Creatures NEWSeason preview

Villager

A village resident placed with generated villages rather than ordinary roaming spawn packs.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Villager
Rendered from the game model
Base health
20 (10 hearts)
Base melee damage
0
Base movement
0.9 blocks/s
Melee reach
0 blocks
Attack interval
—
Melee wind-up
—
Season XP
0
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Passive animals award no season XP; ranching or slaughtering them cannot level your seasonal character.

season-growth · Spawning, light and season monsters

Spawning & habitat

Placed with villages, not ordinary natural spawns; wanders by day and returns home at night.

Village entry

Behaviour & abilities

  • Passive movement; flees when attacked. No special damaging ability is configured.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Strategy

Villagers wander and return home at night. They do not trade and have no loot or kill experience; use the Farmer NPC for seed transactions.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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