One missed prompt is not an instant failure.
  • Common fish have shorter fights; rare and legendary fish put up more resistance. Other finds take a short reel-in. Changing gear, opening a menu, leaving the bank or losing the connection ends the attempt without a catch.
  • Catches: koi of many kinds, easter eggs, NPC morph cards and emerald piles (up to 10 emeralds from these piles per wallet per Beijing day). Successful catches also earn the existing extra emerald reward, separately capped at 20 per day. The day's best fishers are on the board beside haze.
  • Right-click a pond's edge with a koi to let it go: it leaps in and the pond gives you a blessing.

On the ground

  • Easter eggs wait in columns of light all over the city: collectibles (CZ's "Freedom of Money", the "4" Sign, the SAFU Shield, the Golden Bull Horn, the BNB Diamond and more) and toys (squeaky hammer, fireworks, party popper, bubble wand, To-the-Moon potion, pump candle).
  • Gear to try: wings, mounts, trails, headwear or outfits you can wear for an hour.
  • Token piles, paid from a daily budget shared by the whole server.
  • Homelander Trial Card: a minute of super speed, flight and laser eyes.
  • NPC morph cards: look like that resident for 10 minutes.

NPCs NEW

The city's residents greet you as you pass. These are the ones you'll want to find:

ResidentWhereWhat for
CZSpawn plazaMounts and trails; holy light in sieges
He YiSpawn plazaWings, headwear and outfits; holy light in sieges
ninarongSpawn plazaOutfits
Wang XiaoerArrival plazaPets
hazeSouth end of the lake bridgeFishing rod, fishing board
mirroInside the Land Sales CenterOpens the plot picker
lanaLand Sales Center entranceWelcomes visitors
阿峰 (afeng)PvP arena gateArena matches and tournaments
ed, 枯坐 and 奶牛PvP arena gateDance Reset World with 阿峰; right-click ed or 奶牛 to start the show
tintin · 小鱼 · happy哥 · dingalingGame CityDeal Baccarat · Hold'em · Dou Dizhu · Niuniu
桥哥The statue's islandPatrols with a shotgun and shoots monsters in sieges
leyten · buchijipi · 速溶猪Either side of the portalLimited outfits and the charity stall
MiyamotoBy the portalA crowned cat on a throne

Many more live round the plaza and the Game City, among them Alex, lasercat, dq, iykyk, 冷静, sencrazy, chenpepe, 0xsun, frank and unipics. Most residents have a morph card.

Wilderness camp services NEW

Prepare for the wilds at the portal camp: supplies, equipment, storage and travel in one place.

Services

Camp reuses familiar city characters and their names: Farmer sells seeds and livestock; Paru handles crafting and repairs; unipics opens the warehouse; ninarong opens season equipment trading; Cedric handles plot rentals; mirro handles expedition travel; Jsason opens the ordinary item market. The labels show both the NPC’s name and service.

Personal gate

Interact with the glowing portal east of camp to enter your wallet-isolated private area. A separate return portal remains visible inside it. Standing on a portal alone does not trigger travel: interact to enter or return. Identical coordinates do not mean shared blocks, animals or players.

Service positions

ServiceX / Y / Z
farmer5116.5 / 66 / 1014.5
blacksmith5104.5 / 66 / 1014.5
storage5116.5 / 66 / 1027.5
equipment5104.5 / 66 / 1027.5
rental5116.5 / 66 / 1041.5
exploration5104.5 / 66 / 1041.5
market5119.5 / 66 / 1034.5

Full reference →

Quests & events NEW

  • Starter quests (L): 25 tasks in four chapters, from picking a name to riding, fishing, visiting the Land Sales Center and helping in a siege. A tracker under the minimap shows the next one.
  • Monster sieges: twice a day plus three surprise ones (see Monster siege).
  • Daily events: when one runs, the day's top 10 Game City winners win permanent gear; the calendar shows each day's prize and winners.
  • PvP tournaments at the arena.

Season level leaderboard NEW

Clear the danger, finish the opening channel and discover safe return points.

Season honours

The level leaderboard sorts by level, total experience and tie-break rules. When a season is settled, the top three receive permanent Abyss Champion, Abyss Vanguard and Abyss Pathfinder titles with gold, silver and bronze medals. They appear above the character and persist across seasons; your highest award is shown. These are cosmetic honours, with no enabled token prize pool.

Full reference →

Limited-time rewards follow the current event calendar; expired opening gifts are not standing offers. The game supplies season dates. This Wiki is not a launch announcement.

Farm, ranch & cooking NEW

No NFT plot is needed to farm or raise animals in your private area. City plots, public wilds and private areas have different permissions and persistence rules.

Planting · Crop prices · Ranching · Cooking

Season farming: seed to harvest NEW

Grow ingredients for your next expedition. You can use your personal area without buying an NFT plot.

Choose your ground

Get a hoe from the camp farmer. A city plot requires ownership or building permission. In the seasonal wilderness, natural ground is protected: place your own dirt first, then till it outside the portal protection and other players’ claims. Your personal area also has prepared farmland.

Water before planting

Keep the block above the soil clear. Still water within four horizontal blocks, at soil height or one block above, makes wet farmland when you till. Dry soil takes 1.5 times as long to grow a crop. Flowing water does not count as irrigation.

Plant, grow and harvest

Plant one seed per crop. Growth continues while you are offline. Bone meal adds 30% of the wet growth period per use. A ripe harvest gives one produce item; harvesting early returns the seed. Harvesting clears the crop, so plant again for another cycle. Only the grower may fertilise or harvest a wilderness crop.

Fertility and bag space

Planting uses daily fertility, and each area has a crop limit. Your personal area supports up to 256 crops and has its own one-plot fertility allowance. Leave space in the shared bag before harvesting. Buy seeds from the farmer or find occasional seed drops from eligible wilderness monsters.

Keep your farm safe

The public seasonal map does not regenerate every Monday, but player-built ground outside valid claims is still cleared weekly, together with crops on it. Public farms also end when the map resets. Personal-area construction and crops are saved separately across seasons.

Full reference →

Crop cycles and default prices NEW

Wet-soil times; dry soil takes 1.5× as long. One ripe crop yields one produce item. Default test prices may be adjusted by the server.

CropWet growthSeed tokensFarmer buyback
Wheat20 min1213.2
Carrot30 min1819.8
Potato30 min1819.8
Beetroot40 min2426.4
Pumpkin60 min4549.5
Melon60 min4549.5
Sweet Berries25 min1516.5
Cocoa45 min3033
Sugar Cane40 min2426.4
Mushroom30 min2426.4

Season ranching NEW

Raise chickens, cows, sheep and pigs for ingredients, materials and a saddled-pig mount.

Getting animals

Buy a young animal from the farmer, or use a crafted lead to cage an eligible wild animal. Place it on permitted ground.

Feed and collect

Hold suitable food and interact with a grown animal to feed it; use its care panel to collect products. Chickens eat wheat, beetroot, melon or pumpkin seeds and produce eggs; cows and sheep eat wheat, producing milk and wool; pigs eat carrots, potatoes or beetroot and produce bone meal. Young animals neither eat nor produce.

Growth and products

Young animals grow in 2 hours. Feeding lasts 6 hours; one product is made every 3 hours, with at most 2 waiting. Collect before the holding limit wastes further output.

Breeding and packing

Feed two grown animals of the same species, then provide breeding food. Breeding cooldown is 4 hours. Collect products and wait out breeding cooldown before packing. Packing clears feeding; a young animal restarts its growth timer on release.

Meat and mounts

Use the care panel to slaughter a grown cow for two raw beef and one leather, or a grown pig for two raw porkchops. A saddle can turn a grown ranch pig into your saddled-pig mount instead. These actions remove the ranch animal; do not use them when you only mean to collect products.

Space and persistence

A private area holds 8 animals. Ordinary wilderness pens belong to the current seasonal map; private-area pens persist between seasons. Inventory space is checked before products or packed animals are transferred.

Default young-animal prices

AnimalGame tokens
Chicken100
Cow300
Sheep200
Pig200

Full reference →

Cooking levels and costs NEW

Learn the recipe first. Level gates apply to cooking, not eating; fees and materials are shown before confirmation.

Cooking and eating

Open the bag cooking page. A learned recipe, the required season level, enough ingredients, inventory space and the listed fee are all required. Bought or previously stored dishes can be eaten at any level.

Learn the recipe

Use a recipe item from the bag to learn it; carrying the item alone is not enough. Monster recipe checks run in order and award at most the first successful eligible recipe, skipping recipes you already know or carry. Higher-tier monster recipes require the monster, not just the player, to meet that dish’s cooking level. Chest recipe rolls are separate.

Fees and healing

The table shows default season fees; ingredients are additional and the confirmation quote takes priority. Healing numbers apply to the public seasonal wilderness, not automatically to city sieges or the private area. Healing is a fixed health amount before your food-healing bonuses, not a percentage of maximum health. Some recovery is gradual; repeated buffs of the same kind do not simply stack.

Dish requirements and default fees

DishTierCook levelTokens per dishSeason healing
Bread11520
Baked Potato11510
Pumpkin Pie2102042
Beetroot Soup2102045
Cookie1158
Sweet Berry Pie2102027
Mushroom Stew2102032
Cocoa Cake2102030
Golden Carrot2102032
Fried Egg11512
Cheese11516
Berry Shake2102025
Pancakes2102030
Mushroom Omelette2102036
Hot Cocoa2102036
Pudding2102042
Cake3206080
Cooked Porkchop3206060
Steak3206060
Pork Skewer3206065
Borscht435150120
Bacon and Eggs435150100
Cheeseburger435150100
Ham and Cheese Sandwich435150115
Meat Stew435150130
Harvest Feast550400200

Full reference →

Exact ingredients, hunger restoration and buffs are in each dish entry. The cooking fee is additional to ingredients.

Bread · Baked Potato · Pumpkin Pie · Beetroot Soup · Cookie · Sweet Berry Pie · Mushroom Stew · Cocoa Cake · Golden Carrot · Fried Egg · Cheese · Berry Shake · Pancakes · Mushroom Omelette · Hot Cocoa · Pudding · Cake · Cooked Porkchop · Steak · Pork Skewer · Borscht · Bacon and Eggs · Cheeseburger · Ham and Cheese Sandwich · Meat Stew · Harvest Feast

The Wilds NEW

The active season keeps one public map rather than regenerating it every Monday. Player-built blocks outside valid claims still have weekly cleanup, including their crops and chest contents. Private-area storage and construction are separate.

Survival · Growth · Combat · Gear · Drops · Legendaries · Gathering · Upkeep · Treasure · Building · Private area

Your first seasonal expedition NEW

Prepare food, light, a usable weapon and empty bag slots before leaving camp.

Start and prepare

The city portal leads to the wilderness. A new seasonal character receives a once-per-season starter sword, bow and four armour pieces when the bag can accept the full set. Equip them in the ordinary equipment panel. Exploring does not require an NFT plot; token eligibility and remaining daily allowances are shown separately in game.

Health grows; hunger still matters

Base maximum health is 20 + 2 per level after Lv 1, plus vitality and equipment. Hunger has a 20-point meter and is spent by time, travel and attacks; higher-level areas consume it faster. At 6 or below, attacks deal 25% less and incoming combat damage is 25% higher; at zero, attack damage is halved.

Do not starve

At zero hunger, starvation deals 2% of maximum health every 10 seconds before any separate protection. Carry food rather than relying on the old rule that hunger could not kill you. Meals heal fixed amounts before your food-healing bonuses; resting in an eligible copied-home sanctuary restores health gradually.

Environmental hazards

Falls, lava and drowning scale with maximum health in the season. Falling costs 5% per block beyond the first three, lava 15% per damage tick and drowning 10% per tick, before applicable protections. Better armour alone does not make these hazards safe. Watch oxygen, landing spots and your escape route.

Death and recovery

Death keeps your carried items and does not remove season experience. It damages the held weapon and worn armour, clears temporary effects and gives weakness: kill rewards are halved for a default 10 minutes. Dying again while weak doubles the new duration, capped at 120 minutes. You return with 30% of maximum health and 10 hunger.

Choose a safe home

A valid team leader’s claim, your own claim or a public-world bed can provide the original respawn point. If you enable your personal-area bed, each death offers one 30-second choice: continue at the original respawn or transfer to that private bed. Moving, taking damage, fighting or another travel action cancels the bed option; expiry does not teleport you. Public buildings and chests outside valid claims are still cleared weekly. Personal construction and ordinary warehouse contents persist across seasons.

Full reference →

Levels & attributes NEW

Build around strength, dexterity, vitality or spirit. Your level now changes both health and combat.

Spend your points

AttributePer point
Strength+1% melee weapon damage
Dexterity+1% bow damage; +0.1 percentage points of critical chance
Vitality+1 maximum health
Spirit+1% food healing and buff duration; +0.1 percentage points of cooldown reduction (30% combined cap with gear)

Growth milestones

Each level-up grants 5 attribute points. Base maximum health is 20 + 2 × (level − 1), plus vitality and gear health. The health below excludes allocated points and gear.

LevelTotal XPBase HPTotal points
10200
104,6003845
2027,6505895
35128,44488170
50352,200118245
60593,850138295

Changing your build

Your first attribute reset each season is free. After free resets are used, the base cost is your current level × 2 emeralds. Check the remaining free resets and final cost in the interface.

Choose worthwhile encounters

Monster levels increase with distance from the portal, underground depth and harsh terrain, up to level 60. Once a monster is more than five levels below you, each additional level gap reduces XP by 15%, down to a 10% floor. There is no extra bonus solely for fighting above your level.

Full reference →

Season combat and equipment NEW

Fight with the weapon you actually hold, protect your durability and keep your hunger up.

Equip before fighting

Season weapons and armour use the ordinary inventory and equipment panel. Equip a sword or axe in the main-hand slot, a bow in its slot, and armour on the four body slots. Select the equipped weapon to attack with it; carrying it in the bag is not enough. Gear must meet its displayed level requirement.

Attack and defend

Let melee attacks recharge rather than clicking as fast as possible. Draw the bow before releasing to shoot. Face incoming attacks while blocking, and use dash or shield bash to create space. Perfect blocks and some legendary effects reward timing; cooldowns follow your current build.

Damage and resistance

Strength improves melee damage; dexterity improves bow damage and critical chance. Armour reduction depends on armour and the attacker’s level, with a 75% cap. Specific resistances cover fire, explosions, ranged hits or falling. Broken equipment contributes no working stats or legendary effect until repaired.

Conditions and supplies

Burning, poison, slowing, rooting and other monster effects can turn a short fight into a dangerous one. Milk clears ordinary negative status effects but does not refill health or hunger. Food restores the amounts shown and can add temporary buffs; it does not replace equipment repairs.

Rewards in a group

Kill experience is shared according to eligible damage contribution. Monster equipment drops belong to the final killer, not every participant. Higher-level enemies can provide better item levels, while enemies far below your level give reduced experience. Siege rewards use separate rules.

Full reference →

Spawning, light and season monsters NEW

Use light and a safe retreat, then choose enemies close to your level.

Natural encounters

Species, terrain, height and light all affect spawning. Ordinary hostile spawning requires no block light and sufficiently dark adjusted skylight. A dark cave is not a promise of an immediate spawn: floor space, nearby players and population limits also matter.

Distance and despawning

Natural hostiles spawn at least 24 blocks from players and within 128 blocks of an eligible player. Ordinary distant monsters disappear beyond 128 blocks; after 30 seconds with nobody within 32 blocks they may also despawn. Moving away is not the same as defeating a structure’s guard.

Fixed guards

Dungeons, temples, ruined portals, villages, ocean ruins and mineshafts have fixed guards. They appear as players approach. Defeated guards stay defeated for the seasonal map, unless an administrator explicitly refreshes the encounter; there is no automatic seasonal chest refill.

Level and elite threats

Monster level increases with distance from the portal, depth and harsh terrain, up to Lv 60. Seasonal elites have 2.5 times normal health and 1.3 times normal damage at the same level, with additional elite abilities. Read their level and effects before committing.

Light your route

Torches reduce suitable natural spawn locations but do not stop monsters walking in from elsewhere. Portal protection and an active copied-home sanctuary are separate safe areas. A claim stone alone is not a monster-proof sanctuary.

Full reference →

Equipment & rarity NEW

Loot individual pieces with their own item level, affixes and durability. Wear them in the normal equipment panel.

Four rarities this season

RarityRandom affixesWhat changes
Common0Roll ranges depend on item level
Magic1–2Roll ranges depend on item level
Rare3–4Roll ranges depend on item level
Legendary33 random affixes + a unique legendary power

Green set items are not in the current first-season drop pool. Future concepts are not listed as available loot.

Equip, carry, compare

  • Swords and axes share the main-hand slot; bows use the bow slot. Helmets, chestplates, leggings and boots use their matching armour slots. There is no separate seasonal loadout.
  • Required character level equals item level. Materials and unequipped gear share 36 bag slots. Each piece uses one slot; stackable materials hold up to 64 per slot.
  • Equipped pieces free a bag slot. Leave room before unequipping or swapping. Compare main stats, affixes and powers, not just colour.

Repair and dismantle

Season equipment stops working at zero durability but is not automatically deleted. Repair with tokens or ingots: these are alternative payment methods, not combined costs. Review the quote first. Dismantling consumes the piece and cannot be undone.

Costs and upkeep

Full reference →

Loot & item levels NEW

Hunt the right danger level, then compare the roll. Rewards are not copied for every participant.

Where equipment comes from

SourceBase equipment rollItem level
Normal monster2.5%Monster level
Elite monster50%Monster level +2 (max 60)
Small structure chest100%Local level
Large structure chest100%Local level +2 (max 60)

These are base equipment rolls, not legendary drop guarantees. Server settings and weakness affect monster rolls; chest equipment follows its opening and claim rules.

Who receives the drop

Monster equipment belongs to the final killer. Summoned helpers do not award equipment, and monsters below level 10 cannot drop legendaries. Leave bag space for chest equipment.

Magic find and stronger rolls

Magic find raises the relative weights of blue, yellow and orange equipment rolls; it does not increase token rewards. Affix ranges enter new tiers at item levels 1, 15, 30, 45 and 55. The required character level equals item level.

Affix reference

Full reference →

Affix reference NEW

Know what can roll on each equipment type. A higher item level raises the available roll range.

Available affixes

AffixEligible equipment
DamageSword, Axe, Bow
Critical chanceSword, Axe, Bow, Helmet
Critical damageSword, Axe, Bow
Attack speedSword, Axe, Bow
Burn damage per secondSword, Axe, Bow
Splash damageSword, Axe
Arrow conservation chanceBow
ArmorHelmet, Chestplate, Leggings, Boots
Maximum healthHelmet, Chestplate, Leggings, Boots
Fire resistanceHelmet, Chestplate, Leggings, Boots
Explosion resistanceHelmet, Chestplate, Leggings, Boots
Ranged resistanceHelmet, Chestplate, Leggings, Boots
Fall damage reductionBoots
Melee damage reflectedChestplate, Leggings
Extra underwater secondsHelmet
Movement speedBoots
Maximum durabilitySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Durability restored per killSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Magic item findSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
StrengthSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
DexteritySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
VitalitySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
SpiritSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Food healingHelmet, Chestplate, Leggings, Boots
Skill cooldown reductionHelmet, Leggings

Roll ranges by item level

Each cell is the roll range of one affix at that item level, not a bundle added to every piece. Armour also scales with item level; health, attributes, breath seconds and repaired durability use their named units. Other values are percentages: burning and splash scale weapon damage, thorns scales applicable melee damage taken, and magic find adjusts rarity weights rather than token rewards.

AffixUnitLv 1Lv 15Lv 30Lv 45Lv 55Lv 60
Damage%10–2020–3030–4040–5050–6050–60
Critical chancepercentage points2–33–44–66–77–87–8
Critical damagepercentage points20–3232–4444–5656–6868–8068–80
Attack speed%4–66–88–1111–1313–1513–15
Burn damage per second%10–1616–2222–2828–3434–4034–40
Splash damage%20–2626–3232–3838–4444–5044–50
Arrow conservation chance%20–2626–3232–3838–4444–5044–50
Armorpoints1–110–1223–2841–4858–6664–72
Maximum healthpoints5–1616–2727–3838–4949–6049–60
Fire resistance%10–1616–2222–2828–3434–4034–40
Explosion resistance%10–1616–2222–2828–3434–4034–40
Ranged resistance%10–1616–2222–2828–3434–4034–40
Fall damage reduction%20–3232–4444–5656–6868–8068–80
Melee damage reflected%5–99–1313–1717–2121–2521–25
Extra underwater secondsseconds5–77–99–1111–1313–1513–15
Movement speed%3–44–66–77–99–109–10
Maximum durability%20–3636–5252–6868–8484–10084–100
Durability restored per killdurability/kill1–11–22–22–33–33–3
Magic item find%5–99–1313–1717–2121–2521–25
Strengthpoints2–55–77–1010–1212–1512–15
Dexteritypoints2–55–77–1010–1212–1512–15
Vitalitypoints2–55–77–1010–1212–1512–15
Spiritpoints2–55–77–1010–1212–1512–15
Food healing%10–1616–2222–2828–3434–4034–40
Skill cooldown reduction%5–77–99–1111–1313–1513–15

Read the actual item

Affixes are set when the item is generated; levelling your character does not reroll it. Strength, dexterity, vitality and spirit share one random-affix group, rather than all four rolling on the same piece. Legendaries also carry a fixed power; see the legendary reference.

All 17 legendaries

Full reference →

All 17 legendary powers NEW

Five swords, two axes, two bows and eight armour pieces; each also rolls three random affixes. These are possible equipment rolls, not guaranteed boss-specific drops. Equip the item in its normal slot and keep durability above zero.

ItemSlotUnique power
EmberbreathSwordDash leaves a 3-second trail of fire, dealing 60% weapon damage per second.
Echo BladeSwordEvery third hit deals an additional 100% weapon damage.
ExecutionerSwordDeal double damage to monsters below 25% health.
StormfangSwordCritical hits strike 3 nearby monsters with lightning for 80% weapon damage each.
BloodoathSwordGain 8% damage per 10% missing health, up to 72%.
HeadsmanAxeDeal 50% more damage to elites. Killing an elite resets Shield Bash.
ThunderwrathAxeEvery 10 seconds, the next hit calls lightning for 200% weapon damage and a 1-second stun.
FalconeyeBowGain 10% damage per 5 blocks of distance, up to 60%.
Endless QuiverBowConsume no arrows. Every fourth shot fires one extra arrow at full damage.
Frostwhisper CrownHelmetBelow 30% health, freeze monsters within 6 blocks for 2 seconds. Cooldown: 30 seconds.
Insight HelmHelmetGain 8% critical chance. Critical hits grant 20% attack speed for 3 seconds.
Gourmand's MailChestplateFood healing and buff strength are doubled; duration is unchanged.
Unyielding HeartChestplateSurvive a lethal hit at 1 health and become invulnerable for 2 seconds. Cooldown: 120 seconds.
Titan GreavesLeggingsShield Bash has half its normal cooldown and deals 300% weapon damage.
Sprinter's LegguardsLeggingsDash has half its normal cooldown and grants 30% damage for 2 seconds.
Featherfall BootsBootsIgnore fall damage. Landing from at least 4 blocks deals 100% weapon damage within 2 blocks.
Phantom StepsBootsEvade all attacks for 1 second after dashing.

Illustrated legendary collection

Season mining and gathering NEW

Explore existing cave routes for exposed ore; the seasonal wilderness is not a strip-mining world.

Start with supplies

Collect the renewable grass, pebbles and fallen sticks around the portal for basic tools. Fell accessible natural logs only where area permissions allow, outside protected structures, copied homes and other players’ claims; an axe is faster. Craft planks, sticks, torches and building supplies from gathered materials.

Exposed ore only

The season protects natural stone, soil and other terrain. Ore needs an exposed face, a clear line of sight and the proper pickaxe. You can remove blocks you placed yourself where permissions allow, but cannot dig tunnels through natural rock to search for ore.

Choose a pickaxe

Coal, copper and iron require a stone-or-better pickaxe; diamond requires iron or diamond. Hold the mining action until it completes. Changing targets or stopping resets progress. Leave bag space: resource mining waits if the drop cannot fit.

Finite ore and daily materials

Mined ore does not grow back during the season. Raw copper, raw iron and diamonds share the daily material allowance with eligible monster and chest drops. Coal, logs and basic portal gathering materials do not use that allowance. Check the bag’s current counters rather than assuming unlimited mining.

Find entrances, not shortcuts

Ruins and chest-bearing structures are protected: find their entrance instead of digging through the wall. Other players’ claims, copied homes, the camp and waypoint platforms also have protected boundaries. Bring light and leave a route back.

Full reference →

Ore heights & mining table NEW

Which heights (Y) each ore can be mined at, where most of it lies and the pickaxe it needs. Ore is random: not every chunk has every ore.

Where each ore is

Coal Ore
Coal Ore
Copper Ore
Copper Ore
Iron Ore
Iron Ore
Diamond Ore
Diamond Ore
OreHeights (Y)Where most isPickaxe
Coal OreY 20–126most around Y 96Stone Pickaxe or Copper Pickaxe, or better
Copper OreY 8–80most around Y 48Stone Pickaxe or Copper Pickaxe, or better
Iron OreY 5–72; Y 80–126most around Y 16; more the higherStone Pickaxe or Copper Pickaxe, or better
Diamond OreY 5–16more the deeper, most around Y 5Iron Pickaxe, or better

Tips

  • The Y in the minimap’s X / Y / Z is the layer of the block at your feet. Sea level is Y 48.
  • Y is world height, not depth below the ground. Seasonal terrain is protected: follow existing caves to find exposed ore.
  • Ore forms only in rock (Stone, Granite, Diorite, Andesite, Deepslate, Tuff), never in dirt or sand, so ore above Y 80 is only inside mountains.
  • Where it would touch air (cave walls and ceilings), 10% of Coal Ore is not placed, 70% of Diamond Ore is not placed. For diamonds, explore existing caves at Y 5–16; seasonal rules do not allow tunnelling through natural rock.
  • Veins run across chunk borders but never leave their band of heights.

Ore yields

OreYield
Coal OreCoal × 1–1
Copper OreRaw Copper × 2–5
Iron OreRaw Iron × 1–1
Diamond OreDiamond × 1–1

Mining does not grant season-level XP; see the progression guide for season XP sources.

Season mining and gathering · Smelting, crafting and repairs · season-growth

Full reference →

Smelting, crafting and repairs NEW

Use the inventory crafting pages and check the quoted materials and fee before confirming.

Smelt from the inventory

Smelt in the wilderness inventory; a placed furnace is not required. Raw copper and raw iron each yield an ingot, and a log can become charcoal. Choose the input and fuel deliberately so useful building wood is not used accidentally.

Fuel efficiency

Coal and charcoal each smelt eight items, a stick supports half an item, and a log or plank supports one and a half. Unused fractional heat is retained. Using the same material as input and fuel still spends separate amounts.

Make ordinary-quality season gear

Eligible weapon and armour recipes create white season equipment. Stone or leather produces item level 1, copper 15, iron 30 and diamond 45; a crafted bow is item level 1. These are item levels, not the cooking-level thresholds. Check the item’s separate equip requirement. Pickaxes remain ordinary gathering tools.

Repair the right system

Season equipment can be repaired with one quoted method: tokens or the required metal ingots (copper for common/magic; iron for rare/legendary). Only missing durability is restored; zero-durability items can be repaired. Ordinary gathering tools keep their own repair restrictions. Dismantling spare season equipment gives shards and permanently consumes that item.

Check the live quote

Crafting, metal smelting and repairs can charge tokens in addition to materials. Current prices may be adjusted; the cost guide shows default reference values, while the confirmation panel gives the amount you will actually spend.

Full reference →

Crafting, repair and supply costs NEW

Source-derived default test prices. Server quotes take priority; these tables are not a current production price feed.

Equipment upkeep

Season repair restores the missing durability only. Token cost is the ceiling of item level × rarity coefficient (5 / 8 / 12 / 20 for white / blue / yellow / orange) × missing-durability share × the current repair rate. Metal ingots are the alternative method, with a separate quote. Choose one method rather than paying both. Shard repair is not offered; the server also rejects new shard-repair requests.

Crafted gear

Crafting eligible swords, axes, armour or bows produces a white season item. Resulting item levels are stone/leather 1, copper 15, iron 30 and diamond 45; a crafted bow is level 1. Your character must meet the displayed requirement to equip it. Gathering pickaxes remain ordinary tools.

Default crafting token fees; ingredients extra

ItemTokens
Copper Pickaxe300
Copper Axe300
Iron Pickaxe600
Iron Axe600
Diamond Pickaxe1800
Diamond Axe1800
Copper Sword200
Iron Sword400
Diamond Sword1200
Lead40
Saddle200
Copper Helmet500
Copper Chestplate800
Copper Leggings700
Copper Boots400
Iron Helmet1000
Iron Chestplate1600
Iron Leggings1400
Iron Boots800
Diamond Helmet3000
Diamond Chestplate4800
Diamond Leggings4200
Diamond Boots2400

Default smelting token fees per output

OutputTokens
Copper Ingot2
Iron Ingot4

Full reference →

Guarded chests and 24 waypoints NEW

Clear the danger, finish the opening channel and discover safe return points.

Guarded treasure

Clear all associated guards, then interact with the chest and stay still through the 2-second opening channel. Damage or moving away interrupts it. Anyone may clear the guards, but the first player to finish opening owns that chest’s rewards; other players cannot collect the leftovers. Keep an equipment slot free before opening. A chest is not a personal copy for every player and does not automatically refill during the season.

Travel

There are 24 fixed waypoints. Discover one within 4 blocks with clear line of sight. Travel starts from permitted safe travel points, channels for 3 seconds and is interrupted by damage or movement. Fixed dry platforms preserve standing room, including ocean locations.

Rewards

Chest amounts scale with local level and configured income, not the opener’s plot count or death weakness. Claims still use the same daily token allowance as monster rewards; the portion assigned to rented plots follows the lease share. Already claimed rewards and used allowances are not erased when rates change. Test simulation rewards are not withdrawable funds.

Full reference →

Season building and safe storage NEW

Build with carried materials without destroying the natural world, and know what is cleared each week.

Use your own materials

Place supported blocks from the shared bag. Natural terrain is protected during the season, so gather logs and materials or craft supplies instead of digging up stone and soil. Placing in the public wilderness uses daily building allowances; the personal area uses its own rules.

Protected ground

Do not build over the portal camp, waypoint platforms, another player’s claim, protected structure blocks or copied buildings. Your own copied building also cannot be dismantled as raw materials. Place torches on a floor or wall and ladders against a solid wall.

Personal chests versus treasure

A chest you place can be opened only by its owner and holds up to 27 item types. Outside a valid claim, other players may break player-built blocks, including chests and their contents. Structure treasure uses a different system: clear the guards and finish the opening channel to claim it.

The weekly cleanup still matters

The seasonal map stays the same, but player-built blocks outside valid claims are cleared at the weekly Beijing-time boundary. Their crops and stored chest contents are removed too, without a chest-content refund. Claimed buildings are excluded from that cleanup, not from the eventual map reset. Use the warehouse for ordinary items you want to keep across seasons.

Your permanent building space

The 32 × 32 personal area is separate from the shared map and persists between seasons. Its fixed ground and service facilities are protected. You can build, farm and keep up to 8 animals there without sharing the space with other wallets.

Full reference →

Claims, leases and copied homes · Bag, warehouse and deliveries

Your private area NEW

A 32 × 32 wallet-isolated home that persists between seasons.

Build and farm

Your own blocks, 256 crop spaces and up to 8 animals are stored independently. Farming uses one plot of fertility. Base ground and fixed facilities cannot be broken. Construction here does not consume the public wilderness daily building allowance.

Bed and training

Interact with the bed to enable it. After death, a server-confirmed choice lasts 30 seconds: continue at the original respawn point or use the private bed once. Movement, damage, combat, another teleport, disconnect or expiry invalidates that offer; there is no automatic retry or delayed teleport. The training dummy measures your actual held weapon over a rolling 10-second DPS window, without experience, loot or tokens.

Isolation and leaving

Private construction is not visible to other wallets. Public monsters and public-world actions cannot be used to farm through the instance. Leaving, reconnecting or an external teleport restores public-world visibility.

Full reference →

Water, lava and safe routes NEW

Season terrain protection does not make water or lava harmless.

Observe before crossing

Water and lava may flow into valid openings after nearby blocks change. Water spreads farther and faster than lava; both prefer drops. You cannot freely excavate natural terrain in the season, so do not plan on digging a drainage tunnel through protected ground.

Protection and farming

Flow does not enter valid claims, copied homes or the portal protection, and player-placed blocks obstruct it. Flowing water does not irrigate farmland; still water is checked when you till.

Swim and escape

Water slows movement; use the jump control to swim upward and crouch to sink. Watch the oxygen meter. Flowing lava hurts like still lava, and season drowning and lava damage scale with maximum health. Bring a safe crossing route rather than relying on a large health bar.

Full reference →

FAQ NEW

Do I need land to explore or farm?

No NFT is needed to explore or use your personal farm. Public claims and plot allowances require eligible owned or rented plots. Token rewards have separate eligibility checks.

Why can’t I dig this ground or tree?

Natural stone and soil are protected. Ore must be exposed and reachable with the proper pickaxe; natural logs also require access and area permission. Portal, waypoint, structure, copied-home and other-player claim protection still apply. Renewable portal litter is a separate resource.

How do I plant?

Outside protected areas, place your own dirt, till with a hoe, keep the space above clear and plant a seed. Still water within four blocks is checked when tilling. Your private area has prepared farmland.

Where do I equip seasonal gear?

Use the ordinary equipment panel. Unequipped pieces share 36 bag slots with materials; equipped pieces free their slot. Meet the level requirement and select the weapon you intend to use.

Why is this treasure locked?

Clear the guards, leave bag room and finish a 2-second channel without moving away or taking damage. The first successful opener owns the rewards. No automatic refill.

What happens on death?

Items and season XP stay. Held weapons and worn armour lose durability. Weakness reduces kill rewards for 10 minutes by default, doubling on another death while weak up to 120 minutes. Respawn restores 30% maximum health and 10 hunger.

Does a storage lock stop item use?

No. It only prevents storage, including Store all unlocked. Ordinary locks apply to the item type; equipment locks apply to one piece.

Can I eat food above my cooking level?

Yes. Only cooking is level-gated. Making it requires the learned recipe, level, ingredients, space and fee.

Does everything reset weekly?

No. The map is fixed during the season, but unclaimed construction and its crops/chest contents still have weekly cleanup. Ordinary warehouse items and personal construction persist separately; seasonal equipment and progression follow season rules.

Why is my balance not all withdrawable?

Balance and withdrawable funds differ. Read the wallet page’s available amount, applicable conditions and quote. Simulated test rewards cannot be withdrawn.

Can I play on mobile?

Yes. Use the on-screen movement, attack and interaction controls. The pixel rotation button works inside wallet browsers; map and guide panels can be collapsed.