Season building and safe storage
Build with carried materials without destroying the natural world, and know what is cleared each week.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Use your own materials#
Place supported blocks from the shared bag. Natural terrain is protected during the season, so gather logs and materials or craft supplies instead of digging up stone and soil. Placing in the public wilderness uses daily building allowances; the personal area uses its own rules.
Protected ground#
Do not build over the portal camp, waypoint platforms, another player’s claim, protected structure blocks or copied buildings. Your own copied building also cannot be dismantled as raw materials. Place torches on a floor or wall and ladders against a solid wall.
Personal chests versus treasure#
A chest you place can be opened only by its owner and holds up to 27 item types. Outside a valid claim, other players may break player-built blocks, including chests and their contents. Structure treasure uses a different system: clear the guards and finish the opening channel to claim it.
The weekly cleanup still matters#
The seasonal map stays the same, but player-built blocks outside valid claims are cleared at the weekly Beijing-time boundary. Their crops and stored chest contents are removed too, without a chest-content refund. Claimed buildings are excluded from that cleanup, not from the eventual map reset. Use the warehouse for ordinary items you want to keep across seasons.
Your permanent building space#
The 32 × 32 personal area is separate from the shared map and persists between seasons. Its fixed ground and service facilities are protected. You can build, farm and keep up to 8 animals there without sharing the space with other wallets.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js