Crafting, repair and supply costs
Source-derived default test prices. Server quotes take priority; these tables are not a current production price feed.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Equipment upkeep#
Season repair restores the missing durability only. Token cost is the ceiling of item level × rarity coefficient (5 / 8 / 12 / 20 for white / blue / yellow / orange) × missing-durability share × the current repair rate. Metal ingots are the alternative method, with a separate quote. Choose one method rather than paying both. Shard repair is not offered; the server also rejects new shard-repair requests.
Crafted gear#
Crafting eligible swords, axes, armour or bows produces a white season item. Resulting item levels are stone/leather 1, copper 15, iron 30 and diamond 45; a crafted bow is level 1. Your character must meet the displayed requirement to equip it. Gathering pickaxes remain ordinary tools.
Default crafting token fees; ingredients extra#
| Item | Tokens |
|---|---|
| Copper Pickaxe | 300 |
| Copper Axe | 300 |
| Iron Pickaxe | 600 |
| Iron Axe | 600 |
| Diamond Pickaxe | 1800 |
| Diamond Axe | 1800 |
| Copper Sword | 200 |
| Iron Sword | 400 |
| Diamond Sword | 1200 |
| Lead | 40 |
| Saddle | 200 |
| Copper Helmet | 500 |
| Copper Chestplate | 800 |
| Copper Leggings | 700 |
| Copper Boots | 400 |
| Iron Helmet | 1000 |
| Iron Chestplate | 1600 |
| Iron Leggings | 1400 |
| Iron Boots | 800 |
| Diamond Helmet | 3000 |
| Diamond Chestplate | 4800 |
| Diamond Leggings | 4200 |
| Diamond Boots | 2400 |
Default smelting token fees per output#
| Output | Tokens |
|---|---|
| Copper Ingot | 2 |
| Iron Ingot | 4 |
Default seeds and crop buyback#
| Crop | Seed cost | Farmer buyback |
|---|---|---|
| Wheat | 12 | 13.2 |
| Carrot | 18 | 19.8 |
| Potato | 18 | 19.8 |
| Beetroot | 24 | 26.4 |
| Pumpkin | 45 | 49.5 |
| Melon | 45 | 49.5 |
| Sweet Berries | 15 | 16.5 |
| Cocoa | 30 | 33 |
| Sugar Cane | 24 | 26.4 |
| Mushroom | 24 | 26.4 |
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 1: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js