Snap Flower
A rooted jungle ambusher that pulls nearby targets into biting range.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 24 (12 hearts)
- Base melee damage
- 6
- Base movement
- 0 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.4 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 9
- Body (W × H)
- 1.2 × 2.2 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Rooted in place; does not walk.
- Pulls targets within 8 blocks every 3.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Plant Fiber | 1–3 | 100% | 100% |
| Slimeball | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Stay outside its pull reach or attack from a clear angle with a retreat path. Being immobile does not make it harmless.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js