Villager
A village resident placed with generated villages rather than ordinary roaming spawn packs.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 20 (10 hearts)
- Base melee damage
- 0
- Base movement
- 0.9 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- Season XP
- 0
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Passive animals award no season XP; ranching or slaughtering them cannot level your seasonal character.
Spawning & habitat#
Placed with villages, not ordinary natural spawns; wanders by day and returns home at night.
Behaviour & abilities#
- Passive movement; flees when attacked. No special damaging ability is configured.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Strategy#
Villagers wander and return home at night. They do not trade and have no loot or kill experience; use the Farmer NPC for seed transactions.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js