Amethyst Sentry
A rooted cluster of violet crystal found alone in deep caves. It never moves or fights in melee, but shoots slowing crystals at any player in view.
New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

- Base health
- 30 (15 hearts)
- Base melee damage
- 0
- Base movement
- 0 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- XP coefficient
- 14
- Body (W × H)
- 0.9 × 1.1 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 1 |
| Y restriction | 0 ≤ Y < 24 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Ranged attack: range 16 blocks, 5 base damage, interval 3.5 s, projectile speed 26 blocks/s; keeps roughly 0–16 blocks away.
- Rooted in place; does not walk.
- Its shell cuts damage by 85%, except while it is shooting.
- Applies slow for 2 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Diamond | 0–1 | 25% | 12.5% |
| Glowstone Dust | 1–3 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Approach behind cover. Its closed petals absorb most of a blow, so strike while they open to charge a shot or just after it fires.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js