Creatures NEWSeason preview

Demolition Miner

A hard-hatted miner guarding mineshafts. It lobs lit dynamite that lies where it lands until it explodes, and drops a lit stick as it falls.

New season rules · 0.168.0-season.11 · Not yet released on the live server

Demolition Miner
Rendered from the game model
Base health
18 (9 hearts)
Base melee damage
3
Base movement
2.4 blocks/s
Melee reach
1.6 blocks
Attack interval
1.2 s
Melee wind-up
0.3 s
XP coefficient
8
Body (W × H)
0.6 × 1.95 blocks

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

season-growth · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Mineshaft

Season structure guards are fixed encounters, not spawners; defeated guards do not automatically respawn.

Behaviour & abilities

  • Ranged attack: range 14 blocks, 9 base damage, interval 4.5 s, projectile speed 9 blocks/s; keeps roughly 5–11 blocks away.
  • Its dynamite lies where it lands and goes off after 1.8 s, in a 3-block radius; walls and a raised shield lessen the blast, and the ground is not broken.
  • Leaves a lit stick of dynamite where it falls: it goes off after 1.5 s in a 3-block radius.

Drops

ItemQuantityEntry rollAt least 1
Gunpowder1–3100%100%
Coal1–2100%100%
Bomb1–130%30%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Watch where each stick lands and get clear; walls and a raised shield soften the blast, which never breaks blocks. Step away once it dies.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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