Guides & mechanics NEWSeason preview

Affix reference

Know what can roll on each equipment type. A higher item level raises the available roll range.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Available affixes

AffixEligible equipment
DamageSword, Axe, Bow
Critical chanceSword, Axe, Bow, Helmet
Critical damageSword, Axe, Bow
Attack speedSword, Axe, Bow
Burn damage per secondSword, Axe, Bow
Splash damageSword, Axe
Arrow conservation chanceBow
ArmorHelmet, Chestplate, Leggings, Boots
Maximum healthHelmet, Chestplate, Leggings, Boots
Fire resistanceHelmet, Chestplate, Leggings, Boots
Explosion resistanceHelmet, Chestplate, Leggings, Boots
Ranged resistanceHelmet, Chestplate, Leggings, Boots
Fall damage reductionBoots
Melee damage reflectedChestplate, Leggings
Extra underwater secondsHelmet
Movement speedBoots
Maximum durabilitySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Durability restored per killSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Magic item findSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
StrengthSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
DexteritySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
VitalitySword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
SpiritSword, Axe, Bow, Helmet, Chestplate, Leggings, Boots
Food healingHelmet, Chestplate, Leggings, Boots
Skill cooldown reductionHelmet, Leggings

Roll ranges by item level

Each cell is the roll range of one affix at that item level, not a bundle added to every piece. Armour also scales with item level; health, attributes, breath seconds and repaired durability use their named units. Other values are percentages: burning and splash scale weapon damage, thorns scales applicable melee damage taken, and magic find adjusts rarity weights rather than token rewards.

AffixUnitLv 1Lv 15Lv 30Lv 45Lv 55Lv 60
Damage%10–2020–3030–4040–5050–6050–60
Critical chancepercentage points2–33–44–66–77–87–8
Critical damagepercentage points20–3232–4444–5656–6868–8068–80
Attack speed%4–66–88–1111–1313–1513–15
Burn damage per second%10–1616–2222–2828–3434–4034–40
Splash damage%20–2626–3232–3838–4444–5044–50
Arrow conservation chance%20–2626–3232–3838–4444–5044–50
Armorpoints1–110–1223–2841–4858–6664–72
Maximum healthpoints5–1616–2727–3838–4949–6049–60
Fire resistance%10–1616–2222–2828–3434–4034–40
Explosion resistance%10–1616–2222–2828–3434–4034–40
Ranged resistance%10–1616–2222–2828–3434–4034–40
Fall damage reduction%20–3232–4444–5656–6868–8068–80
Melee damage reflected%5–99–1313–1717–2121–2521–25
Extra underwater secondsseconds5–77–99–1111–1313–1513–15
Movement speed%3–44–66–77–99–109–10
Maximum durability%20–3636–5252–6868–8484–10084–100
Durability restored per killdurability/kill1–11–22–22–33–33–3
Magic item find%5–99–1313–1717–2121–2521–25
Strengthpoints2–55–77–1010–1212–1512–15
Dexteritypoints2–55–77–1010–1212–1512–15
Vitalitypoints2–55–77–1010–1212–1512–15
Spiritpoints2–55–77–1010–1212–1512–15
Food healing%10–1616–2222–2828–3434–4034–40
Skill cooldown reduction%5–77–99–1111–1313–1513–15

Read the actual item

Affixes are set when the item is generated; levelling your character does not reroll it. Strength, dexterity, vitality and spirit share one random-affix group, rather than all four rolling on the same piece. Legendaries also carry a fixed power; see the legendary reference.

All 17 legendaries

Reference

Test rules from 0.168.0-season.11, not a production launch announcement. In-game values and availability take priority.

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