Creatures NEWSeason preview

Snap Flower

A rooted jungle ambusher that pulls nearby targets into biting range.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Snap Flower
Rendered from the game model
Base health
24 (12 hearts)
Base melee damage
6
Base movement
0 blocks/s
Melee reach
1.8 blocks
Attack interval
1.4 s
Melee wind-up
0.35 s
XP coefficient
9
Body (W × H)
1.2 × 2.2 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1
Y restrictionNo species-specific Y band

Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Rooted in place; does not walk.
  • Pulls targets within 8 blocks every 3.5 s.

Drops

ItemQuantityEntry rollAt least 1
Plant Fiber1–3100%100%
Slimeball0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Stay outside its pull reach or attack from a clear angle with a retreat path. Being immobile does not make it harmless.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑