Sheep
A passive animal that drops white wool in the wilds. Caged with a lead and let out on your ranch, a fed sheep gives white wool.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 6 (3 hearts)
- Base melee damage
- 0
- Base movement
- 1.1 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- Season XP
- 0
- Body (W × H)
- 0.9 × 1.3 blocks
Season levels and rewards#
Passive animals award no season XP; ranching or slaughtering them cannot level your seasonal character.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Day |
| Pack size | 2–4 |
| Y restriction | No species-specific Y band |
Surface biomes: Stony Shore · Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Taiga · Old Growth Taiga · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills · Savanna
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Passive movement; flees when attacked. No special damaging ability is configured.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| White Wool | 1–1 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Strategy#
Wool makes beds and building blocks. There is no shearing: a ranch sheep gives its wool when fed.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js