Creatures NEWSeason preview

Lost Miner

A miner’s ghost of the middle cave depths. In the dark it is invisible and cannot be struck, yet it can still hit you.

New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

Lost Miner
Rendered from the game model
Base health
20 (10 hearts)
Base melee damage
4
Base movement
2.2 blocks/s
Melee reach
1.8 blocks
Attack interval
1.3 s
Melee wind-up
0.3 s
XP coefficient
10
Body (W × H)
0.6 × 2 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size1–2
Y restriction16 ≤ Y < 40

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Unseen and impossible to strike unless it stands in block light of 6 or more, or in a miner’s lamp’s light; it can still strike you.

Drops

ItemQuantityEntry rollAt least 1
Raw Iron1–2100%100%
Coal1–3100%100%
Raw Copper0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Torchlight or the lamp of a Miner’s Hat reveals it, so light the area or wear one and fight it while it shows. Carry plenty of light underground.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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