Pillager
A crossbow raider guarding the camp past a village road’s end at any hour. It keeps a bolt loaded and fires once it faces you in clear view.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 16 (8 hearts)
- Base melee damage
- 3
- Base movement
- 2.5 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 6
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Village
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- Ranged attack: range 16 blocks, 4 base damage, interval 2.5 s, projectile speed 32 blocks/s; keeps roughly 6–12 blocks away.
- Keeps its crossbow loaded and fires as soon as it faces you with a clear line; a hit interrupts its loading.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Arrow | 1–3 | 100% | 100% |
| String | 0–1 | 100% | 50% |
| Iron Ingot | 1–1 | 15% | 15% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Close in from cover: up close it backs away without shooting and fights only when cornered. Hitting it while it reloads spoils the reload.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js