Biomes Reference

Cold Ocean

cold ocean is part of the ocean biome family. Its surface, vegetation and creature eligibility are selected by the wilderness generator.

Base reference from 0.168.0-season.11. Season modifiers and server settings can alter actual values. Wilderness adventure itself is already available.

Cold Ocean
Generated game scene · reference-seed sample
Surface
Gravel
Filler
Gravel
Snow
—
Surface ice
—

Terrain & travel

The main surface is Gravel over Gravel. No ordinary tree generation is configured for this biome.

The image shows a reference-seed sample of this biome from the game generator; neighbouring terrain may be visible. It is not the current map or fixed coordinates. The map stays fixed during a season; explore again when the map changes.

Eligible creatures

This is biome eligibility only: surface/cave, Y, light, time and distance rules must also pass. General cave species are not necessarily surface spawns.

Structures & resources

Season mining and gathering

Risk

Not being a harsh biome does not mean safety: caves, depth, creatures and environmental damage still matter.

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/wilds-gen/biomes.js · shared/wilds-gen/structures.js · shared/mobs.js · shared/danger.js

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