Creatures NEWSeason preview

Chest Mimic

A dungeon guard disguised as a loot chest. It wakes when someone steps close or strikes it, and its bite briefly holds you in place.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Chest Mimic
Rendered from the game model
Base health
30 (15 hearts)
Base melee damage
6
Base movement
3 blocks/s
Melee reach
1.6 blocks
Attack interval
1.2 s
Melee wind-up
0.3 s
XP coefficient
15
Body (W × H)
0.9 × 0.9 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Dungeon

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Disguised until someone comes within 2 blocks or strikes it.
  • Applies root (cannot move) for 1.5 s.

Drops

ItemQuantityEntry rollAt least 1
Iron Ingot1–2100%100%
Diamond1–130%30%
Ender Pearl0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

A mimic lacks the golden glow of an unopened loot chest: shoot any chest without it from range first. A shield-blocked bite does not hold you.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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