Creatures NEWSeason preview

Zombie

An approachable first opponent that closes in for a short-range strike. It appears in several temperate regions and underground.

New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

Zombie
Rendered from the game model
Base health
12 (6 hearts)
Base melee damage
3
Base movement
2.2 blocks/s
Melee reach
1.8 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
5
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface and caves
TimeLight-based; dark caves can qualify day or night
Pack size4
Y restrictionNo species-specific Y band

Surface biomes: Beach · Stony Shore · Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Swamp · Taiga · Old Growth Taiga · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills · Savanna · Jungle · Sparse Jungle · Bamboo Jungle

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Also stands guard at: Dungeon · Jungle Temple

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Burns in daylight under an open sky.

Drops

ItemQuantityEntry rollAt least 1
Rotten Flesh0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Back away during its wind-up, then counter. Avoid letting a pack surround you; daylight helps only under an open sky.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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