Biomes Reference

Old Growth Taiga

old growth taiga is part of the forest biome family. Its surface, vegetation and creature eligibility are selected by the wilderness generator.

Base reference from 0.168.0-season.11. Season modifiers and server settings can alter actual values. Wilderness adventure itself is already available.

Old Growth Taiga
Generated game scene · reference-seed sample
Surface
Podzol
Filler
Dirt
Snow
—
Surface ice
—

Terrain & travel

The main surface is Podzol over Dirt. Trees or giant fungi can generate according to this biome’s vegetation mix.

The image shows a reference-seed sample of this biome from the game generator; neighbouring terrain may be visible. It is not the current map or fixed coordinates. The map stays fixed during a season; explore again when the map changes.

Eligible creatures

This is biome eligibility only: surface/cave, Y, light, time and distance rules must also pass. General cave species are not necessarily surface spawns.

Structures & resources

Season mining and gathering

Risk

Not being a harsh biome does not mean safety: caves, depth, creatures and environmental damage still matter.

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/wilds-gen/biomes.js · shared/wilds-gen/structures.js · shared/mobs.js · shared/danger.js

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