Creatures NEWSeason preview

Drowned

A teal drowned zombie guarding ocean ruins with a Trident Drowned. It swims faster than it walks, and its bite drags you down in water.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Drowned
Rendered from the game model
Base health
14 (7 hearts)
Base melee damage
3
Base movement
2 blocks/s
Melee reach
1.8 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
5
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Ocean Ruin

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Swims at 3 blocks/s in water.
  • Its bite drags a swimming player down unless the shield is raised.

Drops

ItemQuantityEntry rollAt least 1
Rotten Flesh0–2100%66.67%
Copper Ingot1–130%30%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Lure it onto land, where its bite cannot drag you under; in water, a bite stops you swimming up for a moment. A shield block stops the drag.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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