Slime (small)
The smallest slime form. It hops but has no configured direct attack damage.
New season rules · 0.168.0-season.11 · Not yet released on the live server

- Base health
- 2 (1 hearts)
- Base melee damage
- 0
- Base movement
- 2.4 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- XP coefficient
- 1
- Body (W × H)
- 0.5 × 0.5 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from: Slime (medium)
Behaviour & abilities#
- Moves with a hopping pattern.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Slimeball | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Finish the encounter safely before collecting its possible slimeballs. Do not assume it provides a full natural-spawn reward.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js