Guides & mechanics NEWSeason preview

The 17 legendaries

Nine weapons. Eight armour pieces. One distinct power on each legendary.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Find your build

SwordEmberbreathDash leaves a 3-second trail of fire, dealing 60% weapon damage per second.SwordEcho BladeEvery third hit deals an additional 100% weapon damage.SwordExecutionerDeal double damage to monsters below 25% health.SwordStormfangCritical hits strike 3 nearby monsters with lightning for 80% weapon damage each.SwordBloodoathGain 8% damage per 10% missing health, up to 72%.AxeHeadsmanDeal 50% more damage to elites. Killing an elite resets Shield Bash.AxeThunderwrathEvery 10 seconds, the next hit calls lightning for 200% weapon damage and a 1-second stun.BowFalconeyeGain 10% damage per 5 blocks of distance, up to 60%.BowEndless QuiverConsume no arrows. Every fourth shot fires one extra arrow at full damage.HelmetFrostwhisper CrownBelow 30% health, freeze monsters within 6 blocks for 2 seconds. Cooldown: 30 seconds.HelmetInsight HelmGain 8% critical chance. Critical hits grant 20% attack speed for 3 seconds.ChestplateGourmand's MailFood healing and buff strength are doubled; duration is unchanged.ChestplateUnyielding HeartSurvive a lethal hit at 1 health and become invulnerable for 2 seconds. Cooldown: 120 seconds.LeggingsTitan GreavesShield Bash has half its normal cooldown and deals 300% weapon damage.LeggingsSprinter's LegguardsDash has half its normal cooldown and grants 30% damage for 2 seconds.BootsFeatherfall BootsIgnore fall damage. Landing from at least 4 blocks deals 100% weapon damage within 2 blocks.BootsPhantom StepsEvade all attacks for 1 second after dashing.

Reference

Test rules from 0.168.0-season.11, not a production launch announcement. In-game values and availability take priority.

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