Trident Drowned
The elite drowned of each ocean ruin. Its trident flies back to its hand after a throw, striking on the return too; no new throw until then.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 16 (8 hearts)
- Base melee damage
- 3
- Base movement
- 2 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 7
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Ocean Ruin
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- Ranged attack: range 18 blocks, 5 base damage, interval 1.5 s, projectile speed 22 blocks/s; keeps roughly 5–14 blocks away.
- Its trident flies back to it and can strike on the way back; it throws again only once the trident is back.
- Swims at 2.8 blocks/s in water.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Rotten Flesh | 0–2 | 100% | 66.67% |
| Copper Ingot | 1–1 | 40% | 40% |
| Diamond | 1–1 | 5% | 5% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
After a throw, step off the line between you and it so the returning trident misses, then close in. Up close it backs away instead of throwing.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js