Season mining and gathering
Explore existing cave routes for exposed ore; the seasonal wilderness is not a strip-mining world.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Start with supplies#
Collect the renewable grass, pebbles and fallen sticks around the portal for basic tools. Fell accessible natural logs only where area permissions allow, outside protected structures, copied homes and other players’ claims; an axe is faster. Craft planks, sticks, torches and building supplies from gathered materials.
Exposed ore only#
The season protects natural stone, soil and other terrain. Ore needs an exposed face, a clear line of sight and the proper pickaxe. You can remove blocks you placed yourself where permissions allow, but cannot dig tunnels through natural rock to search for ore.
Choose a pickaxe#
Coal, copper and iron require a stone-or-better pickaxe; diamond requires iron or diamond. Hold the mining action until it completes. Changing targets or stopping resets progress. Leave bag space: resource mining waits if the drop cannot fit.
Finite ore and daily materials#
Mined ore does not grow back during the season. Raw copper, raw iron and diamonds share the daily material allowance with eligible monster and chest drops. Coal, logs and basic portal gathering materials do not use that allowance. Check the bag’s current counters rather than assuming unlimited mining.
Find entrances, not shortcuts#
Ruins and chest-bearing structures are protected: find their entrance instead of digging through the wall. Other players’ claims, copied homes, the camp and waypoint platforms also have protected boundaries. Bring light and leave a route back.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js