Contents
NEW · 0.168.0-season.11
New-season rules are integrated into the existing chapters. NEW marks additions or changes verified against the current test build, not a claim that every feature is live on the main server. Dates, availability and final quotes follow the game.
What is BN World NEW
BN World is a block-building world in the style of Minecraft that runs in your browser. Its heart is a city of 444 plots, each one a deed (NFT) on BNB Chain, built round a lake with a gold statue of CZ. Everyone shares one world: you see other players, chat, trade blows and play the same tables.
| Play | bncworld.fun on any desktop or phone browser |
|---|---|
| In an X post | Share bncworld.fun/x/ in a post and it shows as a card you can play without leaving X |
| Phone arcade | bncworld.fun/arcade/: the Game City on its own, for wallet apps |
| Players | Up to 300 in one world |
| Land | 444 plots, A-001 to A-444 |
| Chain & token | BNB Chain · launched on flap.sh0xCc722b1E06C73a3b82e7D53752d67C8F1B3d7777 |
| Official X | @bncworldfun |
What you can do: explore and build, fish, play 17 games in the Game City, duel and fight in the arena, defend the statue in monster sieges, collect pets, mounts, wings and outfits, and own land that shares in the token's trading tax.
Beyond the city portal, explore, farm, cook, raise animals and trade your loot. New-season levels, attributes, equipment and storage are explained in the relevant chapters below.
Farming & cooking · Wilderness & growth · Storage & trading · Land & rentals
Getting started NEW
Three ways in
| Wallet | Sign a message with your browser wallet. It is only a signature: no transaction, no approval, no gas. You stay signed in for 30 days. |
|---|---|
| X account | Your X profile picture becomes your character's face. Your first sign-in gives one emerald for every 10 followers, up to 1,000. You get it once per X account and game account. To deposit and withdraw, use Bind a wallet on the title screen and sign with a wallet that has never been in the game; everything you have moves to it. |
| Guest | Walk around and watch everyone else. Sign in to chat, build, play the Game City or buy. |
Your character
- A name of 2 to 12 letters or digits (Chinese works too), unique across the server. Choose with care: it can't be changed later.
- Boy or girl, hairstyle and hair colour, eye shape and colour, mouth, brows and cheeks. Change your look any time with Edit look in the inventory (E).
- Signed in with X, you can switch between your X picture and a face made in the game.
First rewards
- Welcome tokens: eligible new accounts claim the configured reward after binding X. Wallet login alone does not grant an unconditional gift; check the claim panel.
- Starter quests (L): 25 tasks in four chapters that take you round the world, many with gear to try as a reward.
- One hour online in total: the Feather Wings, yours for good.
- Two pets for everyone: Niuniu the calf and Xiaohei the black cat.
Where you appear
New players arrive on the arrival plaza in front of the portal. Come back within 30 minutes and you carry on where you stood.
Your first wilderness trip NEW
- Choose the wilderness at the city portal. Exploring does not require an NFT plot; token-reward eligibility is checked separately.
- Leave room for the once-per-season starter sword, bow and four armour pieces. Equip them in the ordinary equipment panel, then select the weapon you will hold.
- Check camp services and storage. Bring food and light; collect portal litter for basic tools and explore existing caves for exposed ore.
- Start nearby, spend earned attribute points, compare equipment and repair it before travelling farther.
Controls NEW
Keyboard and mouse
| Key | Action |
|---|---|
| W A S D | Move (double-tap W to sprint) |
| Space | Jump; hold while falling to glide with wings |
| Shift | Sneak |
| Left click | Swing, hit, break a block |
| Right click | Use: talk to NPCs, open shops and machines, sit, open doors, raise your shield, eat |
| E | Inventory, gear, appearance |
| Enter (or T, /) | Chat |
| B | Emote wheel (1–9 to pick) |
| M | Big map |
| L | Starter quests |
| F5 | First person / third person behind / in front |
| H | Landowners: hop between your plot and the city |
| Tab | Player list |
| F1 · F2 | Hide the interface · free the mouse cursor |
| Esc | Menu, options and the full controls list |
In a fight (duels, arena, sieges)
- Q dash: a quick 4-block dodge, once every 8 seconds.
- F with your shield up, shield bash: shoves a foe and breaks their guard, once every 12 seconds.
- Perfect parry: raise your shield just before a blow lands, and it does no damage.
Gear
- Jetpack: hold Space in the air (3 seconds of fuel).
- Flying sword and witch broom: Space to rise, Shift to skim low.
- Cars: W throttle, S brake and reverse, A/D steer, Space handbrake for drifts.
- Morph cards: press X twice to change back early.
Phone
A joystick appears where your left thumb touches (push it all the way to sprint), and dragging anywhere else turns the view. Buttons on the right jump, dig or attack, place or use, and sneak. The top row opens the menu, chat, view, emotes, the trip home and the inventory. The game plays in landscape by default. Tap the pixel rotation button to rotate the game between landscape and portrait, including in wallet browsers that lock the screen direction. This does not change your phone settings or reload your wallet session. Tap the sword button to attack or gather; hold it to mine. With an empty hand, tapping while aiming at pebbles, fallen sticks or grass gathers them. The hand button uses, places or raises your shield. Tap the Map, Tasks or Guide heading to fold or expand it; each choice is remembered.
Inside an X post
Click the game once so it gets the keyboard, then play as on the website: WASD to walk and the mouse to look. On phones it uses touch controls.
Wilderness controls NEW
The city combat shortcuts above are not a universal key map. In the wilderness, F switches melee/bow and R performs shield bash while blocking. A selected weapon prioritises attacks instead of mining a wall. See the in-game key guide for current bindings.
Interact with the personal-area portal to enter or leave; standing on it alone does not trigger travel. Click warehouse items to transfer; right-click a carried item to toggle its storage lock.
The city NEW
The portal
The portal stands on the arrival plaza. Walk into it, or stand in it for a second, and choose where to go: any of the main city's districts, the PvP arena or the Academy.
The spawn lake
The gold CZ statue stands on an island in the middle of the lake, reached by four bridges. Fountains dance around it, and after dark fireworks rise from its obelisks every 45 seconds while four gold beams light the sky. An airship circles the lake with the day's news on its screens.
Landmarks
- Binance HQ and the Binance Exchange, whose trading hall shows live market prices.
- Flap Tower, with the token's live price and chart, and the Flap Terminal.
- The Game City, a glass hall in front of the flap.sh hotel.
- The SAFU tower with the Binance convenience store.
- The Land Sales Center, where you view plots, the city model and landholder information.
- The PvP Arena, just west of the spawn.
- Binance Academy in the south-east park and the Flap Butterfly Garden in the north-east park.
- The Lake View Pavilion and BN Coffee by the lake.
Life in the city
- Day and night; rain, snow and rainbows that everyone sees at the same moment.
- Birds by day, fireflies at night, and Mars in the night sky.
- Music written for the game: a city theme downtown, day and night pieces, a lounge tune in the Game City and battle music during sieges.
- 17 elevators in the tall buildings: right-click the doors and pick a floor.
- Seats everywhere: right-click a chair, bench or sofa to sit.
- The emote wheel (B): wave, clap, cheer, Four (CZ's 4), dance, bow, sit, lie down, and the Reset World dance. Start it next to someone dancing it to join in on their beat.
Building in the city
Anyone signed in can put blocks up anywhere in the city. They vanish after 20 seconds, and each player can have 64 up at a time. Lasting builds go on plots.
Maps and news
A minimap sits at the top right, and M opens the big map of the whole city. Announcements go up on the plaza wall and at the top of the chat.
Use the land marketplace for NFT resale, and the wilderness camp for seasonal services.
Plots & deeds NEW
The city has 444 NFT plots on BNB Chain. All plots have been minted. To buy a deed, use the secondary land marketplace rather than the former minting process. Verify the plot, wallet and total payment before signing.
Deeds and leases NEW
| Right | NFT owner | Tenant |
|---|---|---|
| NFT transfer / city construction | On-chain ownership and permissions | Not transferred by renting |
| Deed revenue / NFT-based financial eligibility | Follow deed and wallet rules | Not granted by renting |
| Wilds allowance / fertility / claim stone | Eligible plots not rented out | Granted during the valid lease |
| Copy a city building | Eligible owned plot, not rented out | Rented-in plots cannot be copied |
Your home
- Pick one of 8 show homes (Cottage, Modern villa, Flap loft, Townhouse, Log cabin, SAFU bunker, Trader's house, Glass house), each in 3 colourways and either way round, or build your own.
- Let up to 8 players build with you, from My plot or with
/plot trust <name>. - Choose whether visitors may open your doors.
- Nobody can knock you back while you stand on a claimed plot.
Rent a plot for wilderness rights NEW
A lease transfers eligible wilderness use, not NFT ownership or withdrawal privileges.
Where to rent
Use Cedric in camp, Land rentals in the game service menu, or the same site’s /rent/ page. Sign in with the same wallet; the website uses the same saved offers and leases, not a separate rental economy. The test site remains limited to approved test wallets and administrators.
Terms and rights
Owners choose a 1–28 day term and 0–90% revenue share. You cannot accept another lease when you already have 10 effective owned-or-rented plots. Base allowance is consumed first, then owned plots, then rented plots; renting does not multiply each monster kill.
What changes
Tenants receive the leased plot’s applicable wilderness allowances, claim-stone use, farming fertility and landholder cosmetics. The owner temporarily loses those wilderness rights for that plot. City construction, the NFT and NFT-based financial eligibility remain with the chain owner.
Expiry reminders
When a lease enters its final 24 hours, both landlord and tenant receive an in-game reminder after the notice is saved. Unread reminders are kept for the next login if someone is offline, and the rental panel also shows the approaching expiry. No Telegram or email delivery is implied.
Copying and ending a lease
A plot already copied into the wilderness cannot be rented. Neither rented-in nor rented-out plots can be copied. Tenants may leave; leases expire at their term or season end. An observed NFT sale ends the lease at the next Beijing midnight. Ending or transferring does not reset the plot’s used daily allowance.
Claim stones, leases and copied homes NEW
Wilderness use rights and an NFT deed are different. Protect a base before storing valuables outdoors.
Who may claim
An eligible owned or rented plot grants wilderness claim-stone use. Renting transfers that plot’s wilderness rights for the lease, not the NFT or withdrawal privileges. Renting out your last eligible plot can remove your own claim, so read the lease warning first.
Place and protect
Place the stone on exposed natural ground with open sky, outside the portal protection, other claims and structure exclusion areas. Its 33 × 33 boundary protects your building, farming and doors. Placements are normally at least one minute apart. A stone alone does not stop monster attacks.
Copy only an eligible owned plot
Right-click the stone to choose a city building to copy. The plot must still be yours on-chain and cannot be rented out; rented-in plots cannot be copied. A plot already copied into the wilderness cannot be offered for rent. Copies do not duplicate chest contents, crops or animals, or transfer the original NFT.
Sanctuary and travel
A copied home becomes a sanctuary after a 10-minute settling period. It can provide gradual recovery for eligible residents or paid visitors; a bare claim does not. Use Return to Claim for the 3-second travel channel, staying still and avoiding damage.
Moving, expiry and resets
Moving or removing the claim stone gives up the old claim and removes its copied home. Losing your last eligible plot through lease changes can also remove protection. Public claims and copies end when the seasonal map resets; the personal area is saved separately. Store important items in the warehouse before changing your claim or lease.
Manage city building permissions and visitors through My plots. A wilderness lease does not sell the NFT or hand over your city home.
Tokens, emeralds & wallet NEW
Balances and rewards NEW
Game balance, remaining daily allowance and withdrawable funds are different figures. Deposits, eligible game rewards and trading can affect the balance; receiving simulated rewards does not create withdrawable funds.
- Exploration is open without land. Token rewards additionally check account eligibility, the reward switch, remaining personal/plot allowance and the server reward budget. Read your current in-game state.
- Effective owned and rented plots provide allowances, not a multiplier on every kill or chest. Chest value follows its location and configured income.
- Income-rate changes affect subsequent rewards and limits, without recovering earlier earnings or clearing used allowance. Rental transfers do not refill used plot allowance.
- Copper, iron and diamonds share a separate material allowance. Magic find affects equipment, not token payouts.
Default allowance reference NEW
At 100% income, these are default ceilings, not promised earnings or a funded-pool balance. Eligibility, configuration and remaining funded budget still apply. Materials are a separate quota, not multiplied by token income rate.
| Item | Default |
|---|---|
| Personal token allowance | 50,000 |
| Per effective plot, up to 10 plots | 50,000 |
| Server daily token budget | 7,500,000 |
| Shared copper / iron / diamond material allowance | 64 + 64 per effective plot |
Deposit and withdraw NEW
Use Deposit / Withdraw or the wallet page with your linked wallet. Verify the token and destination before transferring. The page shows confirmations, available funds, applicable conditions and the final fee. Simulated test rewards cannot be withdrawn.
Token costs NEW
Seeds, young animals, cooking, crafting, metal smelting, repairs and market purchases may charge tokens. Ingredients and fuel are additional where shown. Check the confirmation quote, not an old price screenshot.
Farming and cooking prices · Crafting and repair costs
Emeralds
| Source | How | Daily limit |
|---|---|---|
| Online | 1 every 10 minutes | 12 |
| Fishing | 1 per catch | 20 |
| Game City | 1 per round staking 100 or more, per Hold'em hand, per Dou Dizhu game | 20 |
| Sieges | 10 for hitting a monster, 10 more if the statue stands and you are still in | 100 |
Counts reset at 00:00 (UTC+8). Spend emeralds at CZ's and He Yi's shops: an item's emerald price is its token price ÷ 100, rounded up. Emeralds can't be withdrawn, given away or turned into tokens.
Shops & cosmetics NEW
Right-click a shopkeeper to open their shop; buying takes two clicks. What you own is in the inventory (E), and everyone sees what you wear. Prices are shown in the shops.
| Shop | Where | Sells |
|---|---|---|
| CZ | Spawn plaza | Mounts and trails (tokens or emeralds) |
| He Yi | Spawn plaza | Wings, headwear and outfits (tokens or emeralds) |
| ninarong | Spawn plaza | Outfits |
| Wang Xiaoer | Arrival plaza | Pets; 10 copies of CZ's "Freedom of Money" get you the Floating Binance Life |
| Binance convenience store | SAFU district | 10 snacks and drinks: each gives +5% move speed or +5% jump for 2–6 minutes, one at a time |
| leyten | East of the portal | Babel Node, a limited-time legendary outfit |
| buchijipi | West of the portal | Rooster Mascot Suit, a limited-time legendary outfit that can fly |
| 速溶猪 | East of the portal | Charity stall: the Veiled Angel outfit and the Glass Piggy Bank pet |
What there is
- Wings (11): Feather, Azure, Flap, Golden, Phoenix, Seraph, BNB Diamond, Bone Wings, Jetpack, Steampunk Wings and the Wheel of Adaptation. Finer wings jump higher and glide further.
- Trails (10): Stardust Trail, Coin Shower, Bubble Trail, Rainbow Ribbon, Violet Flame, Flap Butterflies, BNB Lightning, Binary Starwake, Meteor Shower and Sovereign Radiance.
- Mounts: White-Scarf Piggy, the "Here I Come" horse (three coats), Lobster, Binance Suitcase, Unicorn, Skeleton Warhorse, Niulai the Golden Bull, Roller Skates, Flying Sword, Witch Broom, Cybertruck and Ferrari SF90 (six paints).
- Outfits: Leek Suit, Satoshi Hoodie, Devil Hunter Suit, Binance Superfan Kit, Chainsaw Man Suit, To the Moon Spacesuit (low gravity), Shenglai Archangel, Classic Steve, Dream, and Yasuo (a whirlwind every 10 seconds and a dash through people). The An Xiaojiang Uniform, in boy's and girl's versions, is free for everyone.
- Headwear (7): Party Hat, ed's Bucket Hat, Pixel Shades, Flap Antennae, Golden Halo, Laser Eyes and the BNB Crown.
- Pets: bot, Hachimi, verity, Mini bibi, Mini SCP-173, Mini SBF, Mini Ender Dragon, Mini Mahoraga, Golden Dragon, Dirt Block, ASTEROID, 4, Floating Binance Life and Mini Niulai, plus the free Niuniu and Xiaohei.
Pets, outfits and mounts are cosmetic: the Yasuo outfit, the To the Moon Spacesuit, the Rooster Mascot Suit and the flying mounts change how you move, nothing changes how much you earn.
Equipment and ordinary item markets NEW
All actual equipment is tradable through the appropriate market. Season instances and ordinary items use separate entries and the same capacity-aware delivery mail.
Listing and buying
Only full-durability, unequipped season equipment can be listed. Positive whole-token prices have no gameplay price cap. The seller fee is 5%, and each account may have 20 active listings. Delivery uses persistent equipment mail, including when the buyer’s bag is full.
All ordinary equipment
The ordinary item market accepts all 30 real equipment types, including bows, miner hats and gathering tools, when held in your bag at full durability. An X-bound account or an owned plot is still required to list there. Free kit access and cosmetic/NFT ownership do not create sellable inventory. Ordinary equipment has no business price cap; material and food reference-price caps remain. Purchases always match the lowest price, then the oldest listing at the same price; you cannot choose a seller. Bought items go to mail even when the bag is full.
Price warnings
All prices and totals must be safe positive integers. Unusually high prices can require a second confirmation. Ordinary and season equipment share advisory checks for abnormal prices, repeated trading partners, fast high-price fills, new accounts and withdrawals soon after a sale. These are review flags, not proof of cheating or automatic punishment; no withdrawal is approved by a market flag.
Warehouse and delivery mail NEW
Ordinary storage and equipment delivery use capacity-aware transfers; a full bag does not delete the delivery.
Shared capacity
The warehouse opens as a large chest-style grid beside your backpack. It has 120 default slots before perks; ordinary stacks and stored equipment share that allowance. The backpack starts with 36 shared slots. Click a stack or equipment cell to transfer it. Pages keep large inventories readable; reducing capacity keeps existing items but can block new deposits.
Store all and lock items
Use Store all unlocked to deposit what fits. Locked items and worn equipment stay carried; any excess also stays in the backpack. Right-click a backpack item, or use Lock items mode, to toggle its storage lock. Ordinary locks apply to that item type, while season equipment is locked per individual item. This lock prevents storage, not normal item use.
Claiming and persistence
Use camp storage or your private storage/mail facility. Expand Deliveries to collect ordinary and season market purchases or daily food. Buying does not require immediate backpack space; claiming does, and a failed claim leaves the mail intact. Ordinary warehouse contents persist between seasons; season equipment still follows its season rules.
Game City Live
The Game City is a glass hall in front of the flap.sh hotel. Right-click a machine or a table to play for tokens. The server draws every result, and every game pays back less than it takes over time. Machines and Baccarat take up to 50,000 a play; Hold'em buy-ins go up to 500,000, and Dou Dizhu is played for a base of 100 to 5,000.
| Game | How it plays |
|---|---|
| Slot Machine | Classic 777 reels. |
| God of Wealth (财神到) | 5 reels, 243 ways; three gongs give 10 free spins full of wilds. |
| Immortal Romance (不朽的浪漫) | Vampire slot, 243 ways; three or more lion knockers open the Chamber of Spins. |
| Forest Party (森林舞会) | An animal wheel with banker, tie and player bets and special rounds. |
| Birds & Beasts (飞禽走兽) | 28-lamp wheel; animals ×6 to ×12, the silver shark ×24, the gold shark ×100. |
| Benz BMW (奔驰宝马) | 24-lamp wheel of car badges, up to ×40. |
| Fish Hunter (打鱼机) | Up to four players share one sea; a shot costs only when it hits; the golden toad pays ×200. |
| Plinko | Twelve rows of pegs; the edges pay ×100. |
| Scratch Cards | Three alike win; three sevens pay ×200. |
| Mines | Pick 3, 5 or 10 TNT; every gem raises the multiple; cash out any time. |
| Crash | One rocket for the whole hall; cash out before it blows, up to ×100. |
| Claw Machine | Grab a plush for ×2 to ×20. |
| Wheel of Fortune | Pays ×0.5 to ×8, or nothing. |
| Baccarat (百家乐) | Eight decks; player, banker, tie and pairs; tintin deals. |
| Texas Hold'em (德州扑克) | Player against player, 10 seats; the first to buy in picks the blinds; 5% rake on pots that see a flop. |
| Dou Dizhu (斗地主) | Three players; bid for landlord; bombs and rockets double the stakes, up to ×64. |
| Niuniu (牛牛) | Four gates against the banker; dingaling deals. |
- Big wins are announced to everyone, and the hall's screen shows today's top winners.
- At the Hold'em and Dou Dizhu tables, click another player's seat to throw a tomato, coffee, egg, flowers, a toast or a bomb (free).
- On a phone, bncworld.fun/arcade/ has 12 of the machines plus Hold'em and Dou Dizhu, with the same results, deposits and withdrawals.
Combat, duels & arena Live
Fighting
- The sword works like Minecraft's: its strength comes back over 0.625 seconds, and a full-strength swing sweeps everyone in front of you.
- Hold right click to raise the shield: in a fight it takes 70% off blows from the front and stops the knockback.
- Fight skills, the same for everyone: dash (Q), shield bash (F) and the perfect parry.
- Toys like the knockback sword, squeaky hammer and snowballs push players about but do no harm. Nobody can push you on a claimed plot, at a Game City machine or in a car.
Duels
Right-click another player to challenge them: a friendly duel, or a stake of 500, 5,000 or 50,000 tokens each. The winner takes both stakes less 2%. A duel lasts one minute; when time runs out, more health wins. You can turn incoming challenges off in the options.
The arena
- Matches: pay the entry fee at 阿峰 (afeng) by the arena gate. Up to 10 fighters, three minutes at most, last one standing wins. The pool, less 10%, goes to the top places: 2–3 fighters, winner takes all; 4–6, the top two (5:3); 7–10, the top three (5:3:2).
- Free PvP: when no match is on, the pit is free-for-all. Walk in to get a sword and shield; no tokens are involved.
- PvP tournaments: run by the team from time to time, free to enter at 阿峰, with a prize for the top places.
Monster siege Live
Monsters storm the city and make for the CZ statue. Hold all four bridges.
When
Every day at 12:00 and 20:00 (UTC+8), plus three surprise sieges between 10:00 and 24:00. A surprise siege is announced 5 minutes before it starts.
What happens
- Monsters pour in from the ring road and cross the bridges to the statue, which has 500 health. They come in sizes from half to twice normal, and now and then as elites (tough, swift or mighty).
- Clubbing apes come with the Wilds' monsters, each with its own trick: arrows, potions, explosions, charges, summons, spores, root waves and more.
- Every 30 seconds CZ and He Yi call down holy light on the monsters round the statue, and 桥哥 fires his shotgun from the island.
Defending
- Use the sword and its sweep, the hammer, snowballs or Yasuo's whirlwind, with your shield, dash, bash and parry.
- You have 30 siege health; at zero you are out of this siege.
Rewards
- If the statue stands, the 100,000-token victory pool is shared equally by everyone who hit a monster, didn't fall and is still online.
- Monsters drop tokens, easter eggs and gear to try (elites always drop).
- Emeralds: 10 for taking part, 10 more for seeing a win through.
Fishing & finds Live
Fishing
- haze, at the south end of the lake bridge, gives you a fishing rod.
- Use the rod towards a pond to cast. When the bobber dips, right-click or tap Use within 1.5 seconds to hook the catch.
- Hold the mouse or the Reel button to wear down fish stamina. Release to ease tension; a line held too tight snaps, and one left too loose loses the fish.
- Side rush: pull the opposite way with A / D or the arrow buttons. Jump: press Space or Strike in the green timing zone. Dive: release the reel. One missed prompt is not an instant failure.
- Common fish have shorter fights; rare and legendary fish put up more resistance. Other finds take a short reel-in. Changing gear, opening a menu, leaving the bank or losing the connection ends the attempt without a catch.
- Catches: koi of many kinds, easter eggs, NPC morph cards and emerald piles (up to 10 emeralds from these piles per wallet per Beijing day). Successful catches also earn the existing extra emerald reward, separately capped at 20 per day. The day's best fishers are on the board beside haze.
- Right-click a pond's edge with a koi to let it go: it leaps in and the pond gives you a blessing.
On the ground
- Easter eggs wait in columns of light all over the city: collectibles (CZ's "Freedom of Money", the "4" Sign, the SAFU Shield, the Golden Bull Horn, the BNB Diamond and more) and toys (squeaky hammer, fireworks, party popper, bubble wand, To-the-Moon potion, pump candle).
- Gear to try: wings, mounts, trails, headwear or outfits you can wear for an hour.
- Token piles, paid from a daily budget shared by the whole server.
- Homelander Trial Card: a minute of super speed, flight and laser eyes.
- NPC morph cards: look like that resident for 10 minutes.
NPCs NEW
The city's residents greet you as you pass. These are the ones you'll want to find:
| Resident | Where | What for |
|---|---|---|
| CZ | Spawn plaza | Mounts and trails; holy light in sieges |
| He Yi | Spawn plaza | Wings, headwear and outfits; holy light in sieges |
| ninarong | Spawn plaza | Outfits |
| Wang Xiaoer | Arrival plaza | Pets |
| haze | South end of the lake bridge | Fishing rod, fishing board |
| mirro | Inside the Land Sales Center | Opens the plot picker |
| lana | Land Sales Center entrance | Welcomes visitors |
| 阿峰 (afeng) | PvP arena gate | Arena matches and tournaments |
| ed, 枯坐 and 奶牛 | PvP arena gate | Dance Reset World with 阿峰; right-click ed or 奶牛 to start the show |
| tintin · 小鱼 · happy哥 · dingaling | Game City | Deal Baccarat · Hold'em · Dou Dizhu · Niuniu |
| 桥哥 | The statue's island | Patrols with a shotgun and shoots monsters in sieges |
| leyten · buchijipi · 速溶猪 | Either side of the portal | Limited outfits and the charity stall |
| Miyamoto | By the portal | A crowned cat on a throne |
Many more live round the plaza and the Game City, among them Alex, lasercat, dq, iykyk, 冷静, sencrazy, chenpepe, 0xsun, frank and unipics. Most residents have a morph card.
Wilderness camp services NEW
Prepare for the wilds at the portal camp: supplies, equipment, storage and travel in one place.
Services
Camp reuses familiar city characters and their names: Farmer sells seeds and livestock; Paru handles crafting and repairs; unipics opens the warehouse; ninarong opens season equipment trading; Cedric handles plot rentals; mirro handles expedition travel; Jsason opens the ordinary item market. The labels show both the NPC’s name and service.
Personal gate
Interact with the glowing portal east of camp to enter your wallet-isolated private area. A separate return portal remains visible inside it. Standing on a portal alone does not trigger travel: interact to enter or return. Identical coordinates do not mean shared blocks, animals or players.
Service positions
| Service | X / Y / Z |
|---|---|
| farmer | 5116.5 / 66 / 1014.5 |
| blacksmith | 5104.5 / 66 / 1014.5 |
| storage | 5116.5 / 66 / 1027.5 |
| equipment | 5104.5 / 66 / 1027.5 |
| rental | 5116.5 / 66 / 1041.5 |
| exploration | 5104.5 / 66 / 1041.5 |
| market | 5119.5 / 66 / 1034.5 |
Quests & events NEW
- Starter quests (L): 25 tasks in four chapters, from picking a name to riding, fishing, visiting the Land Sales Center and helping in a siege. A tracker under the minimap shows the next one.
- Monster sieges: twice a day plus three surprise ones (see Monster siege).
- Daily events: when one runs, the day's top 10 Game City winners win permanent gear; the calendar shows each day's prize and winners.
- PvP tournaments at the arena.
Season level leaderboard NEW
Clear the danger, finish the opening channel and discover safe return points.
Season honours
The level leaderboard sorts by level, total experience and tie-break rules. When a season is settled, the top three receive permanent Abyss Champion, Abyss Vanguard and Abyss Pathfinder titles with gold, silver and bronze medals. They appear above the character and persist across seasons; your highest award is shown. These are cosmetic honours, with no enabled token prize pool.
Limited-time rewards follow the current event calendar; expired opening gifts are not standing offers. The game supplies season dates. This Wiki is not a launch announcement.
Farm, ranch & cooking NEW
No NFT plot is needed to farm or raise animals in your private area. City plots, public wilds and private areas have different permissions and persistence rules.
Planting · Crop prices · Ranching · Cooking
Season farming: seed to harvest NEW
Grow ingredients for your next expedition. You can use your personal area without buying an NFT plot.
Choose your ground
Get a hoe from the camp farmer. A city plot requires ownership or building permission. In the seasonal wilderness, natural ground is protected: place your own dirt first, then till it outside the portal protection and other players’ claims. Your personal area also has prepared farmland.
Water before planting
Keep the block above the soil clear. Still water within four horizontal blocks, at soil height or one block above, makes wet farmland when you till. Dry soil takes 1.5 times as long to grow a crop. Flowing water does not count as irrigation.
Plant, grow and harvest
Plant one seed per crop. Growth continues while you are offline. Bone meal adds 30% of the wet growth period per use. A ripe harvest gives one produce item; harvesting early returns the seed. Harvesting clears the crop, so plant again for another cycle. Only the grower may fertilise or harvest a wilderness crop.
Fertility and bag space
Planting uses daily fertility, and each area has a crop limit. Your personal area supports up to 256 crops and has its own one-plot fertility allowance. Leave space in the shared bag before harvesting. Buy seeds from the farmer or find occasional seed drops from eligible wilderness monsters.
Keep your farm safe
The public seasonal map does not regenerate every Monday, but player-built ground outside valid claims is still cleared weekly, together with crops on it. Public farms also end when the map resets. Personal-area construction and crops are saved separately across seasons.
Crop cycles and default prices NEW
Wet-soil times; dry soil takes 1.5× as long. One ripe crop yields one produce item. Default test prices may be adjusted by the server.
| Crop | Wet growth | Seed tokens | Farmer buyback |
|---|---|---|---|
| Wheat | 20 min | 12 | 13.2 |
| Carrot | 30 min | 18 | 19.8 |
| Potato | 30 min | 18 | 19.8 |
| Beetroot | 40 min | 24 | 26.4 |
| Pumpkin | 60 min | 45 | 49.5 |
| Melon | 60 min | 45 | 49.5 |
| Sweet Berries | 25 min | 15 | 16.5 |
| Cocoa | 45 min | 30 | 33 |
| Sugar Cane | 40 min | 24 | 26.4 |
| Mushroom | 30 min | 24 | 26.4 |
Season ranching NEW
Raise chickens, cows, sheep and pigs for ingredients, materials and a saddled-pig mount.
Getting animals
Buy a young animal from the farmer, or use a crafted lead to cage an eligible wild animal. Place it on permitted ground.
Feed and collect
Hold suitable food and interact with a grown animal to feed it; use its care panel to collect products. Chickens eat wheat, beetroot, melon or pumpkin seeds and produce eggs; cows and sheep eat wheat, producing milk and wool; pigs eat carrots, potatoes or beetroot and produce bone meal. Young animals neither eat nor produce.
Growth and products
Young animals grow in 2 hours. Feeding lasts 6 hours; one product is made every 3 hours, with at most 2 waiting. Collect before the holding limit wastes further output.
Breeding and packing
Feed two grown animals of the same species, then provide breeding food. Breeding cooldown is 4 hours. Collect products and wait out breeding cooldown before packing. Packing clears feeding; a young animal restarts its growth timer on release.
Meat and mounts
Use the care panel to slaughter a grown cow for two raw beef and one leather, or a grown pig for two raw porkchops. A saddle can turn a grown ranch pig into your saddled-pig mount instead. These actions remove the ranch animal; do not use them when you only mean to collect products.
Space and persistence
A private area holds 8 animals. Ordinary wilderness pens belong to the current seasonal map; private-area pens persist between seasons. Inventory space is checked before products or packed animals are transferred.
Default young-animal prices
| Animal | Game tokens |
|---|---|
| Chicken | 100 |
| Cow | 300 |
| Sheep | 200 |
| Pig | 200 |
Cooking levels and costs NEW
Learn the recipe first. Level gates apply to cooking, not eating; fees and materials are shown before confirmation.
Cooking and eating
Open the bag cooking page. A learned recipe, the required season level, enough ingredients, inventory space and the listed fee are all required. Bought or previously stored dishes can be eaten at any level.
Learn the recipe
Use a recipe item from the bag to learn it; carrying the item alone is not enough. Monster recipe checks run in order and award at most the first successful eligible recipe, skipping recipes you already know or carry. Higher-tier monster recipes require the monster, not just the player, to meet that dish’s cooking level. Chest recipe rolls are separate.
Fees and healing
The table shows default season fees; ingredients are additional and the confirmation quote takes priority. Healing numbers apply to the public seasonal wilderness, not automatically to city sieges or the private area. Healing is a fixed health amount before your food-healing bonuses, not a percentage of maximum health. Some recovery is gradual; repeated buffs of the same kind do not simply stack.
Dish requirements and default fees
| Dish | Tier | Cook level | Tokens per dish | Season healing |
|---|---|---|---|---|
| Bread | 1 | 1 | 5 | 20 |
| Baked Potato | 1 | 1 | 5 | 10 |
| Pumpkin Pie | 2 | 10 | 20 | 42 |
| Beetroot Soup | 2 | 10 | 20 | 45 |
| Cookie | 1 | 1 | 5 | 8 |
| Sweet Berry Pie | 2 | 10 | 20 | 27 |
| Mushroom Stew | 2 | 10 | 20 | 32 |
| Cocoa Cake | 2 | 10 | 20 | 30 |
| Golden Carrot | 2 | 10 | 20 | 32 |
| Fried Egg | 1 | 1 | 5 | 12 |
| Cheese | 1 | 1 | 5 | 16 |
| Berry Shake | 2 | 10 | 20 | 25 |
| Pancakes | 2 | 10 | 20 | 30 |
| Mushroom Omelette | 2 | 10 | 20 | 36 |
| Hot Cocoa | 2 | 10 | 20 | 36 |
| Pudding | 2 | 10 | 20 | 42 |
| Cake | 3 | 20 | 60 | 80 |
| Cooked Porkchop | 3 | 20 | 60 | 60 |
| Steak | 3 | 20 | 60 | 60 |
| Pork Skewer | 3 | 20 | 60 | 65 |
| Borscht | 4 | 35 | 150 | 120 |
| Bacon and Eggs | 4 | 35 | 150 | 100 |
| Cheeseburger | 4 | 35 | 150 | 100 |
| Ham and Cheese Sandwich | 4 | 35 | 150 | 115 |
| Meat Stew | 4 | 35 | 150 | 130 |
| Harvest Feast | 5 | 50 | 400 | 200 |
Exact ingredients, hunger restoration and buffs are in each dish entry. The cooking fee is additional to ingredients.
Bread · Baked Potato · Pumpkin Pie · Beetroot Soup · Cookie · Sweet Berry Pie · Mushroom Stew · Cocoa Cake · Golden Carrot · Fried Egg · Cheese · Berry Shake · Pancakes · Mushroom Omelette · Hot Cocoa · Pudding · Cake · Cooked Porkchop · Steak · Pork Skewer · Borscht · Bacon and Eggs · Cheeseburger · Ham and Cheese Sandwich · Meat Stew · Harvest Feast
The Wilds NEW
The active season keeps one public map rather than regenerating it every Monday. Player-built blocks outside valid claims still have weekly cleanup, including their crops and chest contents. Private-area storage and construction are separate.
Survival · Growth · Combat · Gear · Drops · Legendaries · Gathering · Upkeep · Treasure · Building · Private area
Your first seasonal expedition NEW
Prepare food, light, a usable weapon and empty bag slots before leaving camp.
Start and prepare
The city portal leads to the wilderness. A new seasonal character receives a once-per-season starter sword, bow and four armour pieces when the bag can accept the full set. Equip them in the ordinary equipment panel. Exploring does not require an NFT plot; token eligibility and remaining daily allowances are shown separately in game.
Health grows; hunger still matters
Base maximum health is 20 + 2 per level after Lv 1, plus vitality and equipment. Hunger has a 20-point meter and is spent by time, travel and attacks; higher-level areas consume it faster. At 6 or below, attacks deal 25% less and incoming combat damage is 25% higher; at zero, attack damage is halved.
Do not starve
At zero hunger, starvation deals 2% of maximum health every 10 seconds before any separate protection. Carry food rather than relying on the old rule that hunger could not kill you. Meals heal fixed amounts before your food-healing bonuses; resting in an eligible copied-home sanctuary restores health gradually.
Environmental hazards
Falls, lava and drowning scale with maximum health in the season. Falling costs 5% per block beyond the first three, lava 15% per damage tick and drowning 10% per tick, before applicable protections. Better armour alone does not make these hazards safe. Watch oxygen, landing spots and your escape route.
Death and recovery
Death keeps your carried items and does not remove season experience. It damages the held weapon and worn armour, clears temporary effects and gives weakness: kill rewards are halved for a default 10 minutes. Dying again while weak doubles the new duration, capped at 120 minutes. You return with 30% of maximum health and 10 hunger.
Choose a safe home
A valid team leader’s claim, your own claim or a public-world bed can provide the original respawn point. If you enable your personal-area bed, each death offers one 30-second choice: continue at the original respawn or transfer to that private bed. Moving, taking damage, fighting or another travel action cancels the bed option; expiry does not teleport you. Public buildings and chests outside valid claims are still cleared weekly. Personal construction and ordinary warehouse contents persist across seasons.
Levels & attributes NEW
Build around strength, dexterity, vitality or spirit. Your level now changes both health and combat.
Spend your points
| Attribute | Per point |
|---|---|
| Strength | +1% melee weapon damage |
| Dexterity | +1% bow damage; +0.1 percentage points of critical chance |
| Vitality | +1 maximum health |
| Spirit | +1% food healing and buff duration; +0.1 percentage points of cooldown reduction (30% combined cap with gear) |
Growth milestones
Each level-up grants 5 attribute points. Base maximum health is 20 + 2 × (level − 1), plus vitality and gear health. The health below excludes allocated points and gear.
| Level | Total XP | Base HP | Total points |
|---|---|---|---|
| 1 | 0 | 20 | 0 |
| 10 | 4,600 | 38 | 45 |
| 20 | 27,650 | 58 | 95 |
| 35 | 128,444 | 88 | 170 |
| 50 | 352,200 | 118 | 245 |
| 60 | 593,850 | 138 | 295 |
Changing your build
Your first attribute reset each season is free. After free resets are used, the base cost is your current level × 2 emeralds. Check the remaining free resets and final cost in the interface.
Choose worthwhile encounters
Monster levels increase with distance from the portal, underground depth and harsh terrain, up to level 60. Once a monster is more than five levels below you, each additional level gap reduces XP by 15%, down to a 10% floor. There is no extra bonus solely for fighting above your level.
Season combat and equipment NEW
Fight with the weapon you actually hold, protect your durability and keep your hunger up.
Equip before fighting
Season weapons and armour use the ordinary inventory and equipment panel. Equip a sword or axe in the main-hand slot, a bow in its slot, and armour on the four body slots. Select the equipped weapon to attack with it; carrying it in the bag is not enough. Gear must meet its displayed level requirement.
Attack and defend
Let melee attacks recharge rather than clicking as fast as possible. Draw the bow before releasing to shoot. Face incoming attacks while blocking, and use dash or shield bash to create space. Perfect blocks and some legendary effects reward timing; cooldowns follow your current build.
Damage and resistance
Strength improves melee damage; dexterity improves bow damage and critical chance. Armour reduction depends on armour and the attacker’s level, with a 75% cap. Specific resistances cover fire, explosions, ranged hits or falling. Broken equipment contributes no working stats or legendary effect until repaired.
Conditions and supplies
Burning, poison, slowing, rooting and other monster effects can turn a short fight into a dangerous one. Milk clears ordinary negative status effects but does not refill health or hunger. Food restores the amounts shown and can add temporary buffs; it does not replace equipment repairs.
Rewards in a group
Kill experience is shared according to eligible damage contribution. Monster equipment drops belong to the final killer, not every participant. Higher-level enemies can provide better item levels, while enemies far below your level give reduced experience. Siege rewards use separate rules.
Spawning, light and season monsters NEW
Use light and a safe retreat, then choose enemies close to your level.
Natural encounters
Species, terrain, height and light all affect spawning. Ordinary hostile spawning requires no block light and sufficiently dark adjusted skylight. A dark cave is not a promise of an immediate spawn: floor space, nearby players and population limits also matter.
Distance and despawning
Natural hostiles spawn at least 24 blocks from players and within 128 blocks of an eligible player. Ordinary distant monsters disappear beyond 128 blocks; after 30 seconds with nobody within 32 blocks they may also despawn. Moving away is not the same as defeating a structure’s guard.
Fixed guards
Dungeons, temples, ruined portals, villages, ocean ruins and mineshafts have fixed guards. They appear as players approach. Defeated guards stay defeated for the seasonal map, unless an administrator explicitly refreshes the encounter; there is no automatic seasonal chest refill.
Level and elite threats
Monster level increases with distance from the portal, depth and harsh terrain, up to Lv 60. Seasonal elites have 2.5 times normal health and 1.3 times normal damage at the same level, with additional elite abilities. Read their level and effects before committing.
Light your route
Torches reduce suitable natural spawn locations but do not stop monsters walking in from elsewhere. Portal protection and an active copied-home sanctuary are separate safe areas. A claim stone alone is not a monster-proof sanctuary.
Equipment & rarity NEW
Loot individual pieces with their own item level, affixes and durability. Wear them in the normal equipment panel.
Four rarities this season
| Rarity | Random affixes | What changes |
|---|---|---|
| Common | 0 | Roll ranges depend on item level |
| Magic | 1–2 | Roll ranges depend on item level |
| Rare | 3–4 | Roll ranges depend on item level |
| Legendary | 3 | 3 random affixes + a unique legendary power |
Green set items are not in the current first-season drop pool. Future concepts are not listed as available loot.
Equip, carry, compare
- Swords and axes share the main-hand slot; bows use the bow slot. Helmets, chestplates, leggings and boots use their matching armour slots. There is no separate seasonal loadout.
- Required character level equals item level. Materials and unequipped gear share 36 bag slots. Each piece uses one slot; stackable materials hold up to 64 per slot.
- Equipped pieces free a bag slot. Leave room before unequipping or swapping. Compare main stats, affixes and powers, not just colour.
Repair and dismantle
Season equipment stops working at zero durability but is not automatically deleted. Repair with tokens or ingots: these are alternative payment methods, not combined costs. Review the quote first. Dismantling consumes the piece and cannot be undone.
Loot & item levels NEW
Hunt the right danger level, then compare the roll. Rewards are not copied for every participant.
Where equipment comes from
| Source | Base equipment roll | Item level |
|---|---|---|
| Normal monster | 2.5% | Monster level |
| Elite monster | 50% | Monster level +2 (max 60) |
| Small structure chest | 100% | Local level |
| Large structure chest | 100% | Local level +2 (max 60) |
These are base equipment rolls, not legendary drop guarantees. Server settings and weakness affect monster rolls; chest equipment follows its opening and claim rules.
Who receives the drop
Monster equipment belongs to the final killer. Summoned helpers do not award equipment, and monsters below level 10 cannot drop legendaries. Leave bag space for chest equipment.
Magic find and stronger rolls
Magic find raises the relative weights of blue, yellow and orange equipment rolls; it does not increase token rewards. Affix ranges enter new tiers at item levels 1, 15, 30, 45 and 55. The required character level equals item level.
Affix reference NEW
Know what can roll on each equipment type. A higher item level raises the available roll range.
Available affixes
| Affix | Eligible equipment |
|---|---|
| Damage | Sword, Axe, Bow |
| Critical chance | Sword, Axe, Bow, Helmet |
| Critical damage | Sword, Axe, Bow |
| Attack speed | Sword, Axe, Bow |
| Burn damage per second | Sword, Axe, Bow |
| Splash damage | Sword, Axe |
| Arrow conservation chance | Bow |
| Armor | Helmet, Chestplate, Leggings, Boots |
| Maximum health | Helmet, Chestplate, Leggings, Boots |
| Fire resistance | Helmet, Chestplate, Leggings, Boots |
| Explosion resistance | Helmet, Chestplate, Leggings, Boots |
| Ranged resistance | Helmet, Chestplate, Leggings, Boots |
| Fall damage reduction | Boots |
| Melee damage reflected | Chestplate, Leggings |
| Extra underwater seconds | Helmet |
| Movement speed | Boots |
| Maximum durability | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Durability restored per kill | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Magic item find | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Strength | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Dexterity | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Vitality | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Spirit | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Food healing | Helmet, Chestplate, Leggings, Boots |
| Skill cooldown reduction | Helmet, Leggings |
Roll ranges by item level
Each cell is the roll range of one affix at that item level, not a bundle added to every piece. Armour also scales with item level; health, attributes, breath seconds and repaired durability use their named units. Other values are percentages: burning and splash scale weapon damage, thorns scales applicable melee damage taken, and magic find adjusts rarity weights rather than token rewards.
| Affix | Unit | Lv 1 | Lv 15 | Lv 30 | Lv 45 | Lv 55 | Lv 60 |
|---|---|---|---|---|---|---|---|
| Damage | % | 10–20 | 20–30 | 30–40 | 40–50 | 50–60 | 50–60 |
| Critical chance | percentage points | 2–3 | 3–4 | 4–6 | 6–7 | 7–8 | 7–8 |
| Critical damage | percentage points | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| Attack speed | % | 4–6 | 6–8 | 8–11 | 11–13 | 13–15 | 13–15 |
| Burn damage per second | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Splash damage | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| Arrow conservation chance | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| Armor | points | 1–1 | 10–12 | 23–28 | 41–48 | 58–66 | 64–72 |
| Maximum health | points | 5–16 | 16–27 | 27–38 | 38–49 | 49–60 | 49–60 |
| Fire resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Explosion resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Ranged resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Fall damage reduction | % | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| Melee damage reflected | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| Extra underwater seconds | seconds | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
| Movement speed | % | 3–4 | 4–6 | 6–7 | 7–9 | 9–10 | 9–10 |
| Maximum durability | % | 20–36 | 36–52 | 52–68 | 68–84 | 84–100 | 84–100 |
| Durability restored per kill | durability/kill | 1–1 | 1–2 | 2–2 | 2–3 | 3–3 | 3–3 |
| Magic item find | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| Strength | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Dexterity | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Vitality | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Spirit | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Food healing | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Skill cooldown reduction | % | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
Read the actual item
Affixes are set when the item is generated; levelling your character does not reroll it. Strength, dexterity, vitality and spirit share one random-affix group, rather than all four rolling on the same piece. Legendaries also carry a fixed power; see the legendary reference.
All 17 legendary powers NEW
Five swords, two axes, two bows and eight armour pieces; each also rolls three random affixes. These are possible equipment rolls, not guaranteed boss-specific drops. Equip the item in its normal slot and keep durability above zero.
| Item | Slot | Unique power |
|---|---|---|
| Emberbreath | Sword | Dash leaves a 3-second trail of fire, dealing 60% weapon damage per second. |
| Echo Blade | Sword | Every third hit deals an additional 100% weapon damage. |
| Executioner | Sword | Deal double damage to monsters below 25% health. |
| Stormfang | Sword | Critical hits strike 3 nearby monsters with lightning for 80% weapon damage each. |
| Bloodoath | Sword | Gain 8% damage per 10% missing health, up to 72%. |
| Headsman | Axe | Deal 50% more damage to elites. Killing an elite resets Shield Bash. |
| Thunderwrath | Axe | Every 10 seconds, the next hit calls lightning for 200% weapon damage and a 1-second stun. |
| Falconeye | Bow | Gain 10% damage per 5 blocks of distance, up to 60%. |
| Endless Quiver | Bow | Consume no arrows. Every fourth shot fires one extra arrow at full damage. |
| Frostwhisper Crown | Helmet | Below 30% health, freeze monsters within 6 blocks for 2 seconds. Cooldown: 30 seconds. |
| Insight Helm | Helmet | Gain 8% critical chance. Critical hits grant 20% attack speed for 3 seconds. |
| Gourmand's Mail | Chestplate | Food healing and buff strength are doubled; duration is unchanged. |
| Unyielding Heart | Chestplate | Survive a lethal hit at 1 health and become invulnerable for 2 seconds. Cooldown: 120 seconds. |
| Titan Greaves | Leggings | Shield Bash has half its normal cooldown and deals 300% weapon damage. |
| Sprinter's Legguards | Leggings | Dash has half its normal cooldown and grants 30% damage for 2 seconds. |
| Featherfall Boots | Boots | Ignore fall damage. Landing from at least 4 blocks deals 100% weapon damage within 2 blocks. |
| Phantom Steps | Boots | Evade all attacks for 1 second after dashing. |
Illustrated legendary collection
Season mining and gathering NEW
Explore existing cave routes for exposed ore; the seasonal wilderness is not a strip-mining world.
Start with supplies
Collect the renewable grass, pebbles and fallen sticks around the portal for basic tools. Fell accessible natural logs only where area permissions allow, outside protected structures, copied homes and other players’ claims; an axe is faster. Craft planks, sticks, torches and building supplies from gathered materials.
Exposed ore only
The season protects natural stone, soil and other terrain. Ore needs an exposed face, a clear line of sight and the proper pickaxe. You can remove blocks you placed yourself where permissions allow, but cannot dig tunnels through natural rock to search for ore.
Choose a pickaxe
Coal, copper and iron require a stone-or-better pickaxe; diamond requires iron or diamond. Hold the mining action until it completes. Changing targets or stopping resets progress. Leave bag space: resource mining waits if the drop cannot fit.
Finite ore and daily materials
Mined ore does not grow back during the season. Raw copper, raw iron and diamonds share the daily material allowance with eligible monster and chest drops. Coal, logs and basic portal gathering materials do not use that allowance. Check the bag’s current counters rather than assuming unlimited mining.
Find entrances, not shortcuts
Ruins and chest-bearing structures are protected: find their entrance instead of digging through the wall. Other players’ claims, copied homes, the camp and waypoint platforms also have protected boundaries. Bring light and leave a route back.
Ore heights & mining table NEW
Which heights (Y) each ore can be mined at, where most of it lies and the pickaxe it needs. Ore is random: not every chunk has every ore.
Where each ore is




| Ore | Heights (Y) | Where most is | Pickaxe |
|---|---|---|---|
| Y 20–126 | most around Y 96 | Stone Pickaxe or Copper Pickaxe, or better | |
| Y 8–80 | most around Y 48 | Stone Pickaxe or Copper Pickaxe, or better | |
| Y 5–72; Y 80–126 | most around Y 16; more the higher | Stone Pickaxe or Copper Pickaxe, or better | |
| Y 5–16 | more the deeper, most around Y 5 | Iron Pickaxe, or better |
Tips
- The Y in the minimap’s X / Y / Z is the layer of the block at your feet. Sea level is Y 48.
- Y is world height, not depth below the ground. Seasonal terrain is protected: follow existing caves to find exposed ore.
- Ore forms only in rock (Stone, Granite, Diorite, Andesite, Deepslate, Tuff), never in dirt or sand, so ore above Y 80 is only inside mountains.
- Where it would touch air (cave walls and ceilings), 10% of Coal Ore is not placed, 70% of Diamond Ore is not placed. For diamonds, explore existing caves at Y 5–16; seasonal rules do not allow tunnelling through natural rock.
- Veins run across chunk borders but never leave their band of heights.
Ore yields
| Ore | Yield |
|---|---|
| Coal × 1–1 | |
| Raw Copper × 2–5 | |
| Raw Iron × 1–1 | |
| Diamond × 1–1 |
Mining does not grant season-level XP; see the progression guide for season XP sources.
Season mining and gathering · Smelting, crafting and repairs · season-growth
Smelting, crafting and repairs NEW
Use the inventory crafting pages and check the quoted materials and fee before confirming.
Smelt from the inventory
Smelt in the wilderness inventory; a placed furnace is not required. Raw copper and raw iron each yield an ingot, and a log can become charcoal. Choose the input and fuel deliberately so useful building wood is not used accidentally.
Fuel efficiency
Coal and charcoal each smelt eight items, a stick supports half an item, and a log or plank supports one and a half. Unused fractional heat is retained. Using the same material as input and fuel still spends separate amounts.
Make ordinary-quality season gear
Eligible weapon and armour recipes create white season equipment. Stone or leather produces item level 1, copper 15, iron 30 and diamond 45; a crafted bow is item level 1. These are item levels, not the cooking-level thresholds. Check the item’s separate equip requirement. Pickaxes remain ordinary gathering tools.
Repair the right system
Season equipment can be repaired with one quoted method: tokens or the required metal ingots (copper for common/magic; iron for rare/legendary). Only missing durability is restored; zero-durability items can be repaired. Ordinary gathering tools keep their own repair restrictions. Dismantling spare season equipment gives shards and permanently consumes that item.
Check the live quote
Crafting, metal smelting and repairs can charge tokens in addition to materials. Current prices may be adjusted; the cost guide shows default reference values, while the confirmation panel gives the amount you will actually spend.
Crafting, repair and supply costs NEW
Source-derived default test prices. Server quotes take priority; these tables are not a current production price feed.
Equipment upkeep
Season repair restores the missing durability only. Token cost is the ceiling of item level × rarity coefficient (5 / 8 / 12 / 20 for white / blue / yellow / orange) × missing-durability share × the current repair rate. Metal ingots are the alternative method, with a separate quote. Choose one method rather than paying both. Shard repair is not offered; the server also rejects new shard-repair requests.
Crafted gear
Crafting eligible swords, axes, armour or bows produces a white season item. Resulting item levels are stone/leather 1, copper 15, iron 30 and diamond 45; a crafted bow is level 1. Your character must meet the displayed requirement to equip it. Gathering pickaxes remain ordinary tools.
Default crafting token fees; ingredients extra
| Item | Tokens |
|---|---|
| Copper Pickaxe | 300 |
| Copper Axe | 300 |
| Iron Pickaxe | 600 |
| Iron Axe | 600 |
| Diamond Pickaxe | 1800 |
| Diamond Axe | 1800 |
| Copper Sword | 200 |
| Iron Sword | 400 |
| Diamond Sword | 1200 |
| Lead | 40 |
| Saddle | 200 |
| Copper Helmet | 500 |
| Copper Chestplate | 800 |
| Copper Leggings | 700 |
| Copper Boots | 400 |
| Iron Helmet | 1000 |
| Iron Chestplate | 1600 |
| Iron Leggings | 1400 |
| Iron Boots | 800 |
| Diamond Helmet | 3000 |
| Diamond Chestplate | 4800 |
| Diamond Leggings | 4200 |
| Diamond Boots | 2400 |
Default smelting token fees per output
| Output | Tokens |
|---|---|
| Copper Ingot | 2 |
| Iron Ingot | 4 |
Guarded chests and 24 waypoints NEW
Clear the danger, finish the opening channel and discover safe return points.
Guarded treasure
Clear all associated guards, then interact with the chest and stay still through the 2-second opening channel. Damage or moving away interrupts it. Anyone may clear the guards, but the first player to finish opening owns that chest’s rewards; other players cannot collect the leftovers. Keep an equipment slot free before opening. A chest is not a personal copy for every player and does not automatically refill during the season.
Travel
There are 24 fixed waypoints. Discover one within 4 blocks with clear line of sight. Travel starts from permitted safe travel points, channels for 3 seconds and is interrupted by damage or movement. Fixed dry platforms preserve standing room, including ocean locations.
Rewards
Chest amounts scale with local level and configured income, not the opener’s plot count or death weakness. Claims still use the same daily token allowance as monster rewards; the portion assigned to rented plots follows the lease share. Already claimed rewards and used allowances are not erased when rates change. Test simulation rewards are not withdrawable funds.
Season building and safe storage NEW
Build with carried materials without destroying the natural world, and know what is cleared each week.
Use your own materials
Place supported blocks from the shared bag. Natural terrain is protected during the season, so gather logs and materials or craft supplies instead of digging up stone and soil. Placing in the public wilderness uses daily building allowances; the personal area uses its own rules.
Protected ground
Do not build over the portal camp, waypoint platforms, another player’s claim, protected structure blocks or copied buildings. Your own copied building also cannot be dismantled as raw materials. Place torches on a floor or wall and ladders against a solid wall.
Personal chests versus treasure
A chest you place can be opened only by its owner and holds up to 27 item types. Outside a valid claim, other players may break player-built blocks, including chests and their contents. Structure treasure uses a different system: clear the guards and finish the opening channel to claim it.
The weekly cleanup still matters
The seasonal map stays the same, but player-built blocks outside valid claims are cleared at the weekly Beijing-time boundary. Their crops and stored chest contents are removed too, without a chest-content refund. Claimed buildings are excluded from that cleanup, not from the eventual map reset. Use the warehouse for ordinary items you want to keep across seasons.
Your permanent building space
The 32 × 32 personal area is separate from the shared map and persists between seasons. Its fixed ground and service facilities are protected. You can build, farm and keep up to 8 animals there without sharing the space with other wallets.
Claims, leases and copied homes · Bag, warehouse and deliveries
Your private area NEW
A 32 × 32 wallet-isolated home that persists between seasons.
Build and farm
Your own blocks, 256 crop spaces and up to 8 animals are stored independently. Farming uses one plot of fertility. Base ground and fixed facilities cannot be broken. Construction here does not consume the public wilderness daily building allowance.
Bed and training
Interact with the bed to enable it. After death, a server-confirmed choice lasts 30 seconds: continue at the original respawn point or use the private bed once. Movement, damage, combat, another teleport, disconnect or expiry invalidates that offer; there is no automatic retry or delayed teleport. The training dummy measures your actual held weapon over a rolling 10-second DPS window, without experience, loot or tokens.
Isolation and leaving
Private construction is not visible to other wallets. Public monsters and public-world actions cannot be used to farm through the instance. Leaving, reconnecting or an external teleport restores public-world visibility.
Water, lava and safe routes NEW
Season terrain protection does not make water or lava harmless.
Observe before crossing
Water and lava may flow into valid openings after nearby blocks change. Water spreads farther and faster than lava; both prefer drops. You cannot freely excavate natural terrain in the season, so do not plan on digging a drainage tunnel through protected ground.
Protection and farming
Flow does not enter valid claims, copied homes or the portal protection, and player-placed blocks obstruct it. Flowing water does not irrigate farmland; still water is checked when you till.
Swim and escape
Water slows movement; use the jump control to swim upward and crouch to sink. Watch the oxygen meter. Flowing lava hurts like still lava, and season drowning and lava damage scale with maximum health. Bring a safe crossing route rather than relying on a large health bar.
Links & safety NEW
| Website | bncworld.fun |
|---|---|
| Official X | @bncworldfun |
| Phone arcade | bncworld.fun/arcade/ |
| Play in a post | bncworld.fun/x/ |
| My wallet | bncworld.fun/wallet/ |
| Forum | bncworld.fun/forum/ |
- Nobody from the team will ever ask for your seed phrase or private key. The chat hides those words.
- Check the token's full contract address before you trade: lookalike tokens copy its last characters.
- Signing in is only a signature. The game never needs an approval to let you play.
Land marketplace · Rental availability and guide · Storage and delivery guide
FAQ NEW
Do I need land to explore or farm?
No NFT is needed to explore or use your personal farm. Public claims and plot allowances require eligible owned or rented plots. Token rewards have separate eligibility checks.
Why can’t I dig this ground or tree?
Natural stone and soil are protected. Ore must be exposed and reachable with the proper pickaxe; natural logs also require access and area permission. Portal, waypoint, structure, copied-home and other-player claim protection still apply. Renewable portal litter is a separate resource.
How do I plant?
Outside protected areas, place your own dirt, till with a hoe, keep the space above clear and plant a seed. Still water within four blocks is checked when tilling. Your private area has prepared farmland.
Where do I equip seasonal gear?
Use the ordinary equipment panel. Unequipped pieces share 36 bag slots with materials; equipped pieces free their slot. Meet the level requirement and select the weapon you intend to use.
Why is this treasure locked?
Clear the guards, leave bag room and finish a 2-second channel without moving away or taking damage. The first successful opener owns the rewards. No automatic refill.
What happens on death?
Items and season XP stay. Held weapons and worn armour lose durability. Weakness reduces kill rewards for 10 minutes by default, doubling on another death while weak up to 120 minutes. Respawn restores 30% maximum health and 10 hunger.
Does a storage lock stop item use?
No. It only prevents storage, including Store all unlocked. Ordinary locks apply to the item type; equipment locks apply to one piece.
Can I eat food above my cooking level?
Yes. Only cooking is level-gated. Making it requires the learned recipe, level, ingredients, space and fee.
Does everything reset weekly?
No. The map is fixed during the season, but unclaimed construction and its crops/chest contents still have weekly cleanup. Ordinary warehouse items and personal construction persist separately; seasonal equipment and progression follow season rules.
Why is my balance not all withdrawable?
Balance and withdrawable funds differ. Read the wallet page’s available amount, applicable conditions and quote. Simulated test rewards cannot be withdrawn.
Can I play on mobile?
Yes. Use the on-screen movement, attack and interaction controls. The pixel rotation button works inside wallet browsers; map and guide panels can be collapsed.
NEW · 0.168.0-season.11
新赛季规则已整合进原有板块,NEW 表示新增或调整。依据当前测试版本核对,不代表正式服全部功能已开放;日期、可用功能和实际报价以游戏内为准。
游戏简介 NEW
币安世界(BN World)是一个在浏览器里玩的 Minecraft 风格方块世界。主城有 444 块地,每块都是 BNB Chain 上的地契(NFT),环绕着湖心的 CZ 金像。所有人在同一个世界里:能看到彼此、聊天、切磋,坐同一张牌桌。
| 在哪玩 | bncworld.fun,电脑和手机浏览器都可以 |
|---|---|
| 推文里玩 | 发推时贴上 bncworld.fun/x/,会显示成一张能直接玩的卡片,不用离开 X |
| 手机街机 | bncworld.fun/arcade/:单独的街机厅,适合在钱包 App 里打开 |
| 人数 | 一个世界最多 300 人 |
| 地块 | 444 块,编号 A-001 到 A-444 |
| 链与代币 | BNB Chain · 已在 flap.sh 上线0xCc722b1E06C73a3b82e7D53752d67C8F1B3d7777 |
| 官方 X | @bncworldfun |
可以做的事:逛城、建造、钓鱼、玩游戏城的 17 款游戏、决斗和上竞技场、在怪物攻城里守卫雕像、收集宠物坐骑翅膀套装,以及拥有能分享交易税的地块。
穿过主城传送门,可以探索、种田、做菜、养动物和交易战利品。新赛季的等级、属性、装备和仓储规则已经写进下面对应章节。
新手入门 NEW
三种进入方式
| 钱包 | 用浏览器钱包签一条消息,只是签名:不发交易、不授权、不花 gas。登录保持 30 天。 |
|---|---|
| X 账号 | X 头像会变成你角色的脸。首次登录每 10 个粉丝送 1 颗绿宝石,最多 1,000 颗。同一个 X 号、同一个游戏账号只领一次。想充值提现,在标题页点「绑定钱包」,用一个没进过游戏的钱包签名,所有东西都会搬过去。 |
| 游客 | 能走动、看别人玩。聊天、建造、玩游戏城、购买需要先登录。 |
创建角色
- 名字 2–12 个字,可用中英文和数字,全服唯一;起好后不能再改。
- 选男生或女生,发型和发色、眼型和瞳色、嘴型、眉形和脸颊;之后在背包(E)的捏脸里随时能改。
- 用 X 登录的玩家,可以在 X 头像和游戏里捏的脸之间切换。
新手福利
- 欢迎代币:符合条件的新账号绑定 X 后按当前配置领取,不是只用钱包进游戏就无条件赠送;以领取面板为准。
- 新人任务(L):4 章共 25 项,带你逛遍世界,很多奖励是装备体验。
- 累计在线 1 小时:永久的白羽翅膀。
- 人人都有的两只宠物:小牛「牛牛」和黑猫「小黑」。
出生在哪
新玩家出现在传送门前的到达广场。30 分钟内回来,会回到上次离开的位置。
第一次进入野外 NEW
- 在主城传送门选择野外。探索不要求 NFT 地块,代币收益资格另行检查。
- 给每季一次的起步剑、弓和四件护甲留好空间,在普通装备面板穿戴,再选中实际要拿的武器。
- 先使用营地服务和仓库,带好食物与照明;在传送门附近采集杂物制作基础工具,沿现有洞穴找暴露矿石。
- 从附近低等级区域开始,升级加点、比较装备,修好耐久再向远处推进。
操作 NEW
键盘和鼠标
| 按键 | 作用 |
|---|---|
| W A S D | 移动(双击 W 疾跑) |
| 空格 | 跳跃;有翅膀时下落中按住滑翔 |
| Shift | 潜行 |
| 左键 | 挥砍、攻击、拆方块 |
| 右键 | 使用:和 NPC 说话、打开商店和机台、坐下、开门、举盾、吃东西 |
| E | 背包、装备、捏脸 |
| 回车(或 T、/) | 聊天 |
| B | 表情轮盘(1–9 直接选) |
| M | 大地图 |
| L | 新人任务 |
| F5 | 第一人称 / 背后第三人称 / 正面第三人称 |
| H | 地主:在自己的地块和主城之间往返 |
| Tab | 玩家列表 |
| F1 · F2 | 隐藏界面 · 释放鼠标 |
| Esc | 菜单、选项和完整按键说明 |
战斗中(决斗、竞技场、攻城)
- Q 冲刺:快速闪避 4 格,8 秒一次。
- 举盾时按 F 盾击:把对手推开并让对方的盾短暂失效,12 秒一次。
- 完美格挡:在挨打前一刻举盾,这一下不掉血。
装备
- 喷气背包:在空中按住 空格(3 秒燃料)。
- 飞剑和女巫扫帚:空格 升高,Shift 贴地。
- 汽车:W 油门,S 刹车和倒车,A/D 转向,空格 手刹漂移。
- 变身卡:按两次 X 提前变回来。
手机
左手按下的地方出现摇杆(一推到底是疾跑),其余地方拖动转视角。右侧按钮是跳跃、挖掘/攻击、放置/使用、潜行;顶部一排是菜单、聊天、视角、表情、回城和背包。默认横屏,点击像素旋转按钮可直接在横屏和竖屏之间旋转游戏画面,钱包浏览器锁定方向时也可使用;不会更改手机设置或重新加载钱包会话。点击剑形按钮攻击或采集,长按可持续挖掘;空手瞄准碎石、树枝或草轻触画面也可采集。手形按钮用于使用、放置和举盾。点击“地图”“任务”“指引”的标题可展开或收起,并分别记住你的选择。
在推文里玩
先在游戏画面上点一下,让它拿到键盘,然后和网站上一样:WASD 走路,鼠标转视角。手机上是触屏操作。
野外操作 NEW
上面的主城战斗快捷键不是通用键位。野外 F 切换近战/弓,举盾时 R 盾击;选中武器时优先攻击,不会因面前有墙改成挖墙。当前完整键位以游戏内指引为准。
与个人区域传送阵交互才能进入或返回,只站上去不会自动传送。仓库点击物品转移,右键背包物品切换防存仓锁。
主城 NEW
传送门
传送门在到达广场上。走进去,或者站在里面一秒,就能选择去哪:主城各个街区、PvP 竞技场或学院。
出生点的湖
CZ 金像立在湖心小岛上,四座桥通向它。岛周围有喷泉起舞;入夜后,方尖碑每 45 秒升起一轮烟花,四道金光直冲夜空。一艘飞艇绕湖巡航,屏幕上滚动当天的新闻。
地标
- 币安全球总部和币安交易所,交易大厅有实时行情大屏。
- Flap 大厦(显示代币实时价格和 K 线)和 Flap Terminal。
- 游戏城:flap.sh 酒店门前的玻璃大厅。
- SAFU 大楼和币安便利店。
- 售楼中心:查看地块、沙盘与领主信息。
- PvP 竞技场:出生点西边。
- 东南公园里的币安学院,东北公园里的 Flap 蝴蝶花园。
- 湖边的望湖亭和 BN 咖啡。
城市生活
- 昼夜交替;雨、雪、彩虹,所有人同时看到。
- 白天有鸟群,夜里有萤火虫,夜空里能看到火星。
- 专门为游戏写的音乐:市中心的主城主题曲、白天和夜晚的曲子、游戏城的爵士小曲,以及攻城时的战斗音乐。
- 高楼里有 17 部电梯:右键电梯门,选楼层。
- 到处能坐:右键椅子、长椅、沙发就坐下。
- 表情轮盘(B):挥手、鼓掌、欢呼、比 4、跳舞、鞠躬、坐下、躺平,还有《归零世界》舞蹈。在跳这支舞的人旁边开始,就会跟着对方的节拍一起跳。
在主城建造
登录后可以在主城任何地方放方块,20 秒后消失,每人同时最多 64 个。想长期保留的建筑要盖在地块上。
地图和公告
右上角是小地图,按 M 打开整座城的大地图。公告贴在广场的公告墙上,也置顶在聊天栏上方。
NFT 二级交易使用土地市场,新赛季服务位于野外营地。
地块与地契 NEW
主城共有 444 块 BNB Chain NFT 地块,现已全部铸造。购买地契请使用二级土地市场,不再走旧版铸造流程。签名前核对地块、钱包和总价。
地契与租约 NEW
| 权益 | NFT 持有人 | 租户 |
|---|---|---|
| NFT 转移/主城建造 | 按链上所有权和权限 | 租约不转移 |
| 地契分红/持地财务资格 | 按地契与钱包规则 | 租地不授予 |
| 野外额度/肥力/领地石 | 符合条件且未出租的地 | 有效租期内获得 |
| 复制主城建筑 | 符合条件且未出租的自有地 | 租入地不能复制 |
你的家
- 从 8 种样板房里选一种(木筋小屋、现代别墅、Flap 阁楼、联排小楼、林间木屋、SAFU 地堡、交易员之家、玻璃庭院屋),每种 3 种配色、可左右镜像;也可以自己盖。
- 最多让 8 位玩家和你一起建造:在「我的地块」里设置,或用
/plot trust 名字。 - 可以设置访客能不能开你家的门。
- 站在已认领的地块上,没人能把你击退。
租地与野外权益 NEW
租约转移符合条件的野外使用权益,不转移NFT所有权或提现资格。
租赁入口
可找营地Cedric、打开游戏服务菜单的土地租赁,或访问同站点/rent/页面。使用同一钱包登录,网页与游戏共用已保存的挂租和租约,不是另一套租赁账本;测试站仍仅限获准测试钱包与管理员。
条款与权益
地主选择1–28天租期与0–90%分成;已有10块有效自有或租入地时,不能再接受新租约。先消耗基础额度,再自有地块,最后租入地块;租地不会让单只怪物按地块数翻倍。
哪些权益改变
租户获得该地块适用的野外额度、领地石、肥力和持地外观;地主租期内失去这块地相应的野外权益。主城建造、NFT及基于链上持有者的财务资格仍归真实链上持有人。
到期提醒
租约进入最后24小时后,提醒先保存,再向地主和租户发送游戏内通知。离线者的未读提醒保留至下次登录,租赁面板也显示即将到期;不代表会另发Telegram或电子邮件。
复制与租约结束
已复制到野外的地不能出租,租入和租出中的地都不能复制。租户可主动退租,租期或赛季结束时到期;观察到NFT转手后,于次日北京时间零点结束。退租和转手不重置地块当天已用额度。
领地石、租约与复制家园 NEW
野外使用权和NFT地契不是同一种权益。先保护据点,再往户外存贵重物品。
谁能放领地石
符合条件的自有或租入地块可提供野外领地石使用权。租地转移租期内的野外权益,不转移NFT或提现资格。出租最后一块有效地可能导致自己的领地被撤销,先读清租约提示。
放置与保护
把领地石放在露天、上方无遮挡的天然地面,避开传送门保护区、他人领地与结构禁区。33×33边界保护建造、种植与门,普通放置间隔至少1分钟。只有领地石并不能阻止怪物攻击。
只能复制符合条件的自有地
右键领地石选择要复制的主城建筑。地块必须仍由你链上持有且未出租,租来的地也不能复制;已复制到野外的地不能挂租。复制不会复制箱内物品、作物或动物,也不会转移原NFT。
庇护与返回
复制家园经过10分钟安定期后成为庇护区,可为符合条件的住户或付费访客提供缓慢恢复;空领地没有该效果。使用返回领地的3秒读条时保持不动并避免受伤。
迁移、到期与重置
挪走或拆除领地石会放弃旧领地并移除复制家园;租约变化使你失去最后一块有效地,也可能失去领地保护。公共领地与副本随赛季地图重置结束,个人区域独立保存。调整领地或租约前先把重要物品存入仓库。
在“我的地块”管理主城建造和访客权限。野外租约不出售 NFT,也不会把主城家园交给租户。
代币、绿宝石与钱包 NEW
余额与奖励 NEW
游戏余额、当日剩余额度与可提现金额是不同数字。充值、合资格游戏奖励和交易会影响余额,收到模拟奖励不等于获得可提现资金。
- 探索不要求持地。代币奖励另检查账号资格、奖励开关、个人/地块剩余额度及全服奖励预算,以游戏当前显示为准。
- 有效自有和租入地提供额度,不给每只怪或每个箱子的金额按地块数直接乘倍数;箱子价值取决于所在地和收益配置。
- 收益倍率调整影响后续奖励和上限,不回收已领收益、不抹掉已用额度,租约转移也不重置地块当天用量。
- 铜、铁、钻石共用独立的材料额度;装备掉宝率影响装备,不影响代币金额。
默认额度参考 NEW
以下为100%收益倍率的默认上限,不是收益承诺或已注资奖池余额;实际还受资格、配置及已资助剩余预算约束。材料是独立额度,不随代币收益倍率放大。
| 项目 | 默认值 |
|---|---|
| 个人基础代币额度 | 50,000 |
| 每块有效地,最多计10块 | 50,000 |
| 全服日代币预算 | 7,500,000 |
| 铜/铁/钻石共用材料额度 | 64 + 64 × 有效地数 |
充值与提现 NEW
使用绑定的钱包,通过“充值/提现”或钱包页办理。转账前核对代币与收款地址,页面会显示确认进度、可用金额、适用条件和最终费用。测试模拟奖励不能提现。
代币消耗 NEW
种子、幼崽、烹饪、打造、金属熔炼、修理与市场购买会涉及代币消耗,列出的食材、材料和燃料另计。以确认报价为准,不套用旧截图价格。
绿宝石
| 来源 | 规则 | 每天上限 |
|---|---|---|
| 在线 | 每 10 分钟 1 颗 | 12 |
| 钓鱼 | 每钓上一条 1 颗 | 20 |
| 游戏城 | 押注 100 及以上的每局、德州每手、斗地主每局各 1 颗 | 20 |
| 攻城 | 打中过怪物得 10 颗,守住且坚持到最后再加 10 颗 | 100 |
每天北京时间零点重新计数。绿宝石可以在 CZ 和何一的商店兑换外观:价格是代币价 ÷ 100,向上取整。绿宝石不能提现、不能转赠,也不能换成代币。
商店与外观 NEW
右键店主打开商店,购买要点两次确认。买到的东西在背包(E)里,你穿戴的所有人都看得到。价格以商店里显示的为准。
| 商店 | 位置 | 卖什么 |
|---|---|---|
| CZ | 出生广场 | 坐骑、拖尾(代币或绿宝石) |
| 何一 | 出生广场 | 翅膀、头饰、套装(代币或绿宝石) |
| ninarong | 出生广场 | 套装 |
| 王小二 | 到达广场 | 宠物;10 本 CZ 的《币安人生》换一只「漂浮的币安人生」 |
| 币安便利店 | SAFU 街区 | 10 款零食饮料:移动速度 +5% 或跳跃 +5%,持续 2–6 分钟,一次只生效一种 |
| leyten | 传送门东侧 | 限时传说套装「巴别节点」 |
| buchijipi | 传送门西侧 | 限时传说套装「公鸡玩偶套装」,能扑腾着飞 |
| 速溶猪 | 传送门东侧 | 公益摊位:面纱天使套装、玻璃存钱猪宠物 |
有哪些
- 翅膀(11 款):白羽翅膀、蓝羽翅膀、Flap 蝶翼、黄金羽翼、凤凰火翼、炽天使六翼、BNB 钻石之翼、骨之翼、喷气背包、蒸汽朋克之翼、万象之法轮。越高级跳得越高、滑得越远。
- 拖尾(10 款):星尘拖尾、金币雨、泡泡拖尾、彩虹飘带、紫焰、Flap 蝴蝶、BNB 雷光、双星轨迹、流星雨、帝王焰环。
- 坐骑:白巾小猪、我踏马来了(三种毛色)、龙虾、币安行李箱、独角兽、骷髅战马、牛来、滑轮鞋、飞剑、女巫扫帚、Cybertruck 赛博皮卡、法拉利 SF90(六种车漆)。
- 套装:韭菜套装、中本聪套装、恶魔猎人套装、币安超级粉丝套装、电锯人套装、登月宇航员套装(低重力)、圣来套装、经典 Steve、Dream、亚索套装(每 10 秒一道旋风,还能冲刺穿过别人)。安小将套装(男款、女款)人人免费。
- 头饰(7 款):派对帽、ed 同款渔夫帽、像素墨镜、Flap 触角发箍、金色光环、激光眼、BNB 金冠。
- 宠物:bot、哈基米、verity、mini bibi、mini SCP-173、mini SBF、mini 末影龙、mini 魔虚罗、金龙、土块、ASTEROID、4、漂浮的币安人生、mini 牛来,以及免费的牛牛和小黑。
宠物、套装和坐骑都只是外观:亚索套装、登月宇航员套装、公鸡玩偶套装和会飞的坐骑会改变移动方式,但都不会改变收益。
装备与普通物品交易 NEW
全部实际装备可通过对应市场交易。赛季实例装备与普通物品保留独立入口,交付邮件领取均检查容量。
挂单与购买
只能挂满耐久且未穿戴的赛季装备。正整数代币自由定价,没有游戏内价格封顶;卖家手续费5%,每账户最多20个挂单。装备通过持久邮件交付,买家背包满也不会吞掉。
全部普通装备
普通物品市场支持全部30类实际普通装备,包括弓、矿工帽和采集工具,需背包实际持有且满耐久;挂售仍需已绑定X或拥有地块。免费套装使用权、外观或NFT所有权不会凭空生成可售物品。普通装备无业务定价上限,材料和食物保留参考价上限。购买始终按最低价、同价最早挂单成交,不能指定卖家;背包满也先发送邮件。
价格提示
价格与交易总额都必须是安全正整数。明显高价可能要求二次确认;普通与赛季装备共同使用异常价格、重复交易对手、快速高价成交、新账号及卖出后短期提现等提示规则。它们只是审核线索,不等于认定作弊或自动处罚,也不会自动批准提现。
仓库与交付邮件 NEW
仓库存取和装备邮件统一检查容量;背包满不会删除待领物品。
共用容量
仓库以大箱子网格与携带背包并排展示,默认120格、福利另计,普通材料与仓库装备共用容量;背包默认共用36格。点击一组物品或一件装备即可转移,较大库存分页显示。容量降低不会删除已有物品,但会限制新增存入。
一键存仓与物品锁定
一键存入未锁定物品会尽量放入可容纳的内容;锁定物品、穿戴中装备及放不下的剩余物品仍留在背包。右键背包格,或启用锁定物品模式,可切换防存仓锁。普通物品按种类锁定,赛季装备按单件锁定;此锁只防止存仓,不影响正常使用。
领取与保存
使用营地仓库或个人区域仓库/邮箱,展开待领取物品领取普通市场、赛季市场买入物品或每日食物。购买时无需立即留出背包空位,领取时需要,失败不会删除邮件。普通仓库内容跨季保存;赛季装备仍遵循对应赛季规则。
游戏城 已上线
游戏城是 flap.sh 酒店门前的玻璃大厅。右键机台或牌桌,用代币玩。每个结果都由服务器抽取,所有游戏长期返还都低于投入。机台和百家乐单次最多押 50,000;德州最多买入 500,000,斗地主底分 100 到 5,000。
| 游戏 | 玩法 |
|---|---|
| 老虎机 | 经典 777 转轴。 |
| 财神到 | 5 轴 243 种连线;三个锣开 10 次免费旋转,满屏百搭。 |
| 不朽的浪漫 | 吸血鬼主题,243 种连线;三个及以上狮头门环开启奖励密室。 |
| 森林舞会 | 动物转盘,另有庄、和、闲三门和特殊局。 |
| 飞禽走兽 | 28 格灯;动物 ×6 到 ×12,银鲨 ×24,金鲨 ×100。 |
| 奔驰宝马 | 24 格车标灯,最高 ×40。 |
| 打鱼机 | 最多 4 人共用一片海;打中才扣钱;金蟾 ×200。 |
| 弹珠台 | 12 排钉子,两边 ×100。 |
| 刮刮乐 | 三个相同就中,三个 7 是 ×200。 |
| 挖矿寻宝 | 选 3、5 或 10 个 TNT;每挖一颗宝石倍数上涨,随时可以兑现。 |
| 火箭 | 全场同一枚火箭,爆炸前兑现,最高 ×100。 |
| 抓娃娃机 | 抓到公仔 ×2 到 ×20。 |
| 幸运转盘 | 赔 0.5 到 8 倍,或者什么都没有。 |
| 百家乐 | 八副牌;押闲、庄、和、对子;tintin 发牌。 |
| 德州扑克 | 玩家对玩家,10 个座位;第一个买入的人选底注;进入翻牌的底池抽水 5%。 |
| 斗地主 | 三人局,叫分抢地主;炸弹、王炸翻倍,最多 64 倍。 |
| 牛牛 | 天地玄黄四门和庄家比牌;dingaling 坐庄。 |
- 中大奖会全服播报,大厅大屏显示今天的中奖排行。
- 德州和斗地主桌上点别人的座位,可以扔番茄、咖啡、鸡蛋、鲜花、干杯、炸弹(免费)。
- 手机上打开 bncworld.fun/arcade/:12 款机台加德州和斗地主,结算、充值和提现都和主站一样。
战斗、决斗与竞技场 已上线
战斗
- 剑和 Minecraft 一样:0.625 秒蓄满力,满力一击横扫面前所有人。
- 按住右键举盾:战斗中正面挨打减伤 70%,并且不会被击退。
- 人人一样的战斗技能:冲刺(Q)、盾击(F)、完美格挡。
- 击退剑、充气锤、雪球这类玩具只会把人推开,不伤人。站在已认领的地块上、在游戏城玩机台时、开车时都不会被击退。
决斗
右键另一位玩家发起挑战:友谊赛,或双方各押 500、5,000、50,000 代币。赢家拿走双方押注,扣 2%。一局 1 分钟,时间到时血多的赢。可以在选项里关掉「接受挑战」。
竞技场
- 比赛:在竞技场门口的阿峰处交报名费。最多 10 人,最长 3 分钟,打到只剩一人。奖池扣 10% 后按名次分:2–3 人冠军独得;4–6 人前两名(5:3);7–10 人前三名(5:3:2)。
- 自由 PvP:没有比赛时,场地就是自由混战区,走进去自动拿到剑和盾,不涉及代币。
- PvP 大赛:官方不定期举办,在阿峰处免费报名,前几名有奖金。
怪物攻城 已上线
怪物冲进主城,直奔湖心的 CZ 金像。守住四座桥。
时间
每天北京时间 12:00 和 20:00 两场,另有 3 场随机攻城,时间在 10:00–24:00 之间,开打前 5 分钟全服预告。
过程
- 怪物从环路刷出,过桥冲向雕像,雕像有 500 血。怪物体型从半个到两倍大小不等,偶尔出现精英(坚韧、迅捷或强力)。
- 除了拿木棒的猿,还有野外的怪物,各有本事:射箭、扔药水、爆炸、冲撞、召唤、喷孢子、根浪等。
- 每 30 秒,CZ 和何一对雕像周围的怪物降下圣光;桥哥在岛上用霰弹枪打怪。
守城
- 剑(含横扫)、锤子、雪球、亚索旋风都能打怪,配合举盾、冲刺、盾击和格挡。
- 你有 30 点攻城血量,归零就退出这一场。
奖励
- 雕像守住时,100,000 代币的胜利奖池由所有「打中过怪物、没倒下、结束时还在线」的人平分。
- 怪物会掉代币、彩蛋和装备体验(精英必掉)。
- 绿宝石:参战 10 颗,守住且坚持到最后再加 10 颗。
钓鱼与地图收集 已上线
钓鱼
- 湖桥南端的 haze 会送你一根钓竿。
- 对着池塘使用钓竿抛竿;浮漂下沉时,在 1.5 秒内右键或点击使用,让鱼儿上钩。
- 按住鼠标或「按住收线」消耗鱼的耐力,松手降低鱼线张力;张力持续过高会断线,长时间过松会脱钩。
- 侧冲:用 A / D 或方向按钮向反方向拉竿;跃起:进入绿色时机区时按空格或「提竿」;下潜:松手卸力。一次失误不会立即判失败。
- 普通鱼较容易收取,稀有和传说鱼有更长的拉锯;其他渔获只需短暂收线。切换装备、打开菜单、离水太远或断线会结束本次钓鱼,不发渔获。
- 能钓到:各种锦鲤、彩蛋、NPC 变身卡和绿宝石堆(每个钱包按北京时间每日最多从该来源获得 10 颗)。成功钓获另有原有的额外绿宝石奖励,独立每日上限 20 颗。haze 旁边的告示牌是今天的钓鱼排行。
- 拿着锦鲤右键池塘边可以放生:锦鲤跃回水里,池塘会给你一个祝福。
地上能捡到的
- 彩蛋:散落在全城的光柱里,有收藏品(CZ 的《币安人生》、「4」手牌、SAFU 盾牌、金牛角、BNB 钻石等)和玩具(充气锤、烟花火箭、彩带礼炮、泡泡棒、登月药水、拉盘 K 线棒)。
- 装备体验:翅膀、坐骑、拖尾、头饰或套装,可以穿戴一小时。
- 代币堆:从全服每日预算里发放。
- 祖国人体验卡:一分钟超级速度、飞行和激光眼。
- NPC 变身卡:变成那位居民的样子 10 分钟。
NPC 一览 NEW
城里的居民会和路过的你打招呼。这些是你会想找的:
| 居民 | 位置 | 做什么 |
|---|---|---|
| CZ | 出生广场 | 坐骑和拖尾;攻城时降圣光 |
| 何一 | 出生广场 | 翅膀、头饰、套装;攻城时降圣光 |
| ninarong | 出生广场 | 套装 |
| 王小二 | 到达广场 | 宠物 |
| haze | 湖桥南端 | 钓竿、钓鱼排行 |
| mirro | 售楼中心门内 | 打开选地面板 |
| lana | 售楼中心门口 | 迎接访客 |
| 阿峰 | 竞技场门口 | 竞技场比赛和 PvP 大赛 |
| ed、枯坐、奶牛 | 竞技场门口 | 和阿峰一起跳《归零世界》,右键 ed 或奶牛马上开演 |
| tintin · 小鱼 · happy哥 · dingaling | 游戏城 | 百家乐 · 德州 · 斗地主 · 牛牛荷官 |
| 桥哥 | 雕像小岛 | 持霰弹枪巡逻,攻城时打怪 |
| leyten · buchijipi · 速溶猪 | 传送门两侧 | 限时套装和公益摊位 |
| Miyamoto | 传送门旁 | 坐在王座上的戴冠小猫 |
广场和游戏城一带还住着很多居民,比如 Alex、lasercat、dq、iykyk、冷静、sencrazy、chenpepe、0xsun、frank、unipics。大多数居民都有自己的变身卡。
野外营地服务 NEW
在传送门营地为野外做准备:补给、装备、仓储与传送集中办理。
服务
营地复用主城角色形象与名字:农夫提供种子和幼崽,帕鲁办理打造与修理,unipics管理仓库,ninarong打开赛季装备交易,Cedric办理土地租赁,mirro办理远征传送,Jsason打开普通物品市场。头顶标签同时显示角色名字与服务。
个人区域入口
与营地东侧发光传送阵交互,进入自己钱包独立的个人区域;内部保留另一座返回传送阵。只站在传送阵上不会自动传送,需要主动交互进入或返回。同样的坐标不代表共享方块、动物或玩家。
服务坐标
| 服务 | X / Y / Z |
|---|---|
| 农夫 | 5116.5 / 66 / 1014.5 |
| 铁匠 | 5104.5 / 66 / 1014.5 |
| 仓库 | 5116.5 / 66 / 1027.5 |
| 装备商 | 5104.5 / 66 / 1027.5 |
| 租地商 | 5116.5 / 66 / 1041.5 |
| 探索员 | 5104.5 / 66 / 1041.5 |
| 交易商 | 5119.5 / 66 / 1034.5 |
任务与活动 NEW
- 新人任务(L):4 章 25 项,从起名到骑行、钓鱼、参观售楼中心、参与攻城。小地图下方会提示下一项。
- 怪物攻城:每天两场固定加三场随机(见怪物攻城)。
- 每日活动:活动期间,当天游戏城中奖榜前 10 名获得永久装备;活动日历里能看每天的奖品和得主。
- PvP 大赛在竞技场举办。
赛季等级榜 NEW
先清除守卫、完成开箱读条,再发现安全的往返航点。
赛季荣誉
等级榜按等级、累计经验及并列规则排序。赛季结算后,前三名分别获得永久深渊冠军、深渊先锋、深渊开拓者称号及金、银、铜徽章,在角色头顶显示并跨季保留,展示个人最高荣誉。这是外观荣誉,不开启代币赛季奖池。
限时奖励按当前活动日历执行,已过期的开服赠礼不是长期承诺。赛季时间以游戏内为准,本 Wiki 不另行宣布开赛日期。
农场、牧场与烹饪 NEW
没有 NFT 地块也能在个人区域种田养动物。主城地块、公共野外与个人区域的权限和保存规则不同。
赛季农业:从种子到收获 NEW
为下一次远征种植食材。不购买NFT地块,也能使用自己的个人区域。
选择种植地点
向营地农夫领取锄头。在主城地块上需要所有权或建造权限;赛季野外的天然地面受保护,必须先放置自己的泥土,再在传送门保护区和别人领地以外翻耕。个人区域也提供预设耕地。
先浇地,再播种
耕地上方保持空着。翻耕时,水平四格内、耕地同高度或上一格的静水可形成湿润耕地;干燥耕地生长耗时为湿润耕地的1.5倍。流动的水不算灌溉。
播种、生长与收获
每株消耗一个种植物品,离线继续生长。每份骨粉增加湿润周期30%的进度。成熟采收获得一个农产品,提前采收退回种子;采收后作物清空,需要重新播种。野外作物只有播种者能施骨粉或收获。
肥力与背包空间
播种消耗每日肥力,各区域也有在种数量限制。个人区域最多256株,使用独立的单块地肥力额度。收获前为共用背包留出空间。种子可向农夫购买,符合条件的野外怪物也会小概率掉落。
保护农田
公共赛季地图不会每周一重新生成,但有效领地外的玩家建筑仍每周清理,上面的作物也会被移除。公共农田还会随地图重置清除;个人区域建筑和作物独立保存、跨季保留。
作物周期与默认价格 NEW
时间为湿润耕地周期,干地耗时为 1.5 倍。每株成熟收获一个农产品;测试默认价格可由服务器调整。
| 作物 | 湿地生长 | 种子代币 | 农夫收购 |
|---|---|---|---|
| 小麦 | 20 分钟 | 12 | 13.2 |
| 胡萝卜 | 30 分钟 | 18 | 19.8 |
| 马铃薯 | 30 分钟 | 18 | 19.8 |
| 甜菜根 | 40 分钟 | 24 | 26.4 |
| 南瓜 | 60 分钟 | 45 | 49.5 |
| 西瓜 | 60 分钟 | 45 | 49.5 |
| 甜浆果 | 25 分钟 | 15 | 16.5 |
| 可可豆 | 45 分钟 | 30 | 33 |
| 甘蔗 | 40 分钟 | 24 | 26.4 |
| 蘑菇 | 30 分钟 | 24 | 26.4 |
赛季畜牧 NEW
饲养鸡、牛、羊和猪,获得食材、材料或装鞍小猪坐骑。
获得动物
可在农夫处购买幼崽,或制作拴绳捕捉符合条件的野生动物;在拥有权限的地面释放。
喂食与收集
手持合适饲料与成年动物交互喂食,在照料面板领取产物。鸡吃小麦、甜菜、西瓜或南瓜种子,产鸡蛋;牛和羊吃小麦,分别产牛奶和羊毛;猪吃胡萝卜、马铃薯或甜菜根,产骨粉。幼崽不吃饲料,也不产出。
成长与产物
幼崽2小时成年;一次喂食维持6小时,每3小时产出一次,最多积存2份。及时领取,超过积存上限的后续产出不会继续累积。
繁殖与收笼
同种成年动物先喂饱,再提供繁殖食物。繁殖冷却4小时。收笼前先领产物且等待繁殖冷却结束;收笼清空饱食,幼崽重新释放后从头计时。
肉类与坐骑
照料面板可宰杀成年牛,获得2块生牛肉和1块皮革;成年猪产2块生猪排。也可给成年牧场猪装鞍,变成装鞍小猪坐骑。这些操作会移除牧场里的动物,不要与领取产物混淆。
空间与保存
个人区域最多8只动物。普通野外畜栏随赛季地图管理,个人区域畜栏跨季保存。领取产物和收笼都会先检查背包容量。
默认幼崽价格
| 动物 | 游戏代币 |
|---|---|
| 鸡 | 100 |
| 牛 | 300 |
| 羊 | 200 |
| 猪 | 200 |
烹饪等级与成本 NEW
先学习菜谱。等级限制只管做菜、不管吃菜;材料和费用以确认界面为准。
制作与食用
打开背包的烹饪页。必须已学菜谱、达到赛季等级、材料足够、有背包空间并支付界面费用。购买或之前保存的料理不限制食用等级。
学习菜谱
在背包中使用食谱才算学会,光带着不够。怪物食谱依次判定,最多发放首个成功的合资格食谱,跳过已学会或背包已持有的配方。高档怪物食谱要求怪物本身达到该料理的制作等级,不是只看玩家等级;宝箱食谱另行抽取。
费用与回复
表格列默认赛季费用,食材另计,实际以确认报价为准。回复数值对应公共野外赛季,主城攻城及个人区域不直接套用该数值。料理以固定生命回复量为基础,再计算食物回复增益,不按最大生命百分比回复。部分回复逐步生效,同类料理增益不能简单叠加。
料理门槛与默认费用
| 料理 | 档位 | 制作等级 | 每份代币 | 赛季总回复 |
|---|---|---|---|---|
| 面包 | 1 | 1 | 5 | 20 |
| 烤马铃薯 | 1 | 1 | 5 | 10 |
| 南瓜派 | 2 | 10 | 20 | 42 |
| 甜菜汤 | 2 | 10 | 20 | 45 |
| 曲奇 | 1 | 1 | 5 | 8 |
| 浆果派 | 2 | 10 | 20 | 27 |
| 蘑菇煲 | 2 | 10 | 20 | 32 |
| 可可蛋糕 | 2 | 10 | 20 | 30 |
| 金萝卜 | 2 | 10 | 20 | 32 |
| 煎蛋 | 1 | 1 | 5 | 12 |
| 奶酪 | 1 | 1 | 5 | 16 |
| 浆果奶昔 | 2 | 10 | 20 | 25 |
| 松饼 | 2 | 10 | 20 | 30 |
| 蘑菇蛋卷 | 2 | 10 | 20 | 36 |
| 热可可 | 2 | 10 | 20 | 36 |
| 布丁 | 2 | 10 | 20 | 42 |
| 蛋糕 | 3 | 20 | 60 | 80 |
| 烤猪排 | 3 | 20 | 60 | 60 |
| 牛排 | 3 | 20 | 60 | 60 |
| 烤肉串 | 3 | 20 | 60 | 65 |
| 罗宋汤 | 4 | 35 | 150 | 120 |
| 培根煎蛋 | 4 | 35 | 150 | 100 |
| 芝士汉堡 | 4 | 35 | 150 | 100 |
| 火腿芝士三明治 | 4 | 35 | 150 | 115 |
| 炖肉 | 4 | 35 | 150 | 130 |
| 丰收盛宴 | 5 | 50 | 400 | 200 |
具体食材、饱食回复和增益见各料理词条,制作费不包含食材。
面包 · 烤马铃薯 · 南瓜派 · 甜菜汤 · 曲奇 · 浆果派 · 蘑菇煲 · 可可蛋糕 · 金萝卜 · 煎蛋 · 奶酪 · 浆果奶昔 · 松饼 · 蘑菇蛋卷 · 热可可 · 布丁 · 蛋糕 · 烤猪排 · 牛排 · 烤肉串 · 罗宋汤 · 培根煎蛋 · 芝士汉堡 · 火腿芝士三明治 · 炖肉 · 丰收盛宴
野外 NEW
赛季进行中公共地图固定,不再每周一重新生成;有效领地外的玩家建筑仍按周清理,包括上面的作物和箱内物品。个人区域储存和建筑独立保存。
生存 · 成长 · 战斗 · 装备 · 掉落 · 传奇 · 采集 · 打造修理 · 宝箱传送 · 建造 · 个人区域
第一次赛季远征 NEW
离开营地前,准备食物、照明、可用武器和空背包格。
起步准备
从主城传送门进入野外。新赛季角色在背包能放下整套装备时,每季可领取一次起步剑、弓和四件护甲;在普通装备面板穿戴。探索无需NFT地块,代币资格和剩余每日额度在游戏内另行显示。
生命会成长,饱食仍重要
基础生命上限为20,1级后每级增加2,再加体质和装备。饱食度上限20,随时间、移动和攻击消耗,高等级区域消耗更快。饱食不高于6时输出降低25%、战斗承伤增加25%;归零时输出减半。
不要空腹硬撑
饱食归零后,饥饿每10秒造成最大生命2%的伤害,另有保护时按保护结算。不能再套用旧版“饿不死”的规则,出门要带食物。料理以固定回复量为基础,再计算食物回复增益;符合条件的复制家园庇护区也可缓慢回血。
环境危险
赛季中的摔落、岩浆和溺水按生命上限计算:超过前三格的每格摔落为5%,每次岩浆伤害15%,每次溺水伤害10%,再结算适用保护。仅换更好的护甲不能保证安全,要留意氧气、落点和退路。
死亡与恢复
死亡保留随身物品,不扣赛季经验;当前手持武器和穿戴护甲会掉耐久,临时状态清除,并获得默认10分钟虚弱,击杀收益减半。虚弱中再次死亡,新一轮持续时间翻倍,最高120分钟。复活时恢复最大生命30%和10点饱食。
选择安全落脚点
有效的队长领地、自己的领地或公共野外床可提供原复活点。启用个人区域床后,每次死亡有一次30秒选择:从原复活点继续,或转移到个人床。移动、受伤、战斗或其他传送操作会取消个人床选项,超时不会自动传送。有效领地外的公共建筑与箱子仍按周清理;个人建筑和普通仓库内容跨季保存。
等级与属性 NEW
围绕力量、敏捷、体质和精神分配属性;等级会实际改变生命与战斗能力。
分配属性点
| 属性 | 每点效果 |
|---|---|
| 力量 | 近战武器伤害 +1% |
| 敏捷 | 弓伤害 +1%;暴击率 +0.1 个百分点 |
| 体质 | 生命上限 +1 |
| 精神 | 食物回复与增益时长 +1%;技能冷却缩减 +0.1 个百分点(与装备合计最多 30%) |
成长里程碑
每次升级获得 5 点属性;基础生命为 20 + 2 ×(等级 − 1),再加体质与装备生命。下面的生命值不含加点和装备。
| 等级 | 累计经验 | 基础生命 | 累计属性点 |
|---|---|---|---|
| 1 | 0 | 20 | 0 |
| 10 | 4,600 | 38 | 45 |
| 20 | 27,650 | 58 | 95 |
| 35 | 128,444 | 88 | 170 |
| 50 | 352,200 | 118 | 245 |
| 60 | 593,850 | 138 | 295 |
重新加点
每个赛季首次洗点免费。用完免费次数后,基础洗点费用为当前等级 × 2 绿宝石;界面会展示可用免费次数和实际费用。
选择适合的怪物
怪物等级随离传送门的距离、地下深度和严酷地形增加,最高 60 级。怪物低于你超过 5 级后,每再低一级,经验减少 15%,最低保留 10%;打更高等级的怪物没有额外的越级加成。
赛季战斗与装备 NEW
使用实际拿在手中的武器战斗,维护耐久,并保持饱食度。
先穿戴,再出战
赛季武器与护甲沿用普通背包和装备面板。主手可装备剑或斧,弓使用弓位,护甲穿在四个身体部位;战斗时还要选中对应武器,仅放在背包里不会生效。穿戴必须达到装备显示的等级要求。
攻击与防御
近战要等攻击恢复,而不是一味连点;弓箭先蓄力、再松开射击。格挡时面向来袭攻击,利用冲刺与盾击拉开空间。完美格挡和部分传奇效果依赖时机,冷却以当前装备与属性为准。
伤害与抗性
力量提高近战伤害;敏捷提高弓伤与暴击率。护甲减伤取决于护甲和攻击者等级,最高75%;专门抗性分别应对火焰、爆炸、远程或摔落。耐久耗尽的装备在修好前不提供有效属性和传奇效果。
状态与补给
燃烧、中毒、减速、定身等怪物状态会让短战斗变得危险。牛奶能清除普通负面状态,但不回复生命或饱食;料理按显示数值回复并可附加临时增益,不能代替修理装备。
多人战斗收益
击杀经验按符合条件的伤害贡献分配。怪物装备掉落归最终击杀者,不是每个参战者各一份。更高等级的敌人可产出更高物品等级,远低于自身等级的怪物经验会衰减;主城攻城使用独立规则。
刷怪、光照与赛季怪物 NEW
用照明和安全退路做好准备,再选择适合自己等级的敌人。
自然遭遇
自然生成同时受种类、地形、高度和光照影响。普通敌对怪物要求方块光照为零,并满足昼夜修正后的天空光条件。黑暗洞穴不保证立刻刷怪,还要满足可站立空间、玩家距离和数量限制。
距离与消失
自然敌对怪物至少远离玩家24格,并在符合条件玩家的128格内生成。普通怪物远离玩家超过128格会消失;32格内连续30秒无人靠近后也可能消失。走远让守卫暂时消失,不等于将其击败。
固定守卫
地牢、神殿、神庙、废弃传送门、村庄、海底废墟和废弃矿井设有固定守卫,玩家接近后出现。已击败的守卫在本赛季地图中保持清除,除非管理员手动刷新;建筑宝箱不会在赛季中自动补满。
等级与精英威胁
怪物等级随远离传送门、深入地下及恶劣群系提高,最高60级。同等级赛季精英的生命为普通怪2.5倍、伤害1.3倍,并带额外精英能力。交战前先看等级与特效。
照亮退路
火把能减少符合条件的自然刷怪位置,但不能阻止怪物从别处走来。传送门保护区和已生效的复制家园庇护区另有保护;单独放一块领地石并不会形成无怪庇护区。
装备与稀有度 NEW
每件掉落装备有自己的物品等级、词条和耐久,沿用普通装备面板穿戴。
本季四档稀有度
| 稀有度 | 随机词条 | 特点 |
|---|---|---|
| 普通 | 0 | 数值随物品等级分档 |
| 魔法 | 1–2 | 数值随物品等级分档 |
| 稀有 | 3–4 | 数值随物品等级分档 |
| 传奇 | 3 | 3 条随机词条 + 1 个独有传奇特效 |
绿色套装不在当前首期掉落池内;本页不会把后续构想当作已开放内容。
穿戴、携带与比较
- 剑与斧共用主手位,弓使用弓位;头盔、胸甲、护腿、靴子分别穿入对应护甲位。没有另一套独立赛季穿戴栏。
- 装备等级要求等于物品等级。普通材料和未穿戴装备共用 36 格背包,单件装备占 1 格;可堆叠材料每格最多 64。
- 已穿戴装备不占背包格;脱下或换装前留好空间。对比主属性、词条与传奇特效,而不是只看颜色。
修理与分解
零耐久的赛季装备会失效,但不会因为损坏而自动消失。可选择代币或金属锭修理,两种是替代支付方式;确认报价后再操作。分解会消耗装备,不能撤销。
掉宝与物品等级 NEW
选择合适的危险区域,再比较装备属性;多人参战不会让每个人各得一件装备。
装备来自哪里
| 来源 | 基础装备触发率 | 物品等级 |
|---|---|---|
| 普通怪 | 2.5% | 怪物等级 |
| 精英怪 | 50% | 怪物等级 +2(最高 60) |
| 建筑小宝箱 | 100% | 所在地等级 |
| 建筑大宝箱 | 100% | 所在地等级 +2(最高 60) |
这是基础配置,不是每次都必掉传奇。怪物触发率受服务器设置和虚弱影响;箱子装备要满足相应开箱与领取规则。
谁获得装备
怪物装备归最终击杀者。召唤附属怪不发装备奖励;10 级以下怪物不会掉传奇。领取宝箱装备需要背包空间,不要带满背包出门。
掉宝率与更强词条
幸运词条提高蓝、黄、橙装在装备抽取中的相对权重,不增加代币奖励。词条范围在物品等级 1、15、30、45、55 时进入新档位,装备要求的角色等级等于物品等级。
词条速查 NEW
查看每种装备可出现的词条;更高物品等级会提高可抽取的数值档位。
可用词条
| 词条 | 可出现的装备 |
|---|---|
| 伤害 | 剑、斧、弓 |
| 暴击率 | 剑、斧、弓、头盔 |
| 暴击伤害 | 剑、斧、弓 |
| 攻速 | 剑、斧、弓 |
| 每秒灼烧伤害 | 剑、斧、弓 |
| 溅射伤害 | 剑、斧 |
| 省箭概率 | 弓 |
| 护甲 | 头盔、胸甲、护腿、靴子 |
| 生命上限 | 头盔、胸甲、护腿、靴子 |
| 火焰抗性 | 头盔、胸甲、护腿、靴子 |
| 爆炸抗性 | 头盔、胸甲、护腿、靴子 |
| 远程抗性 | 头盔、胸甲、护腿、靴子 |
| 摔落减伤 | 靴子 |
| 近战反伤 | 胸甲、护腿 |
| 额外水下呼吸秒数 | 头盔 |
| 移速 | 靴子 |
| 耐久上限 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 击杀修复耐久 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 装备掉宝率 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 力量 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 敏捷 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 体质 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 精神 | 剑、斧、弓、头盔、胸甲、护腿、靴子 |
| 食物回血 | 头盔、胸甲、护腿、靴子 |
| 技能冷却缩减 | 头盔、护腿 |
按物品等级查看词条范围
下表为单条词条在所列物品等级的可抽取数值,不是把整列同时加到一件装备上。护甲词条还按物品等级缩放;生命、属性、呼吸秒数及修复耐久使用其名称所示单位,其余按百分比结算:灼烧与溅射按武器伤害,反伤按适用近战承伤,幸运调整装备稀有度权重,不增加代币。
| 词条 | 单位 | Lv 1 | Lv 15 | Lv 30 | Lv 45 | Lv 55 | Lv 60 |
|---|---|---|---|---|---|---|---|
| 伤害 | % | 10–20 | 20–30 | 30–40 | 40–50 | 50–60 | 50–60 |
| 暴击率 | 百分点 | 2–3 | 3–4 | 4–6 | 6–7 | 7–8 | 7–8 |
| 暴击伤害 | 百分点 | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| 攻速 | % | 4–6 | 6–8 | 8–11 | 11–13 | 13–15 | 13–15 |
| 每秒灼烧伤害 | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| 溅射伤害 | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| 省箭概率 | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| 护甲 | 点 | 1–1 | 10–12 | 23–28 | 41–48 | 58–66 | 64–72 |
| 生命上限 | 点 | 5–16 | 16–27 | 27–38 | 38–49 | 49–60 | 49–60 |
| 火焰抗性 | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| 爆炸抗性 | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| 远程抗性 | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| 摔落减伤 | % | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| 近战反伤 | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| 额外水下呼吸秒数 | 秒 | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
| 移速 | % | 3–4 | 4–6 | 6–7 | 7–9 | 9–10 | 9–10 |
| 耐久上限 | % | 20–36 | 36–52 | 52–68 | 68–84 | 84–100 | 84–100 |
| 击杀修复耐久 | 耐久/击杀 | 1–1 | 1–2 | 2–2 | 2–3 | 3–3 | 3–3 |
| 装备掉宝率 | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| 力量 | 点 | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| 敏捷 | 点 | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| 体质 | 点 | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| 精神 | 点 | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| 食物回血 | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| 技能冷却缩减 | % | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
以具体装备为准
每件装备的词条是在生成时确定的,不会因人物升级而自动重抽。力量、敏捷、体质、精神属于同一组随机词条,单件不会同时随机抽满四种属性。传奇另带固定特效,具体效果见传奇图鉴。
17 件传奇特效 NEW
5 把剑、2 把斧、2 把弓和 8 件防具,每件另带 3 条随机词条。它们不是指定首领的专属必掉物;在普通对应部位穿戴且耐久大于零才生效。
| 装备 | 部位 | 独有特效 |
|---|---|---|
| 炎魔之息 | 剑 | 冲刺留下持续 3 秒的火焰路径,每秒造成 60% 武器伤害。 |
| 回响之刃 | 剑 | 每第 3 次命中额外结算一次 100% 武器伤害。 |
| 处刑者 | 剑 | 对生命低于 25% 的怪物造成双倍伤害。 |
| 风暴之牙 | 剑 | 暴击时落雷,对目标附近 3 只怪物各造成 80% 武器伤害。 |
| 血誓 | 剑 | 每损失 10% 生命,伤害提高 8%,最多 72%。 |
| 斩首者 | 斧 | 对精英伤害提高 50%;击杀精英立即刷新盾击冷却。 |
| 雷霆之怒 | 斧 | 每 10 秒,下一次命中召雷,造成 200% 武器伤害并眩晕 1 秒。 |
| 猎鹰之眼 | 弓 | 距离目标每远 5 格,伤害提高 10%,最多 60%。 |
| 无尽箭袋 | 弓 | 不消耗箭;每第 4 箭额外射出一支等伤害的箭。 |
| 霜语之冠 | 头盔 | 生命低于 30% 时,冻结 6 格内怪物 2 秒,冷却 30 秒。 |
| 洞察之盔 | 头盔 | 暴击率提高 8%;暴击后 3 秒内攻速提高 20%。 |
| 饕餮之铠 | 胸甲 | 食物回血量和增益数值翻倍,时长不变。 |
| 不屈之心 | 胸甲 | 致命伤害保留 1 点生命,无敌 2 秒,冷却 120 秒。 |
| 巨人护腿 | 护腿 | 盾击冷却减半,伤害改为 300% 武器伤害。 |
| 疾行护腿 | 护腿 | 冲刺冷却减半;冲刺后 2 秒内伤害提高 30%。 |
| 羽落之靴 | 靴子 | 免疫摔落伤害;从 4 格以上落地时,对周围 2 格造成 100% 武器伤害。 |
| 幻影之靴 | 靴子 | 冲刺后 1 秒内闪避所有攻击。 |
赛季采矿与采集 NEW
沿现有洞穴寻找暴露矿石;赛季野外不是可以随意掏空的矿井世界。
起步采集
先在传送门附近采集会再生的草、碎石和木棍,制作基础工具。天然原木需可触及且区域权限允许,不能绕过结构、复制家园或他人领地保护,斧头更快;利用材料制作木板、木棍、火把和建材。
只采可见矿石
赛季保护天然石头、泥土等地形。矿石必须有露出的面、视线可达,并使用符合等级的镐。权限允许时可以拆回玩家放置的方块,但不能通过挖穿天然岩石开支线矿道。
选择镐子
煤、铜、铁至少需要石镐;钻石需要铁镐或钻石镐。持续按住挖掘直到完成,换目标或停手会重新计时。先留背包空间,资源放不下时不会完成开采。
有限矿产与每日材料
矿石在赛季内不会重新生长。粗铜、粗铁、钻石与符合条件的怪物和宝箱材料共用每日材料额度;煤、原木和传送门附近的基础采集材料不占该额度。以背包当前计数为准,不要当作无限开采。
寻找入口,不破墙抄近路
遗迹和带宝箱的结构受保护,需要找到入口,不能直接挖墙。别人领地、复制家园、营地和航点平台也有保护边界。带好照明,并留一条回程路线。
矿层与开采表 NEW
每种矿石能在哪些层(Y)挖到、哪一层最多、要用什么镐。矿量随机,不是每个区块都有。
各矿石在哪些层




| 矿物 | 能挖到的层(Y) | 哪里最多 | 要用的镐 |
|---|---|---|---|
| Y 20–126 | Y 96 一带最多 | 石镐、铜镐或更好的镐 | |
| Y 8–80 | Y 48 一带最多 | 石镐、铜镐或更好的镐 | |
| Y 5–72;Y 80–126 | Y 16 一带最多;越高越多 | 石镐、铜镐或更好的镐 | |
| Y 5–16 | 越深越多,Y 5 一带最多 | 铁镐或更好的镐 |
找矿提示
- 小地图上 X / Y / Z 里的 Y,就是你脚下这一格所在的层。海平面是 Y 48。
- Y 是世界高度,不是离地面多深。赛季保护天然地形,只能沿现有洞穴寻找可见矿石。
- 矿石只长在石头类方块里(石头、花岗岩、闪长岩、安山岩、深板岩、凝灰岩),泥土、沙子里没有,所以 Y 80 以上的矿只在山体里。
- 贴着空气的位置(洞壁、洞顶):煤矿石有 10% 不会生成,钻石矿石有 70% 不会生成。找钻石可探索 Y 5–16 的现有洞穴;赛季不能挖穿天然岩石来寻找矿脉。
- 矿脉会跨区块延伸,但不会超出它所在的高度范围。
矿石产出
采矿不提供赛季等级经验;赛季经验获取方式请看成长指南。
赛季采矿与采集 · 熔炼、打造与修理 · season-growth
熔炼、打造与修理 NEW
通过背包中的制作页面操作,确认前查看材料与报价。
在背包熔炼
在野外背包中即可熔炼,不需要放置熔炉。粗铜和粗铁各产出一个对应金属锭,原木可烧成木炭。主动确认输入和燃料,避免误烧建材。
燃料效率
煤和木炭每份烧炼8件,木棍支持半件,原木或木板支持1.5件。剩余零碎热量保留;同种物品同时作为输入和燃料时,仍分别扣数量。
打造白色赛季装备
符合条件的武器和护甲配方产出白色赛季装备:石制或皮革为物品等级1,铜15、铁30、钻石45,合成弓为物品等级1。这些是物品等级,不是做菜的等级门槛,穿戴还要看装备单独标出的等级要求。镐仍是普通采集工具。
区分两套修理
赛季装备可选一种报价方式修理:代币或指定金属锭(普通/魔法用铜锭,稀有/传奇用铁锭),只补缺失耐久,零耐久也可修复。普通采集工具保留各自的修理限制。分解多余赛季装备可获得碎片,但会永久消耗那件装备。
以确认报价为准
打造、金属熔炼和修理除材料外可能另收代币。价格可调整,成本指南是默认参考值,实际将扣多少以确认面板为准。
打造、修理和补给成本 NEW
按源码默认配置生成的测试价格;以服务器确认报价为准,不是正式服实时价格。
装备维护
赛季修理只补缺失耐久。代币费用向上取整:物品等级×稀有度系数(白/蓝/黄/橙为5/8/12/20)×缺失耐久比例×当前修理倍率。金属锭为替代方案,有单独报价,只选其中一种方式,不是两种费用一起收。客户端不提供碎片修理,服务端也拒绝新的碎片修理请求。
合成装备
制作符合条件的剑、斧、护甲或弓会得到白色赛季装备;产物物品等级为石/皮革1、铜15、铁30、钻石45,合成弓为1级。角色需达到显示门槛才能穿戴。采集镐仍为普通工具。
默认打造代币费,材料另计
| 物品 | 代币 |
|---|---|
| 铜镐 | 300 |
| 铜斧 | 300 |
| 铁镐 | 600 |
| 铁斧 | 600 |
| 钻石镐 | 1800 |
| 钻石斧 | 1800 |
| 铜剑 | 200 |
| 铁剑 | 400 |
| 钻石剑 | 1200 |
| 拴绳 | 40 |
| 马鞍 | 200 |
| 铜头盔 | 500 |
| 铜胸甲 | 800 |
| 铜护腿 | 700 |
| 铜靴子 | 400 |
| 铁头盔 | 1000 |
| 铁胸甲 | 1600 |
| 铁护腿 | 1400 |
| 铁靴子 | 800 |
| 钻石头盔 | 3000 |
| 钻石胸甲 | 4800 |
| 钻石护腿 | 4200 |
| 钻石靴子 | 2400 |
默认每份熔炼代币费
| 产物 | 代币 |
|---|---|
| 铜锭 | 2 |
| 铁锭 | 4 |
守卫宝箱与24个航点 NEW
先清除守卫、完成开箱读条,再发现安全的往返航点。
守卫宝箱
先清完关联守卫,再与箱子交互并站稳完成2秒读条;受伤或移动离开会中断。谁清守卫不限,但首个完成开箱的玩家取得该箱奖励,其他玩家不能再拿剩余物品。开箱前要留出一个装备空位。不是每个玩家各有一份,赛季内也不会自动补满。
传送
共24个固定航点,在4格内且视线通畅时发现。从允许的安全传送点出发,读条3秒,受伤或移动打断。固定干燥平台保证落脚和头部空间,海面航点也有支撑。
奖励
箱子金额随所在地等级和收益配置变化,不按开箱者持有地块数直接翻倍,也不吃死亡虚弱倍率;领取仍与打怪共用当日代币额度,租入地块部分按租约分成。倍率调整不会抹去已领收益和已用额度;测试模拟奖励不是可提现资金。
赛季建造与安全储存 NEW
使用携带材料搭建,不破坏天然世界,并留意每周清理范围。
使用自己的材料
从共用背包中放置有支撑的方块。赛季天然地形受保护,需要采集木材和材料或合成建材,不能随地挖石挖土。公共野外放置消耗每日建造额度,个人区域使用独立规则。
保护区域
不能覆盖传送门营地、航点平台、他人领地、结构保护方块或复制建筑。自己的复制建筑也不能拆成原料。火把需要地面或墙面支撑,梯子背后需要实心墙。
自建箱与遗迹箱不同
自己放置的箱子只有主人能打开,最多27种物品;但在有效领地外,别人可以拆走玩家建筑,包括箱子及里面的东西。结构宝箱使用独立规则,要清完守卫并完成开箱读条才能认领。
仍需注意每周清理
赛季地图保持不变,但有效领地外的玩家建筑仍在北京时间每周交界时清理,上面的作物和箱内物品也会被移除,箱内物品不补退。领地建筑只豁免这项周清理,不豁免赛季结束后的地图重置。要跨季保留的普通物品应放入仓库。
自己的长期建造空间
32×32个人区域与公共地图分离,跨季保存,预设地面和服务设施受保护。你可以在那里建造、种植并饲养最多8只动物,不与其他钱包共用空间。
个人区域 NEW
每钱包独立的32×32个人区域,跨赛季保存。
建造与种养
自己的方块、256株作物及最多8只动物独立保存;肥力按1块地计算。基础地面和预设设施不可拆;这里建造不消耗公共野外每日建造额度。
床与训练
先与个人床交互启用。死亡后,服务器确认的选择窗口持续30秒:从原复活点继续,或使用一次个人床。移动、受伤、战斗、其他传送、断线或超时会使本次选择失效,不会自动重试或延迟传送。木桩按实际当前手持武器统计10秒窗口DPS,不发经验、战利品或代币。
隔离与离开
其他钱包看不到你的私有建筑,也不能借私有实例攻击公共怪物或操作公共地图。离开、重新连接或外部传送会恢复公共世界显示。
水、岩浆与安全路线 NEW
赛季地形保护不会让水和岩浆变得无害。
通过前先观察
附近方块变化后,水和岩浆可流入符合条件的缺口。水比岩浆流得更远、更快,两者优先向落差流动。赛季不能随意开挖天然地形,不要依赖在保护地面中挖排水隧道。
保护与农业
流体不会进入有效领地、复制家园或传送门保护区,玩家放置的方块也会阻挡流动。流动的水不能灌溉,翻耕时检查的是静水。
游泳与脱险
水中移动较慢,使用跳跃上浮、蹲下降低高度,并观察氧气条。流动岩浆与静止岩浆一样危险,赛季溺水和岩浆伤害随生命上限变化。准备安全通路,不要只靠血量硬扛。
官方链接与安全 NEW
| 官网 | bncworld.fun |
|---|---|
| 官方 X | @bncworldfun |
| 手机街机 | bncworld.fun/arcade/ |
| 推文里玩 | bncworld.fun/x/ |
| 我的钱包 | bncworld.fun/wallet/ |
| 论坛 | bncworld.fun/forum/ |
- 团队任何人都不会向你要助记词或私钥,聊天会自动屏蔽这些词。
- 交易前核对代币的完整合约地址:仿盘会模仿它的尾号。
- 登录只是签名,玩游戏不需要任何授权。
常见问题 NEW
探索和种地一定要有地吗?
探索和使用个人农场不需要 NFT。公共领地与地块额度需要符合条件的自有或租入地,代币奖励另行检查收益资格。
为什么这块地挖不了、这棵树砍不了?
天然石头和泥土受保护。矿石必须暴露、可达且使用合适的镐;天然原木也要可达并有区域权限。传送门、航点、结构、复制家园与他人领地保护仍有效,营地可再生杂物是另一类起步资源。
怎么种地?
在保护区外放自己的泥土,锄头翻耕,上方保持空着再播种。翻耕时检查四格内静水,个人区域另有预设耕地。
赛季装备在哪穿?
使用普通装备面板。未穿戴装备与材料共用 36 格,穿戴后释放携带格;先达到等级要求,再选中要实际使用的武器。
为什么遗迹宝箱锁着?
清守卫、留背包空位,再完成 2 秒读条,移动离开或受伤会中断。首个成功开箱者取得奖励,不自动刷新。
死亡会怎样?
保留物品与赛季经验,手持武器和穿戴护甲掉耐久。虚弱期间击杀收益降低,默认 10 分钟,期间再次死亡翻倍至最高 120 分钟。复活恢复最大生命的 30% 与 10 饱食。
防存仓锁会阻止使用吗?
不会。它只防止存仓及一键存入;普通物品按种类锁定,装备按单件锁定。
等级不够能吃高级菜吗?
能,等级只限制制作。做菜需学会食谱,并满足等级、食材、空间与费用要求。
所有东西每周重置吗?
不会。赛季地图固定,但无有效领地保护的建筑及其作物、箱内物品仍按周清理。普通仓库与个人建筑独立跨季保存,赛季装备和成长按赛季规则处理。
为什么余额不能全部提现?
余额与可提现金额不同。查看钱包页可用金额、适用条件和报价,模拟测试奖励不能提现。
手机能玩吗?
能。使用屏幕移动、攻击和交互按钮,像素旋转按钮也支持钱包浏览器;地图与指引可收起。