Vindicator
An axe raider guarding a village camp with the pillagers; one at each camp is an elite captain. Its overhead chop winds up slowly but hits hard.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 20 (10 hearts)
- Base melee damage
- 7
- Base movement
- 3 blocks/s
- Melee reach
- 1.9 blocks
- Attack interval
- 1.4 s
- Melee wind-up
- 0.45 s
- XP coefficient
- 8
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Village
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- A blow on a raised shield knocks the shield away for 5 s; a perfect parry does not.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Iron Ingot | 1–1 | 35% | 35% |
| Leather | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Back out of reach during the wind-up instead of holding your shield: a blocked chop knocks the shield aside for a while. A perfect parry is safe.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js