Crag Vulture
A mountain flier that circles high and periodically dives at its target.
New season rules · 0.168.0-season.11 · Not yet released on the live server
A separate city-siege use is live; see below.

- Base health
- 12 (6 hearts)
- Base melee damage
- 4
- Base movement
- 4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.1 s
- XP coefficient
- 7
- Body (W × H)
- 0.9 × 0.9 blocks
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–3 |
| Y restriction | No species-specific Y band |
Surface biomes: Stony Shore · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Hovers or circles about 7 blocks above the floor when idle.
- Dives every 4 s at 9 blocks/s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Feather | 1–3 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Watch the sky before crossing exposed ledges. Move out of the dive path and attack after it commits.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Current test worktree 0.168.0-season.11, rules fingerprint 82befbc7bf99; not a committed release or a production launch. Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js