Season combat and equipment
Fight with the weapon you actually hold, protect your durability and keep your hunger up.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Equip before fighting#
Season weapons and armour use the ordinary inventory and equipment panel. Equip a sword or axe in the main-hand slot, a bow in its slot, and armour on the four body slots. Select the equipped weapon to attack with it; carrying it in the bag is not enough. Gear must meet its displayed level requirement.
Attack and defend#
Let melee attacks recharge rather than clicking as fast as possible. Draw the bow before releasing to shoot. Face incoming attacks while blocking, and use dash or shield bash to create space. Perfect blocks and some legendary effects reward timing; cooldowns follow your current build.
Damage and resistance#
Strength improves melee damage; dexterity improves bow damage and critical chance. Armour reduction depends on armour and the attacker’s level, with a 75% cap. Specific resistances cover fire, explosions, ranged hits or falling. Broken equipment contributes no working stats or legendary effect until repaired.
Conditions and supplies#
Burning, poison, slowing, rooting and other monster effects can turn a short fight into a dangerous one. Milk clears ordinary negative status effects but does not refill health or hunger. Food restores the amounts shown and can add temporary buffs; it does not replace equipment repairs.
Rewards in a group#
Kill experience is shared according to eligible damage contribution. Monster equipment drops belong to the final killer, not every participant. Higher-level enemies can provide better item levels, while enemies far below your level give reduced experience. Siege rewards use separate rules.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js