Creatures NEWSeason preview

Vindicator

An axe raider guarding a village camp with the pillagers; one at each camp is an elite captain. Its overhead chop winds up slowly but hits hard.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Vindicator
Rendered from the game model
Base health
20 (10 hearts)
Base melee damage
7
Base movement
3 blocks/s
Melee reach
1.9 blocks
Attack interval
1.4 s
Melee wind-up
0.45 s
XP coefficient
8
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Village

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • A blow on a raised shield knocks the shield away for 5 s; a perfect parry does not.

Drops

ItemQuantityEntry rollAt least 1
Iron Ingot1–135%35%
Leather0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Back out of reach during the wind-up instead of holding your shield: a blocked chop knocks the shield aside for a while. A perfect parry is safe.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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