Smelting, crafting and repairs
Use the inventory crafting pages and check the quoted materials and fee before confirming.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Smelt from the inventory#
Smelt in the wilderness inventory; a placed furnace is not required. Raw copper and raw iron each yield an ingot, and a log can become charcoal. Choose the input and fuel deliberately so useful building wood is not used accidentally.
Fuel efficiency#
Coal and charcoal each smelt eight items, a stick supports half an item, and a log or plank supports one and a half. Unused fractional heat is retained. Using the same material as input and fuel still spends separate amounts.
Make ordinary-quality season gear#
Eligible weapon and armour recipes create white season equipment. Stone or leather produces item level 1, copper 15, iron 30 and diamond 45; a crafted bow is item level 1. These are item levels, not the cooking-level thresholds. Check the item’s separate equip requirement. Pickaxes remain ordinary gathering tools.
Repair the right system#
Season equipment can be repaired with one quoted method: tokens or the required metal ingots (copper for common/magic; iron for rare/legendary). Only missing durability is restored; zero-durability items can be repaired. Ordinary gathering tools keep their own repair restrictions. Dismantling spare season equipment gives shards and permanently consumes that item.
Check the live quote#
Crafting, metal smelting and repairs can charge tokens in addition to materials. Current prices may be adjusted; the cost guide shows default reference values, while the confirmation panel gives the amount you will actually spend.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js