Diamond
Diamond belongs to the wilderness material and building system. Use the source and recipe tables to plan what to collect and what to make next.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Type
- Material
Obtaining#
Creature drops: Icefang · Crystal Beetle · Abyss Warden · Chest Mimic · Amethyst Sentry · Trident Drowned
| Gathering target | Count |
|---|---|
| 1–1 |
Diamond Ore: Y 5–16 (more the deeper, most around Y 5). Needs Iron Pickaxe, or better. Ore heights & mining table
Can also appear in structure chests: Desert Pyramid · Mineshaft
Uses & recipes#
| Input | Output |
|---|---|
| Diamond × 3 + Stick × 2 | Diamond Pickaxe × 1 |
| Diamond × 3 + Stick × 2 | Diamond Axe × 1 |
| Diamond × 2 + Stick × 1 | Diamond Sword × 1 |
| Diamond × 5 | Diamond Helmet × 1 |
| Diamond × 8 | Diamond Chestplate × 1 |
| Diamond × 7 | Diamond Leggings × 1 |
| Diamond × 4 | Diamond Boots × 1 |
Seasonal mining allows exposed ore and permitted natural logs. Grass, pebbles and twigs inside portal protection are additional starter resources, regrowing after a default 3 minutes. Natural stone and soil cannot be tunnelled through.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/gear.js · shared/mobs.js · shared/wilds-gen/loot.js