Season ranching
Raise chickens, cows, sheep and pigs for ingredients, materials and a saddled-pig mount.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Getting animals#
Buy a young animal from the farmer, or use a crafted lead to cage an eligible wild animal. Place it on permitted ground.
Feed and collect#
Hold suitable food and interact with a grown animal to feed it; use its care panel to collect products. Chickens eat wheat, beetroot, melon or pumpkin seeds and produce eggs; cows and sheep eat wheat, producing milk and wool; pigs eat carrots, potatoes or beetroot and produce bone meal. Young animals neither eat nor produce.
Growth and products#
Young animals grow in 2 hours. Feeding lasts 6 hours; one product is made every 3 hours, with at most 2 waiting. Collect before the holding limit wastes further output.
Breeding and packing#
Feed two grown animals of the same species, then provide breeding food. Breeding cooldown is 4 hours. Collect products and wait out breeding cooldown before packing. Packing clears feeding; a young animal restarts its growth timer on release.
Meat and mounts#
Use the care panel to slaughter a grown cow for two raw beef and one leather, or a grown pig for two raw porkchops. A saddle can turn a grown ranch pig into your saddled-pig mount instead. These actions remove the ranch animal; do not use them when you only mean to collect products.
Space and persistence#
A private area holds 8 animals. Ordinary wilderness pens belong to the current seasonal map; private-area pens persist between seasons. Inventory space is checked before products or packed animals are transferred.
Default young-animal prices#
| Animal | Game tokens |
|---|---|
| Chicken | 100 |
| Cow | 300 |
| Sheep | 200 |
| Pig | 200 |
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js