Season 1: Abyssal Expedition
Current test-season guide · 0.168.0-season.11. Check the in-game season dates; this guide is not a production launch announcement.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Start from the camp#
Enter the wilderness through the city portal. Speak to the camp services, check your shared bag and prepare food, light and spare durability. You do not need to own an NFT plot to explore.
Level and attributes#
The cap is Lv 60. Each level after Lv 1 grants 5 attribute points; base maximum health starts at 20 and gains 2 per level, before vitality and equipment. Resetting attributes is free once each season; later resets cost twice your level in emeralds before additional perks.
Affixed gear and the ordinary bag#
17 legendary designs join white, blue and yellow gear. Drops belong to the final killer, not every helper. Material stacks and individual equipment share 36 bag slots; ordinary stacks use 64 items per slot. Equipping a piece frees its bag slot; unequipping needs room.
Danger, hunger and death#
Distance and depth raise monster levels. Keep food available: low hunger reduces damage and increases damage taken. Death damages equipment and applies weakness: reduced kill rewards, starting at 10 minutes and doubling on another death while weakened, capped at 120 minutes.
Season boundaries#
The active season keeps one map instead of regenerating every Monday. Buildings outside valid claims are still cleared weekly, including their chest contents. Season equipment and progression follow the season; ordinary warehouse contents and personal-area construction are saved separately across seasons. Follow the actual schedule in game.
Exact growth milestones#
| Level | Cumulative XP | Base maximum HP | Granted points |
|---|---|---|---|
| 1 | 0 | 20 | 0 |
| 10 | 4600 | 38 | 45 |
| 20 | 27650 | 58 | 95 |
| 35 | 128444 | 88 | 170 |
| 50 | 352200 | 118 | 245 |
| 60 | 593850 | 138 | 295 |
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js