Iron Golem
A neutral iron guardian posted by a village’s well. It attacks monsters in the heart of the village and turns on a player only after being struck.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 60 (30 hearts)
- Base melee damage
- 8
- Base movement
- 1.6 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 12
- Body (W × H)
- 1 × 2.7 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Village
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- Cannot be knocked back.
- Guards its village: attacks monsters within 24 blocks of the village centre that it can see within 16 blocks; it turns only on a player who strikes it.
- Its blows throw the target high into the air, unless they are blocked.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Iron Ingot | 2–4 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Strategy#
Do not strike it: its blows hurl you high, and a slain golem stays gone until the weekly reset. Monsters it kills give you nothing.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js