Creatures NEWSeason preview

Stalactite Mimic

A cave-ceiling ambusher that hangs above a passage and drops when a target passes below.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Stalactite Mimic
Rendered from the game model
Base health
20 (10 hearts)
Base melee damage
3
Base movement
1.6 blocks/s
Melee reach
1.5 blocks
Attack interval
1.2 s
Melee wind-up
0.25 s
XP coefficient
9
Body (W × H)
0.9 × 1.6 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size1–2
Y restriction32 ≤ Y < 48

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Watches 2.2 blocks beneath its perch. Quivers for 0.35 s, then drops for 8 damage in a 1.6-block radius; stuck for 2 s afterwards.

Drops

ItemQuantityEntry rollAt least 1
Pebble1–3100%100%
Raw Copper0–1100%50%
Raw Iron0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Look upward before entering a chamber. Step outside its landing radius, then use the brief stuck period to retaliate.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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