Season farming: seed to harvest
Grow ingredients for your next expedition. You can use your personal area without buying an NFT plot.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Choose your ground#
Get a hoe from the camp farmer. A city plot requires ownership or building permission. In the seasonal wilderness, natural ground is protected: place your own dirt first, then till it outside the portal protection and other players’ claims. Your personal area also has prepared farmland.
Water before planting#
Keep the block above the soil clear. Still water within four horizontal blocks, at soil height or one block above, makes wet farmland when you till. Dry soil takes 1.5 times as long to grow a crop. Flowing water does not count as irrigation.
Plant, grow and harvest#
Plant one seed per crop. Growth continues while you are offline. Bone meal adds 30% of the wet growth period per use. A ripe harvest gives one produce item; harvesting early returns the seed. Harvesting clears the crop, so plant again for another cycle. Only the grower may fertilise or harvest a wilderness crop.
Fertility and bag space#
Planting uses daily fertility, and each area has a crop limit. Your personal area supports up to 256 crops and has its own one-plot fertility allowance. Leave space in the shared bag before harvesting. Buy seeds from the farmer or find occasional seed drops from eligible wilderness monsters.
Keep your farm safe#
The public seasonal map does not regenerate every Monday, but player-built ground outside valid claims is still cleared weekly, together with crops on it. Public farms also end when the map resets. Personal-area construction and crops are saved separately across seasons.
Related reading#
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js