Creatures NEWSeason preview

Pillager

A crossbow raider guarding the camp past a village road’s end at any hour. It keeps a bolt loaded and fires once it faces you in clear view.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Pillager
Rendered from the game model
Base health
16 (8 hearts)
Base melee damage
3
Base movement
2.5 blocks/s
Melee reach
1.6 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
6
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Village

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Ranged attack: range 16 blocks, 4 base damage, interval 2.5 s, projectile speed 32 blocks/s; keeps roughly 6–12 blocks away.
  • Keeps its crossbow loaded and fires as soon as it faces you with a clear line; a hit interrupts its loading.

Drops

ItemQuantityEntry rollAt least 1
Arrow1–3100%100%
String0–1100%50%
Iron Ingot1–115%15%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Close in from cover: up close it backs away without shooting and fights only when cornered. Hitting it while it reloads spoils the reload.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑