Guarded chests and 24 waypoints
Clear the danger, finish the opening channel and discover safe return points.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Guarded treasure#
Clear all associated guards, then interact with the chest and stay still through the 2-second opening channel. Damage or moving away interrupts it. Anyone may clear the guards, but the first player to finish opening owns that chest’s rewards; other players cannot collect the leftovers. Keep an equipment slot free before opening. A chest is not a personal copy for every player and does not automatically refill during the season.
Travel#
There are 24 fixed waypoints. Discover one within 4 blocks with clear line of sight. Travel starts from permitted safe travel points, channels for 3 seconds and is interrupted by damage or movement. Fixed dry platforms preserve standing room, including ocean locations.
Season honours#
The level leaderboard sorts by level, total experience and tie-break rules. When a season is settled, the top three receive permanent Abyss Champion, Abyss Vanguard and Abyss Pathfinder titles with gold, silver and bronze medals. They appear above the character and persist across seasons; your highest award is shown. These are cosmetic honours, with no enabled token prize pool.
Rewards#
Chest amounts scale with local level and configured income, not the opener’s plot count or death weakness. Claims still use the same daily token allowance as monster rewards; the portion assigned to rented plots follows the lease share. Already claimed rewards and used allowances are not erased when rates change. Test simulation rewards are not withdrawable funds.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js