Mushroom Stew
Mushroom Stew is a learned cooking recipe made from Mushroom. It restores hunger, with additional healing over time.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Cooking level
- 10
- Default cooking fee
- 20 tokens
- Hunger
- 6
- Instant healing
- 0
- Healing over time
- 32 / 64 s
- Buff
- 20% less damage taken · 180 s
- Output
- 1
Ingredients#
| Ingredient | Count |
|---|---|
| Mushroom | 3 |
Season requirements#
Cooking requires level 10, the learned recipe, ingredients and bag space. Default fee: 20 tokens per dish; the in-game quote takes priority. Eating has no level requirement.
The recipe chance below is a base conditional check, affected by recipe-rate settings, monster level and sequential rolls, not the final chance per kill. These healing numbers are public-wilderness season base values; city sieges and non-public areas use their own rules. Spirit, affixes and legendary powers can add modifiers.
Learn & cook#
Use Recipe: Mushroom Stew to learn the dish, then cook it right from the bag; one dish per craft. Its conditional check chance in the sequential monster recipe roll is 1.5%, not an independent unconditional drop rate.
Using the dish#
Consumes one dish and restores 6 hunger and 0 health immediately; then 1 health every 2 s, up to 32 additional health. Recovery is capped by the relevant maximum.
20% less damage taken · 180 s
Same-kind buffs never add together: a weaker one is ignored and never cuts a stronger one short, a stronger one replaces it, and an equally strong one keeps whichever ends later. Siege food recovery is handled separately; wilderness regeneration timing does not directly describe siege use.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/farm.js · shared/survival.js · server/tokens.js · server/world-hub.js