Affix reference
Know what can roll on each equipment type. A higher item level raises the available roll range.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Available affixes#
| Affix | Eligible equipment |
|---|---|
| Damage | Sword, Axe, Bow |
| Critical chance | Sword, Axe, Bow, Helmet |
| Critical damage | Sword, Axe, Bow |
| Attack speed | Sword, Axe, Bow |
| Burn damage per second | Sword, Axe, Bow |
| Splash damage | Sword, Axe |
| Arrow conservation chance | Bow |
| Armor | Helmet, Chestplate, Leggings, Boots |
| Maximum health | Helmet, Chestplate, Leggings, Boots |
| Fire resistance | Helmet, Chestplate, Leggings, Boots |
| Explosion resistance | Helmet, Chestplate, Leggings, Boots |
| Ranged resistance | Helmet, Chestplate, Leggings, Boots |
| Fall damage reduction | Boots |
| Melee damage reflected | Chestplate, Leggings |
| Extra underwater seconds | Helmet |
| Movement speed | Boots |
| Maximum durability | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Durability restored per kill | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Magic item find | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Strength | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Dexterity | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Vitality | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Spirit | Sword, Axe, Bow, Helmet, Chestplate, Leggings, Boots |
| Food healing | Helmet, Chestplate, Leggings, Boots |
| Skill cooldown reduction | Helmet, Leggings |
Roll ranges by item level#
Each cell is the roll range of one affix at that item level, not a bundle added to every piece. Armour also scales with item level; health, attributes, breath seconds and repaired durability use their named units. Other values are percentages: burning and splash scale weapon damage, thorns scales applicable melee damage taken, and magic find adjusts rarity weights rather than token rewards.
| Affix | Unit | Lv 1 | Lv 15 | Lv 30 | Lv 45 | Lv 55 | Lv 60 |
|---|---|---|---|---|---|---|---|
| Damage | % | 10–20 | 20–30 | 30–40 | 40–50 | 50–60 | 50–60 |
| Critical chance | percentage points | 2–3 | 3–4 | 4–6 | 6–7 | 7–8 | 7–8 |
| Critical damage | percentage points | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| Attack speed | % | 4–6 | 6–8 | 8–11 | 11–13 | 13–15 | 13–15 |
| Burn damage per second | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Splash damage | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| Arrow conservation chance | % | 20–26 | 26–32 | 32–38 | 38–44 | 44–50 | 44–50 |
| Armor | points | 1–1 | 10–12 | 23–28 | 41–48 | 58–66 | 64–72 |
| Maximum health | points | 5–16 | 16–27 | 27–38 | 38–49 | 49–60 | 49–60 |
| Fire resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Explosion resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Ranged resistance | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Fall damage reduction | % | 20–32 | 32–44 | 44–56 | 56–68 | 68–80 | 68–80 |
| Melee damage reflected | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| Extra underwater seconds | seconds | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
| Movement speed | % | 3–4 | 4–6 | 6–7 | 7–9 | 9–10 | 9–10 |
| Maximum durability | % | 20–36 | 36–52 | 52–68 | 68–84 | 84–100 | 84–100 |
| Durability restored per kill | durability/kill | 1–1 | 1–2 | 2–2 | 2–3 | 3–3 | 3–3 |
| Magic item find | % | 5–9 | 9–13 | 13–17 | 17–21 | 21–25 | 21–25 |
| Strength | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Dexterity | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Vitality | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Spirit | points | 2–5 | 5–7 | 7–10 | 10–12 | 12–15 | 12–15 |
| Food healing | % | 10–16 | 16–22 | 22–28 | 28–34 | 34–40 | 34–40 |
| Skill cooldown reduction | % | 5–7 | 7–9 | 9–11 | 11–13 | 13–15 | 13–15 |
Read the actual item#
Affixes are set when the item is generated; levelling your character does not reroll it. Strength, dexterity, vitality and spirit share one random-affix group, rather than all four rolling on the same piece. Legendaries also carry a fixed power; see the legendary reference.
Reference#
Test rules from 0.168.0-season.11, not a production launch announcement. In-game values and availability take priority.