Creatures NEWSeason preview

Iron Golem

A neutral iron guardian posted by a village’s well. It attacks monsters in the heart of the village and turns on a player only after being struck.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Iron Golem
Rendered from the game model
Base health
60 (30 hearts)
Base melee damage
8
Base movement
1.6 blocks/s
Melee reach
2.2 blocks
Attack interval
1.6 s
Melee wind-up
0.35 s
XP coefficient
12
Body (W × H)
1 × 2.7 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Village

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Cannot be knocked back.
  • Guards its village: attacks monsters within 24 blocks of the village centre that it can see within 16 blocks; it turns only on a player who strikes it.
  • Its blows throw the target high into the air, unless they are blocked.

Drops

ItemQuantityEntry rollAt least 1
Iron Ingot2–4100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Strategy

Do not strike it: its blows hurl you high, and a slain golem stays gone until the weekly reset. Monsters it kills give you nothing.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑