Desert Pyramid
A stepped sandstone pyramid in the desert. The four chests in the treasure room under its hall always hold golden carrots, torches and raw copper, with further rolls of ore, gunpowder, glowstone dust and rarer finds. Husks, an Ember Scorpion and a Watcher Statue guard it; the statue moves only while no one nearby is looking at it.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Location
- Surface / water
- Dedicated loot table
- Yes
Where to look#
A matching biome does not guarantee a structure; seed, terrain space and placement validation determine actual generation.
Possible chest contents#
| Item | Count per selection |
|---|---|
| Raw Iron | 3–6 |
| Raw Copper | 3–6 |
| Gunpowder | 2–5 |
| Glowstone Dust | 3–6 |
| Ender Pearl | 1–2 |
| Iron Ingot | 2–3 |
| Diamond | 1–1 |
| Iron Chestplate | 1–1 |
A chest makes 5–7 weighted selections. The table is not a guaranteed bundle, and the same item may be selected more than once; recipes use an additional roll.
Exploration rules#
Clear associated guards, then complete a 2-second opening channel. Movement or damage interrupts it. Anyone may clear the guards; the first successful opener claims the chest. It is not a personal copy for every player, and others cannot take that owner’s remaining contents. No automatic seasonal refill.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/wilds-gen/structures.js · shared/wilds-gen/loot.js · server/wilds-play.js