Guides & mechanics NEWSeason preview

Levels & attributes

Build around strength, dexterity, vitality or spirit. Your level now changes both health and combat.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Spend your points

AttributePer point
Strength+1% melee weapon damage
Dexterity+1% bow damage; +0.1 percentage points of critical chance
Vitality+1 maximum health
Spirit+1% food healing and buff duration; +0.1 percentage points of cooldown reduction (30% combined cap with gear)

Growth milestones

Each level-up grants 5 attribute points. Base maximum health is 20 + 2 × (level − 1), plus vitality and gear health. The health below excludes allocated points and gear.

LevelTotal XPBase HPTotal points
10200
104,6003845
2027,6505895
35128,44488170
50352,200118245
60593,850138295

Changing your build

Your first attribute reset each season is free. After free resets are used, the base cost is your current level × 2 emeralds. Check the remaining free resets and final cost in the interface.

Choose worthwhile encounters

Monster levels increase with distance from the portal, underground depth and harsh terrain, up to level 60. Once a monster is more than five levels below you, each additional level gap reduces XP by 15%, down to a 10% floor. There is no extra bonus solely for fighting above your level.

Reference

Test rules from 0.168.0-season.11, not a production launch announcement. In-game values and availability take priority.

← Guides & mechanicsBack to top ↑