Skeleton
A ranged undead enemy that maintains distance and shoots arrows. Bones support the farming loop through bone meal.
New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

- Base health
- 12 (6 hearts)
- Base melee damage
- 2
- Base movement
- 2.4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 5
- Body (W × H)
- 0.6 × 1.99 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface and caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 4 |
| Y restriction | No species-specific Y band |
Surface biomes: Beach · Stony Shore · Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Swamp · Taiga · Old Growth Taiga · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills · Savanna · Jungle · Sparse Jungle · Bamboo Jungle · Desert · Badlands · Wooded Badlands
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Also stands guard at: Dungeon · Jungle Temple
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Burns in daylight under an open sky.
- Ranged attack: range 14 blocks, 3 base damage, interval 2 s, projectile speed 24 blocks/s; keeps roughly 5–10 blocks away.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Use cover while closing the gap. Do not chase in a straight line across an open area.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js