Creatures NEWSeason preview

Bone Necromancer

An elite skeleton caster guarding a dungeon’s lower chamber. A soul jar circles its head; its bolts slow you, and it raises Risen Skeletons.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Bone Necromancer
Rendered from the game model
Base health
40 (20 hearts)
Base melee damage
3
Base movement
2 blocks/s
Melee reach
1.6 blocks
Attack interval
1.2 s
Melee wind-up
0.25 s
XP coefficient
25
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Dungeon

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Ranged attack: range 12 blocks, 3 base damage, interval 3 s, projectile speed 16 blocks/s; keeps roughly 6–10 blocks away.
  • Raises 2 Risen Skeleton every 20 s, with at most 4 up at once.
  • Takes only 20% of the damage while its Soul Jar is intact.
  • Applies slow for 2.5 s.

Drops

ItemQuantityEntry rollAt least 1
Bone2–4100%100%
Glowstone Dust1–3100%100%
Ender Pearl0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Break the soul jar first: while it is whole, the necromancer shrugs off most of each blow. Its raised skeletons give nothing, so focus the caster.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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