Drowned
A teal drowned zombie guarding ocean ruins with a Trident Drowned. It swims faster than it walks, and its bite drags you down in water.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 14 (7 hearts)
- Base melee damage
- 3
- Base movement
- 2 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 5
- Body (W × H)
- 0.6 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn naturally; stands guard at: Ocean Ruin
Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.
Behaviour & abilities#
- Swims at 3 blocks/s in water.
- Its bite drags a swimming player down unless the shield is raised.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Rotten Flesh | 0–2 | 100% | 66.67% |
| Copper Ingot | 1–1 | 30% | 30% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Lure it onto land, where its bite cannot drag you under; in water, a bite stops you swimming up for a moment. A shield block stops the drag.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js