Guides & mechanics NEWSeason preview

Season ranching

Raise chickens, cows, sheep and pigs for ingredients, materials and a saddled-pig mount.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Getting animals

Buy a young animal from the farmer, or use a crafted lead to cage an eligible wild animal. Place it on permitted ground.

Feed and collect

Hold suitable food and interact with a grown animal to feed it; use its care panel to collect products. Chickens eat wheat, beetroot, melon or pumpkin seeds and produce eggs; cows and sheep eat wheat, producing milk and wool; pigs eat carrots, potatoes or beetroot and produce bone meal. Young animals neither eat nor produce.

Growth and products

Young animals grow in 2 hours. Feeding lasts 6 hours; one product is made every 3 hours, with at most 2 waiting. Collect before the holding limit wastes further output.

Breeding and packing

Feed two grown animals of the same species, then provide breeding food. Breeding cooldown is 4 hours. Collect products and wait out breeding cooldown before packing. Packing clears feeding; a young animal restarts its growth timer on release.

Meat and mounts

Use the care panel to slaughter a grown cow for two raw beef and one leather, or a grown pig for two raw porkchops. A saddle can turn a grown ranch pig into your saddled-pig mount instead. These actions remove the ranch animal; do not use them when you only mean to collect products.

Space and persistence

A private area holds 8 animals. Ordinary wilderness pens belong to the current seasonal map; private-area pens persist between seasons. Inventory space is checked before products or packed animals are transferred.

Default young-animal prices

AnimalGame tokens
Chicken100
Cow300
Sheep200
Pig200

Related reading

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js

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