Food & cooking NEWSeason preview

Meat Stew

Meat Stew is a learned cooking recipe made from Raw Beef, Raw Porkchop, Potato, Carrot, Mushroom. It restores hunger and health immediately, with additional healing over time.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Meat Stew
In-game item icon
Cooking level
35
Default cooking fee
150 tokens
Hunger
14
Instant healing
35.5
Healing over time
94.5 / 142.5 s
Buff
35% less damage taken · 600 s · 60 absorption health · 600 s
Output
1

Ingredients

Season requirements

Cooking requires level 35, the learned recipe, ingredients and bag space. Default fee: 150 tokens per dish; the in-game quote takes priority. Eating has no level requirement.

The recipe chance below is a base conditional check, affected by recipe-rate settings, monster level and sequential rolls, not the final chance per kill. These healing numbers are public-wilderness season base values; city sieges and non-public areas use their own rules. Spirit, affixes and legendary powers can add modifiers.

Learn & cook

Use Recipe: Meat Stew to learn the dish, then cook it right from the bag; one dish per craft. Its conditional check chance in the sequential monster recipe roll is 0.2%, not an independent unconditional drop rate.

Cooking levels and costs

Using the dish

Consumes one dish and restores 14 hunger and 35.5 health immediately; then 1 health every 1.5 s, up to 94.5 additional health. Recovery is capped by the relevant maximum.

35% less damage taken · 600 s · 60 absorption health · 600 s

Same-kind buffs never add together: a weaker one is ignored and never cuts a stronger one short, a stronger one replaces it, and an equally strong one keeps whichever ends later. Siege food recovery is handled separately; wilderness regeneration timing does not directly describe siege use.

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/farm.js · shared/survival.js · server/tokens.js · server/world-hub.js

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