Creatures NEWSeason preview

Egg Sac

A silk sac laid by a Cave Broodmother. It never spawns alone and cannot move or attack, but bursts into a few Cave Spiders soon after being laid.

New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

Egg Sac
Rendered from the game model
Base health
4 (2 hearts)
Base melee damage
0
Base movement
0 blocks/s
Melee reach
0 blocks
Attack interval
—
Melee wind-up
—
XP coefficient
1
Body (W × H)
0.6 × 0.6 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from: Cave Broodmother

Behaviour & abilities

  • Rooted in place; does not walk.
  • Hatches into 2–3 Cave Spider after 6 s unless it is destroyed first.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

It is fragile: break it with a quick blow or an arrow before it heaves and bursts. It hatches even if the broodmother is already dead.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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