Structures NEWSeason preview

Village

A settlement of roads, houses, lamps, farms and a well, built in plains, savanna, desert, taiga or snowy style; some houses keep a chest of food and supplies. Villagers wander by day, go home at night and do not trade. An Iron Golem near the well fights monsters inside the village and leaves players alone unless struck. Where the ground allows, Pillagers and Vindicators hold a raiders’ camp past the end of a road, led by an elite Vindicator.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Village
Generated game scene · reference-seed sample
Location
Surface / water
Dedicated loot table
Yes

Where to look

Plains · Sunflower Plains · Meadow · Taiga · Snowy Plains · Snowy Taiga · Savanna · Desert

A matching biome does not guarantee a structure; seed, terrain space and placement validation determine actual generation.

Possible chest contents

ItemCount per selection
Bread1–3
Wheat2–6
Carrot1–4
Potato1–4
Bone1–3
String1–3
Torch2–5

A chest makes 2–4 weighted selections. The table is not a guaranteed bundle, and the same item may be selected more than once; recipes use an additional roll.

Exploration rules

Clear associated guards, then complete a 2-second opening channel. Movement or damage interrupts it. Anyone may clear the guards; the first successful opener claims the chest. It is not a personal copy for every player, and others cannot take that owner’s remaining contents. No automatic seasonal refill.

Your first seasonal expedition

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/wilds-gen/structures.js · shared/wilds-gen/loot.js · server/wilds-play.js

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