Spore Shroom
A dark-forest mushroom creature that periodically releases lingering nausea clouds.
New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

- Base health
- 20 (10 hearts)
- Base melee damage
- 3
- Base movement
- 1.4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.4 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 9
- Body (W × H)
- 0.9 × 1.6 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–2 |
| Y restriction | No species-specific Y band |
Surface biomes: Dark Forest
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Spore cloud radius 3 blocks, released every 4.5 s, lasting 3.5 s; nausea lasts 4 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Glowstone Dust | 0–2 | 100% | 66.67% |
| Plant Fiber | 1–2 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Move out of the cloud rather than only stepping away from the creature. Maintain a route you can follow if your view begins to sway.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js