Creatures NEWSeason preview

Reef Crab

A beach creature protected by a shell that reduces incoming damage.

New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

Reef Crab
Rendered from the game model
Base health
12 (6 hearts)
Base melee damage
3
Base movement
2 blocks/s
Melee reach
1.5 blocks
Attack interval
1.2 s
Melee wind-up
0.25 s
XP coefficient
6
Body (W × H)
0.9 × 0.6 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size2–4
Y restrictionNo species-specific Y band

Surface biomes: Beach

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Shell reduces incoming damage by 50% before other applicable rules.

Drops

ItemQuantityEntry rollAt least 1
Pebble1–2100%100%
Bone0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Budget more hits than its displayed health suggests. Fight on dry, open ground rather than backing into water.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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