Equipment & rarity
Loot individual pieces with their own item level, affixes and durability. Wear them in the normal equipment panel.
New season rules · 0.168.0-season.11 · Not yet released on the live server
Four rarities this season#
| Rarity | Random affixes | What changes |
|---|---|---|
| Common | 0 | Roll ranges depend on item level |
| Magic | 1–2 | Roll ranges depend on item level |
| Rare | 3–4 | Roll ranges depend on item level |
| Legendary | 3 | 3 random affixes + a unique legendary power |
Green set items are not in the current first-season drop pool. Future concepts are not listed as available loot.
Equip, carry, compare#
- Swords and axes share the main-hand slot; bows use the bow slot. Helmets, chestplates, leggings and boots use their matching armour slots. There is no separate seasonal loadout.
- Required character level equals item level. Materials and unequipped gear share 36 bag slots. Each piece uses one slot; stackable materials hold up to 64 per slot.
- Equipped pieces free a bag slot. Leave room before unequipping or swapping. Compare main stats, affixes and powers, not just colour.
Repair and dismantle#
Season equipment stops working at zero durability but is not automatically deleted. Repair with tokens or ingots: these are alternative payment methods, not combined costs. Review the quote first. Dismantling consumes the piece and cannot be undone.
Next reading#
Reference#
Test rules from 0.168.0-season.11, not a production launch announcement. In-game values and availability take priority.