Bone Necromancer
An elite skeleton caster guarding a dungeon’s lower chamber. A soul jar circles its head; its bolts slow you, and it raises Risen Skeletons.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 40 (20 hearts)
- Base melee damage
- 3
- Base movement
- 2 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 25
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Dungeon
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- Ranged attack: range 12 blocks, 3 base damage, interval 3 s, projectile speed 16 blocks/s; keeps roughly 6–10 blocks away.
- Raises 2 Risen Skeleton every 20 s, with at most 4 up at once.
- Takes only 20% of the damage while its Soul Jar is intact.
- Applies slow for 2.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Bone | 2–4 | 100% | 100% |
| Glowstone Dust | 1–3 | 100% | 100% |
| Ender Pearl | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Break the soul jar first: while it is whole, the necromancer shrugs off most of each blow. Its raised skeletons give nothing, so focus the caster.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js