Straw Golem
An animated scarecrow of the plains. It is slow individually but arrives in sizeable groups.
New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

- Base health
- 14 (7 hearts)
- Base melee damage
- 3
- Base movement
- 1.7 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.3 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 5
- Body (W × H)
- 0.7 × 1.95 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 3–5 |
| Y restriction | No species-specific Y band |
Surface biomes: Plains · Sunflower Plains · Meadow · Cherry Grove · Savanna
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Burns in daylight under an open sky.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Plant Fiber | 1–3 | 100% | 100% |
| Stick | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Separate the group and keep moving. Its plant fibre and sticks support early crafting.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js