Creatures NEWSeason preview

Risen Skeleton

Yellowed bones raised in pairs by a Bone Necromancer. It never spawns naturally, fights only in melee and gives nothing when slain.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Risen Skeleton
Rendered from the game model
Base health
8 (4 hearts)
Base melee damage
2
Base movement
2.3 blocks/s
Melee reach
1.6 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
1
Body (W × H)
0.6 × 1.99 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from: Bone Necromancer

Behaviour & abilities

  • Burns in daylight under an open sky.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Do not farm them: more keep rising while the necromancer lives. Keep moving so a pair cannot pin you, and strike the jar and caster instead.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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